use std::fs; use zed_extension_api::{self as zed, LanguageServerId, Result}; pub struct Phpactor { cached_binary_path: Option<String>,} impl Phpactor { pub const LANGUAGE_SERVER_ID: &'static str = "phpactor"; pub fn new() -> Self { Self { cached_binary_path: None, } } pub fn language_server_binary_path( &mut self, language_server_id: &LanguageServerId, worktree: &zed::Worktree, ) -> Result<String> { if let Some(path) = worktree.which("phpactor") { return Ok(path); } if let Some(path) = &self.cached_binary_path { if fs::metadata(path).map_or(false, |stat| stat.is_file()) { return Ok(path.clone()); } } zed::set_language_server_installation_status( language_server_id, &zed::LanguageServerInstallationStatus::CheckingForUpdate, ); let release = zed::latest_github_release( "phpactor/phpactor", zed::GithubReleaseOptions { require_assets: true, pre_release: false, }, )?; let asset_name = "phpactor.phar"; let asset = release .assets .iter() .find(|asset| asset.name == asset_name) .ok_or_else(|| format!("no asset found matching {:?}", asset_name))?; let version_dir = format!("phpactor-{}", release.version); fs::create_dir_all(&version_dir).map_err(|e| format!("failed to create directory: {e}"))?; let binary_path = format!("{version_dir}/phpactor.phar"); if !fs::metadata(&binary_path).map_or(false, |stat| stat.is_file()) { zed::set_language_server_installation_status( language_server_id, &zed::LanguageServerInstallationStatus::Downloading, ); zed::download_file( &asset.download_url, &binary_path, zed::DownloadedFileType::Uncompressed, ) .map_err(|e| format!("failed to download file: {e}"))?; zed::make_file_executable(&binary_path)?; let entries = fs::read_dir(".").map_err(|e| format!("failed to list working directory {e}"))?; for entry in entries { let entry = entry.map_err(|e| format!("failed to load directory entry {e}"))?; if entry.file_name().to_str() != Some(&version_dir) { fs::remove_dir_all(entry.path()).ok(); } } } self.cached_binary_path = Some(binary_path.clone()); Ok(binary_path) }}
use std::fs;
use zed_extension_api::{self as zed, LanguageServerId, Result};
pub struct Phpactor {
cached_binary_path: Option<String>,
}
impl Phpactor {
pub const LANGUAGE_SERVER_ID: &'static str = "phpactor";
pub fn new() -> Self {
Self {
cached_binary_path: None,
}
}
pub fn language_server_binary_path(
&mut self,
language_server_id: &LanguageServerId,
worktree: &zed::Worktree,
) -> Result<String> {
if let Some(path) = worktree.which("phpactor") {
return Ok(path);
}
if let Some(path) = &self.cached_binary_path {
if fs::metadata(path).map_or(false, |stat| stat.is_file()) {
return Ok(path.clone());
}
}
zed::set_language_server_installation_status(
language_server_id,
&zed::LanguageServerInstallationStatus::CheckingForUpdate,
);
let release = zed::latest_github_release(
"phpactor/phpactor",
zed::GithubReleaseOptions {
require_assets: true,
pre_release: false,
},
)?;
let asset_name = "phpactor.phar";
let asset = release
.assets
.iter()
.find(|asset| asset.name == asset_name)
.ok_or_else(|| format!("no asset found matching {:?}", asset_name))?;
let version_dir = format!("phpactor-{}", release.version);
fs::create_dir_all(&version_dir).map_err(|e| format!("failed to create directory: {e}"))?;
let binary_path = format!("{version_dir}/phpactor.phar");
if !fs::metadata(&binary_path).map_or(false, |stat| stat.is_file()) {
zed::set_language_server_installation_status(
language_server_id,
&zed::LanguageServerInstallationStatus::Downloading,
);
zed::download_file(
&asset.download_url,
&binary_path,
zed::DownloadedFileType::Uncompressed,
)
.map_err(|e| format!("failed to download file: {e}"))?;
zed::make_file_executable(&binary_path)?;
let entries =
fs::read_dir(".").map_err(|e| format!("failed to list working directory {e}"))?;
for entry in entries {
let entry = entry.map_err(|e| format!("failed to load directory entry {e}"))?;
if entry.file_name().to_str() != Some(&version_dir) {
fs::remove_dir_all(entry.path()).ok();
}
}
}
self.cached_binary_path = Some(binary_path.clone());
Ok(binary_path)
}
}