/* * kernel/workqueue.c - generic async execution with shared worker pool * * Copyright (C) 2002 Ingo Molnar * * Derived from the taskqueue/keventd code by: * David Woodhouse <dwmw2@infradead.org> * Andrew Morton * Kai Petzke <wpp@marie.physik.tu-berlin.de> * Theodore Ts'o <tytso@mit.edu> * * Made to use alloc_percpu by Christoph Lameter. * * Copyright (C) 2010 SUSE Linux Products GmbH * Copyright (C) 2010 Tejun Heo <tj@kernel.org> * * This is the generic async execution mechanism. Work items as are * executed in process context. The worker pool is shared and * automatically managed. There is one worker pool for each CPU and * one extra for works which are better served by workers which are * not bound to any specific CPU. * * Please read Documentation/workqueue.txt for details. */ #include <linux/export.h>#include <linux/kernel.h>#include <linux/sched.h>#include <linux/init.h>#include <linux/signal.h>#include <linux/completion.h>#include <linux/workqueue.h>#include <linux/slab.h>#include <linux/cpu.h>#include <linux/notifier.h>#include <linux/kthread.h>#include <linux/hardirq.h>#include <linux/mempolicy.h>#include <linux/freezer.h>#include <linux/kallsyms.h>#include <linux/debug_locks.h>#include <linux/lockdep.h>#include <linux/idr.h>#include <linux/hashtable.h> #include "workqueue_internal.h" enum { /* * worker_pool flags * * A bound pool is either associated or disassociated with its CPU. * While associated (!DISASSOCIATED), all workers are bound to the * CPU and none has %WORKER_UNBOUND set and concurrency management * is in effect. * * While DISASSOCIATED, the cpu may be offline and all workers have * %WORKER_UNBOUND set and concurrency management disabled, and may * be executing on any CPU. The pool behaves as an unbound one. * * Note that DISASSOCIATED can be flipped only while holding * assoc_mutex to avoid changing binding state while * create_worker() is in progress. */ POOL_MANAGE_WORKERS = 1 << 0, /* need to manage workers */ POOL_MANAGING_WORKERS = 1 << 1, /* managing workers */ POOL_DISASSOCIATED = 1 << 2, /* cpu can't serve workers */ POOL_FREEZING = 1 << 3, /* freeze in progress */ /* worker flags */ WORKER_STARTED = 1 << 0, /* started */ WORKER_DIE = 1 << 1, /* die die die */ WORKER_IDLE = 1 << 2, /* is idle */ WORKER_PREP = 1 << 3, /* preparing to run works */ WORKER_CPU_INTENSIVE = 1 << 6, /* cpu intensive */ WORKER_UNBOUND = 1 << 7, /* worker is unbound */ WORKER_NOT_RUNNING = WORKER_PREP | WORKER_UNBOUND | WORKER_CPU_INTENSIVE, NR_STD_WORKER_POOLS = 2, /* # standard pools per cpu */ BUSY_WORKER_HASH_ORDER = 6, /* 64 pointers */ MAX_IDLE_WORKERS_RATIO = 4, /* 1/4 of busy can be idle */ IDLE_WORKER_TIMEOUT = 300 * HZ, /* keep idle ones for 5 mins */ MAYDAY_INITIAL_TIMEOUT = HZ / 100 >= 2 ? HZ / 100 : 2, /* call for help after 10ms (min two ticks) */ MAYDAY_INTERVAL = HZ / 10, /* and then every 100ms */ CREATE_COOLDOWN = HZ, /* time to breath after fail */ /* * Rescue workers are used only on emergencies and shared by * all cpus. Give -20. */ RESCUER_NICE_LEVEL = -20, HIGHPRI_NICE_LEVEL = -20,}; /* * Structure fields follow one of the following exclusion rules. * * I: Modifiable by initialization/destruction paths and read-only for * everyone else. * * P: Preemption protected. Disabling preemption is enough and should * only be modified and accessed from the local cpu. * * L: pool->lock protected. Access with pool->lock held. * * X: During normal operation, modification requires pool->lock and should * be done only from local cpu. Either disabling preemption on local * cpu or grabbing pool->lock is enough for read access. If * POOL_DISASSOCIATED is set, it's identical to L. * * F: wq->flush_mutex protected. * * W: workqueue_lock protected. */ /* struct worker is defined in workqueue_internal.h */ struct worker_pool { spinlock_t lock; /* the pool lock */ unsigned int cpu; /* I: the associated cpu */ int id; /* I: pool ID */ unsigned int flags; /* X: flags */ struct list_head worklist; /* L: list of pending works */ int nr_workers; /* L: total number of workers */ /* nr_idle includes the ones off idle_list for rebinding */ int nr_idle; /* L: currently idle ones */ struct list_head idle_list; /* X: list of idle workers */ struct timer_list idle_timer; /* L: worker idle timeout */ struct timer_list mayday_timer; /* L: SOS timer for workers */ /* workers are chained either in busy_hash or idle_list */ DECLARE_HASHTABLE(busy_hash, BUSY_WORKER_HASH_ORDER); /* L: hash of busy workers */ struct mutex assoc_mutex; /* protect POOL_DISASSOCIATED */ struct ida worker_ida; /* L: for worker IDs */ /* * The current concurrency level. As it's likely to be accessed * from other CPUs during try_to_wake_up(), put it in a separate * cacheline. */ atomic_t nr_running ____cacheline_aligned_in_smp;} ____cacheline_aligned_in_smp; /* * The per-pool workqueue. While queued, the lower WORK_STRUCT_FLAG_BITS * of work_struct->data are used for flags and the remaining high bits * point to the pwq; thus, pwqs need to be aligned at two's power of the * number of flag bits. */struct pool_workqueue { struct worker_pool *pool; /* I: the associated pool */ struct workqueue_struct *wq; /* I: the owning workqueue */ int work_color; /* L: current color */ int flush_color; /* L: flushing color */ int nr_in_flight[WORK_NR_COLORS]; /* L: nr of in_flight works */ int nr_active; /* L: nr of active works */ int max_active; /* L: max active works */ struct list_head delayed_works; /* L: delayed works */}; /* * Structure used to wait for workqueue flush. */struct wq_flusher { struct list_head list; /* F: list of flushers */ int flush_color; /* F: flush color waiting for */ struct completion done; /* flush completion */}; /* * All cpumasks are assumed to be always set on UP and thus can't be * used to determine whether there's something to be done. */#ifdef CONFIG_SMPtypedef cpumask_var_t mayday_mask_t;#define mayday_test_and_set_cpu(cpu, mask) \ cpumask_test_and_set_cpu((cpu), (mask))#define mayday_clear_cpu(cpu, mask) cpumask_clear_cpu((cpu), (mask))#define for_each_mayday_cpu(cpu, mask) for_each_cpu((cpu), (mask))#define alloc_mayday_mask(maskp, gfp) zalloc_cpumask_var((maskp), (gfp))#define free_mayday_mask(mask) free_cpumask_var((mask))#elsetypedef unsigned long mayday_mask_t;#define mayday_test_and_set_cpu(cpu, mask) test_and_set_bit(0, &(mask))#define mayday_clear_cpu(cpu, mask) clear_bit(0, &(mask))#define for_each_mayday_cpu(cpu, mask) if ((cpu) = 0, (mask))#define alloc_mayday_mask(maskp, gfp) true#define free_mayday_mask(mask) do { } while (0)#endif /* * The externally visible workqueue abstraction is an array of * per-CPU workqueues: */struct workqueue_struct { unsigned int flags; /* W: WQ_* flags */ union { struct pool_workqueue __percpu *pcpu; struct pool_workqueue *single; unsigned long v; } pool_wq; /* I: pwq's */ struct list_head list; /* W: list of all workqueues */ struct mutex flush_mutex; /* protects wq flushing */ int work_color; /* F: current work color */ int flush_color; /* F: current flush color */ atomic_t nr_pwqs_to_flush; /* flush in progress */ struct wq_flusher *first_flusher; /* F: first flusher */ struct list_head flusher_queue; /* F: flush waiters */ struct list_head flusher_overflow; /* F: flush overflow list */ mayday_mask_t mayday_mask; /* cpus requesting rescue */ struct worker *rescuer; /* I: rescue worker */ int nr_drainers; /* W: drain in progress */ int saved_max_active; /* W: saved pwq max_active */#ifdef CONFIG_LOCKDEP struct lockdep_map lockdep_map;#endif char name[]; /* I: workqueue name */}; struct workqueue_struct *system_wq __read_mostly;EXPORT_SYMBOL_GPL(system_wq);struct workqueue_struct *system_highpri_wq __read_mostly;EXPORT_SYMBOL_GPL(system_highpri_wq);struct workqueue_struct *system_long_wq __read_mostly;EXPORT_SYMBOL_GPL(system_long_wq);struct workqueue_struct *system_unbound_wq __read_mostly;EXPORT_SYMBOL_GPL(system_unbound_wq);struct