Sebastian Thielthanks clippy09df2bc4 years agoHistory
117 lines · 3.1 KB · Rust
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use bitflags::bitflags; bitflags! {    pub struct Mode: u32 {        /// directory (only used for sparse checkouts), equivalent to a tree        const DIR = 0o040000;        /// regular file        const FILE = 0o100644;        /// regular file, executable        const FILE_EXECUTABLE = 0o100755;        /// Symbolic link        const SYMLINK = 0o120000;        /// A git commit for submodules        const COMMIT = 0o160000;    }} pub(crate) mod mode {    impl super::Mode {        pub fn is_sparse(&self) -> bool {            *self == Self::DIR        }    }} pub(crate) mod at_rest {    use bitflags::bitflags;     bitflags! {        /// Flags how they are serialized to a storage location        pub struct Flags: u16 {            /// A portion of a the flags that encodes the length of the path that follows.            const PATH_LEN = 0x0fff;            /// If set, there is more extended flags past this one            const EXTENDED = 0x4000;        }    }     bitflags! {        /// Extended flags - add flags for serialization here and offset them down to u16.        pub struct FlagsExtended: u16 {            const INTENT_TO_ADD = 1 << (29 - 16);            const SKIP_WORKTREE = 1 << (30 - 16);        }    }     impl FlagsExtended {        pub fn to_flags(self) -> Option<super::Flags> {            super::Flags::from_bits((self.bits as u32) << 16)        }    }     impl Flags {        pub fn to_memory(self) -> super::Flags {            super::Flags::from_bits((self & Flags::PATH_LEN).bits as u32)                .expect("PATHLEN is part of memory representation")        }    }} bitflags! {    /// In-memory flags    pub struct Flags: u32 {        // TODO: could we use the pathlen ourselves to save 8 bytes? And how to handle longer paths than that? 0 as sentinel maybe?        const PATH_LEN = 0x0fff;        const UPDATE = 1 << 16;        const REMOVE = 1 << 17;        const UPTODATE = 1 << 18;        const ADDED = 1 << 19;         const HASHED = 1 << 20;        const FSMONITOR_VALID = 1 << 21;        /// Remove in work directory        const WORKTREE_REMOVE = 1 << 22;        const CONFLICTED = 1 << 23;         const UNPACKED = 1 << 24;        const NEW_SKIP_WORKTREE = 1 << 25;         /// temporarily mark paths matched by a path spec        const PATHSPEC_MATCHED = 1 << 26;         const UPDATE_IN_BASE = 1 << 27;        const STRIP_NAME = 1 << 28;         const INTENT_TO_ADD = 1 << 29; // stored at rest, see at_rest::FlagsExtended        const SKIP_WORKTREE = 1 << 30; // stored at rest    }} pub struct Time {    pub secs: u32,    pub nsecs: u32,} pub struct Stat {    pub mtime: Time,    pub ctime: Time,    pub dev: u32,    pub ino: u32,    pub uid: u32,    pub gid: u32,    /// The size of bytes on disk. Capped to u32 so files bigger than that will need thorough checking (and hopefully never make it)    pub size: u32,} mod access {    use bstr::{BStr, ByteSlice};     use crate::{Entry, State};     impl Entry {        pub fn path<'a>(&self, state: &'a State) -> &'a BStr {            (&state.path_backing[self.path.clone()]).as_bstr()        }    }}