use std::collections::VecDeque;use gix_hash::ObjectId;use gix_object::{bstr::BString, TreeRefIter};/// The state required to visit [Changes] to be instantiated with `State::default()`.#[derive(Default, Clone)]pub struct State { buf1: Vec<u8>, buf2: Vec<u8>, trees: VecDeque<TreeInfoPair>,}type TreeInfoPair = (Option<ObjectId>, Option<ObjectId>);impl State { fn clear(&mut self) { self.trees.clear(); self.buf1.clear(); self.buf2.clear(); }}/// An iterator over changes of a tree, instantiated using `Changes::from(…)`.pub struct Changes<'a>(Option<TreeRefIter<'a>>);impl<'a, T> From<T> for Changes<'a>where T: Into<Option<TreeRefIter<'a>>>,{ fn from(v: T) -> Self { Changes(v.into()) }}///pub mod changes;///pub mod visit;#[doc(inline)]pub use visit::Visit;/// A [Visit][visit::Visit] implementation to record every observed change and keep track of the changed paths.#[derive(Clone, Debug)]pub struct Recorder { path_deque: VecDeque<BString>, path: BString, location: Option<recorder::Location>, /// The observed changes. pub records: Vec<recorder::Change>,}/// Useful for use as delegate implementing [`Visit`] to keep track of all seen changes. Useful for debugging or printing primarily.pub mod recorder;
use std::collections::VecDeque;
use gix_hash::ObjectId;
use gix_object::{bstr::BString, TreeRefIter};
/// The state required to visit [Changes] to be instantiated with `State::default()`.
#[derive(Default, Clone)]
pub struct State {
buf1: Vec<u8>,
buf2: Vec<u8>,
trees: VecDeque<TreeInfoPair>,
}
type TreeInfoPair = (Option<ObjectId>, Option<ObjectId>);
impl State {
fn clear(&mut self) {
self.trees.clear();
self.buf1.clear();
self.buf2.clear();
}
}
/// An iterator over changes of a tree, instantiated using `Changes::from(…)`.
pub struct Changes<'a>(Option<TreeRefIter<'a>>);
impl<'a, T> From<T> for Changes<'a>
where
T: Into<Option<TreeRefIter<'a>>>,
{
fn from(v: T) -> Self {
Changes(v.into())
}
}
///
pub mod changes;
///
pub mod visit;
#[doc(inline)]
pub use visit::Visit;
/// A [Visit][visit::Visit] implementation to record every observed change and keep track of the changed paths.
#[derive(Clone, Debug)]
pub struct Recorder {
path_deque: VecDeque<BString>,
path: BString,
location: Option<recorder::Location>,
/// The observed changes.
pub records: Vec<recorder::Change>,
}
/// Useful for use as delegate implementing [`Visit`] to keep track of all seen changes. Useful for debugging or printing primarily.
pub mod recorder;