// Copyright 2016 The Gogs Authors. All rights reserved.// SPDX-License-Identifier: MITpackage syncimport ( "sync")// ExclusivePool is a pool of non-identical instances// that only one instance with same identity is in the pool at a time.// In other words, only instances with different identities can be in// the pool the same time. If another instance with same identity tries// to get into the pool, it hangs until previous instance left the pool.//// This pool is particularly useful for performing tasks on same resource// on the file system in different goroutines.type ExclusivePool struct { lock sync.Mutex // pool maintains locks for each instance in the pool. pool map[string]*sync.Mutex // count maintains the number of times an instance with same identity checks in // to the pool, and should be reduced to 0 (removed from map) by checking out // with same number of times. // The purpose of count is to delete lock when count down to 0 and recycle memory // from map object. count map[string]int}// NewExclusivePool initializes and returns a new ExclusivePool object.func NewExclusivePool() *ExclusivePool { return &ExclusivePool{ pool: make(map[string]*sync.Mutex), count: make(map[string]int), }}// CheckIn checks in an instance to the pool and hangs while instance// with same identity is using the lock.func (p *ExclusivePool) CheckIn(identity string) { p.lock.Lock() lock, has := p.pool[identity] if !has { lock = &sync.Mutex{} p.pool[identity] = lock } p.count[identity]++ p.lock.Unlock() lock.Lock()}// CheckOut checks out an instance from the pool and releases the lock// to let other instances with same identity to grab the lock.func (p *ExclusivePool) CheckOut(identity string) { p.lock.Lock() defer p.lock.Unlock() p.pool[identity].Unlock() if p.count[identity] == 1 { delete(p.pool, identity) delete(p.count, identity) } else { p.count[identity]-- }}
// Copyright 2016 The Gogs Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package sync
import (
"sync"
)
// ExclusivePool is a pool of non-identical instances
// that only one instance with same identity is in the pool at a time.
// In other words, only instances with different identities can be in
// the pool the same time. If another instance with same identity tries
// to get into the pool, it hangs until previous instance left the pool.
//
// This pool is particularly useful for performing tasks on same resource
// on the file system in different goroutines.
type ExclusivePool struct {
lock sync.Mutex
// pool maintains locks for each instance in the pool.
pool map[string]*sync.Mutex
// count maintains the number of times an instance with same identity checks in
// to the pool, and should be reduced to 0 (removed from map) by checking out
// with same number of times.
// The purpose of count is to delete lock when count down to 0 and recycle memory
// from map object.
count map[string]int
}
// NewExclusivePool initializes and returns a new ExclusivePool object.
func NewExclusivePool() *ExclusivePool {
return &ExclusivePool{
pool: make(map[string]*sync.Mutex),
count: make(map[string]int),
}
}
// CheckIn checks in an instance to the pool and hangs while instance
// with same identity is using the lock.
func (p *ExclusivePool) CheckIn(identity string) {
p.lock.Lock()
lock, has := p.pool[identity]
if !has {
lock = &sync.Mutex{}
p.pool[identity] = lock
}
p.count[identity]++
p.lock.Unlock()
lock.Lock()
}
// CheckOut checks out an instance from the pool and releases the lock
// to let other instances with same identity to grab the lock.
func (p *ExclusivePool) CheckOut(identity string) {
p.lock.Lock()
defer p.lock.Unlock()
p.pool[identity].Unlock()
if p.count[identity] == 1 {
delete(p.pool, identity)
delete(p.count, identity)
} else {
p.count[identity]--
}
}