use std::{path::Path, sync::Arc}; use gpui::{EventEmitter, FocusHandle, Focusable};use ui::{ App, Button, ButtonCommon, ButtonStyle, Clickable, Context, FluentBuilder, InteractiveElement, KeyBinding, Label, LabelCommon, LabelSize, ParentElement, Render, SharedString, Styled as _, Window, h_flex, v_flex,};use zed_actions::workspace::OpenWithSystem; use crate::Item; /// A view to display when a certain buffer fails to open.pub struct InvalidBufferView { /// Which path was attempted to open. pub abs_path: Arc<Path>, /// An error message, happened when opening the buffer. pub error: SharedString, is_local: bool, focus_handle: FocusHandle,} impl InvalidBufferView { pub fn new( abs_path: &Path, is_local: bool, e: &anyhow::Error, _: &mut Window, cx: &mut App, ) -> Self { Self { is_local, abs_path: Arc::from(abs_path), error: format!("{}", e.root_cause()).into(), focus_handle: cx.focus_handle(), } }} impl Item for InvalidBufferView { type Event = (); fn tab_content_text(&self, mut detail: usize, _: &App) -> SharedString { // Ensure we always render at least the filename. detail += 1; let path = self.abs_path.as_ref(); let mut prefix = path; while detail > 0 { if let Some(parent) = prefix.parent() { prefix = parent; detail -= 1; } else { break; } } let path = if detail > 0 { path } else { path.strip_prefix(prefix).unwrap_or(path) }; SharedString::new(path.to_string_lossy()) }} impl EventEmitter<()> for InvalidBufferView {} impl Focusable for InvalidBufferView { fn focus_handle(&self, _: &App) -> FocusHandle { self.focus_handle.clone() }} impl Render for InvalidBufferView { fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl gpui::IntoElement { let abs_path = self.abs_path.clone(); v_flex() .size_full() .track_focus(&self.focus_handle(cx)) .flex_none() .justify_center() .overflow_hidden() .key_context("InvalidBuffer") .child( h_flex().size_full().justify_center().child( v_flex() .justify_center() .gap_2() .child(h_flex().justify_center().child("Could not open file")) .child( h_flex() .justify_center() .child(Label::new(self.error.clone()).size(LabelSize::Small)), ) .when(self.is_local, |contents| { contents.child( h_flex().justify_center().child( Button::new("open-with-system", "Open in Default App") .on_click(move |_, _, cx| { cx.open_with_system(&abs_path); }) .style(ButtonStyle::Outlined) .key_binding(KeyBinding::for_action( &OpenWithSystem, window, cx, )), ), ) }), ), ) }}
use std::{path::Path, sync::Arc};
use gpui::{EventEmitter, FocusHandle, Focusable};
use ui::{
App, Button, ButtonCommon, ButtonStyle, Clickable, Context, FluentBuilder, InteractiveElement,
KeyBinding, Label, LabelCommon, LabelSize, ParentElement, Render, SharedString, Styled as _,
Window, h_flex, v_flex,
};
use zed_actions::workspace::OpenWithSystem;
use crate::Item;
/// A view to display when a certain buffer fails to open.
pub struct InvalidBufferView {
/// Which path was attempted to open.
pub abs_path: Arc<Path>,
/// An error message, happened when opening the buffer.
pub error: SharedString,
is_local: bool,
focus_handle: FocusHandle,
}
impl InvalidBufferView {
pub fn new(
abs_path: &Path,
is_local: bool,
e: &anyhow::Error,
_: &mut Window,
cx: &mut App,
) -> Self {
Self {
is_local,
abs_path: Arc::from(abs_path),
error: format!("{}", e.root_cause()).into(),
focus_handle: cx.focus_handle(),
}
}
}
impl Item for InvalidBufferView {
type Event = ();
fn tab_content_text(&self, mut detail: usize, _: &App) -> SharedString {
// Ensure we always render at least the filename.
detail += 1;
let path = self.abs_path.as_ref();
let mut prefix = path;
while detail > 0 {
if let Some(parent) = prefix.parent() {
prefix = parent;
detail -= 1;
} else {
break;
}
}
let path = if detail > 0 {
path
} else {
path.strip_prefix(prefix).unwrap_or(path)
};
SharedString::new(path.to_string_lossy())
}
}
impl EventEmitter<()> for InvalidBufferView {}
impl Focusable for InvalidBufferView {
fn focus_handle(&self, _: &App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl Render for InvalidBufferView {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl gpui::IntoElement {
let abs_path = self.abs_path.clone();
v_flex()
.size_full()
.track_focus(&self.focus_handle(cx))
.flex_none()
.justify_center()
.overflow_hidden()
.key_context("InvalidBuffer")
.child(
h_flex().size_full().justify_center().child(
v_flex()
.justify_center()
.gap_2()
.child(h_flex().justify_center().child("Could not open file"))
.child(
h_flex()
.justify_center()
.child(Label::new(self.error.clone()).size(LabelSize::Small)),
)
.when(self.is_local, |contents| {
contents.child(
h_flex().justify_center().child(
Button::new("open-with-system", "Open in Default App")
.on_click(move |_, _, cx| {
cx.open_with_system(&abs_path);
})
.style(ButtonStyle::Outlined)
.key_binding(KeyBinding::for_action(
&OpenWithSystem,
window,
cx,
)),
),
)
}),
),
)
}
}