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# Lua plugin support: registers Lua-backed tools through the same clm_tool_fn# callback every other tool provider uses (see tools.c/clm.h) -- lua_plugin.c# only ever calls INTO the core (clm_agent_*, clm_debug), never the reverse,# so this can live entirely outside libclm as its own static archive, exactly# like libclmuv. That keeps libclm itself free of a liblua dependency# unconditionally, while a consumer that wants Lua support links clmlua_dep.# clm_debug (../libclm/log.h) is CLM_API-exported from libclm itself, so# this archive just links clm_dep for it rather than compiling its own# private copy of log.c.clmlua_src = files('lua_plugin.c', 'lua_json.c', 'lua_http.c') if lua_dep.found()  clm_lua_lib = static_library('clmlua', clmlua_src,    c_args: ['-DCLM_BUILDING'] + clm_hardening_args,    dependencies: [lua_dep, clm_core_deps],    include_directories: [clm_lib_inc, clm_inc],    install: true,  )   clmlua_dep = declare_dependency(    link_with: clm_lua_lib,    include_directories: include_directories('..', '../include'),    dependencies: [lua_dep, clm_dep],  )endif