workqueue_struct *system_freezable_wq __read_mostly;EXPORT_SYMBOL_GPL(system_freezable_wq); #define CREATE_TRACE_POINTS#include <trace/events/workqueue.h> #define for_each_std_worker_pool(pool, cpu) \ for ((pool) = &std_worker_pools(cpu)[0]; \ (pool) < &std_worker_pools(cpu)[NR_STD_WORKER_POOLS]; (pool)++) #define for_each_busy_worker(worker, i, pool) \ hash_for_each(pool->busy_hash, i, worker, hentry) static inline int __next_wq_cpu(int cpu, const struct cpumask *mask, unsigned int sw){ if (cpu < nr_cpu_ids) { if (sw & 1) { cpu = cpumask_next(cpu, mask); if (cpu < nr_cpu_ids) return cpu; } if (sw & 2) return WORK_CPU_UNBOUND; } return WORK_CPU_END;} static inline int __next_pwq_cpu(int cpu, const struct cpumask *mask, struct workqueue_struct *wq){ return __next_wq_cpu(cpu, mask, !(wq->flags & WQ_UNBOUND) ? 1 : 2);} /* * CPU iterators * * An extra cpu number is defined using an invalid cpu number * (WORK_CPU_UNBOUND) to host workqueues which are not bound to any * specific CPU. The following iterators are similar to for_each_*_cpu() * iterators but also considers the unbound CPU. * * for_each_wq_cpu() : possible CPUs + WORK_CPU_UNBOUND * for_each_online_wq_cpu() : online CPUs + WORK_CPU_UNBOUND * for_each_pwq_cpu() : possible CPUs for bound workqueues, * WORK_CPU_UNBOUND for unbound workqueues */#define for_each_wq_cpu(cpu) \ for ((cpu) = __next_wq_cpu(-1, cpu_possible_mask, 3); \ (cpu) < WORK_CPU_END; \ (cpu) = __next_wq_cpu((cpu), cpu_possible_mask, 3)) #define for_each_online_wq_cpu(cpu) \ for ((cpu) = __next_wq_cpu(-1, cpu_online_mask, 3); \ (cpu) < WORK_CPU_END; \ (cpu) = __next_wq_cpu((cpu), cpu_online_mask, 3)) #define for_each_pwq_cpu(cpu, wq) \ for ((cpu) = __next_pwq_cpu(-1, cpu_possible_mask, (wq)); \ (cpu) < WORK_CPU_END; \ (cpu) = __next_pwq_cpu((cpu), cpu_possible_mask, (wq))) #ifdef CONFIG_DEBUG_OBJECTS_WORK static struct debug_obj_descr work_debug_descr; static void *work_debug_hint(void *addr){ return ((struct work_struct *) addr)->func;} /* * fixup_init is called when: * - an active object is initialized */static int work_fixup_init(void *addr, enum debug_obj_state state){ struct work_struct *work = addr; switch (state) { case ODEBUG_STATE_ACTIVE: cancel_work_sync(work); debug_object_init(work, &work_debug_descr); return 1; default: return 0; }} /* * fixup_activate is called when: * - an active object is activated * - an unknown object is activated (might be a statically initialized object) */static int work_fixup_activate(void *addr, enum debug_obj_state state){ struct work_struct *work = addr; switch (state) { case ODEBUG_STATE_NOTAVAILABLE: /* * This is not really a fixup. The work struct was * statically initialized. We just make sure that it * is tracked in the object tracker. */ if (test_bit(WORK_STRUCT_STATIC_BIT, work_data_bits(work))) { debug_object_init(work, &work_debug_descr); debug_object_activate(work, &work_debug_descr); return 0; } WARN_ON_ONCE(1); return 0; case ODEBUG_STATE_ACTIVE: WARN_ON(1); default: return 0; }} /* * fixup_free is called when: * - an active object is freed */static int work_fixup_free(void *addr, enum debug_obj_state state){ struct work_struct *work = addr; switch (state) { case ODEBUG_STATE_ACTIVE: cancel_work_sync(work); debug_object_free(work, &work_debug_descr); return 1; default: return 0; }} static struct debug_obj_descr work_debug_descr = { .name = "work_struct", .debug_hint = work_debug_hint, .fixup_init = work_fixup_init, .fixup_activate = work_fixup_activate, .fixup_free = work_fixup_free,}; static inline void debug_work_activate(struct work_struct *work){ debug_object_activate(work, &work_debug_descr);} static inline void debug_work_deactivate(struct work_struct *work){ debug_object_deactivate(work, &work_debug_descr);} void __init_work(struct work_struct *work, int onstack){ if (onstack) debug_object_init_on_stack(work, &work_debug_descr); else debug_object_init(work, &work_debug_descr);}EXPORT_SYMBOL_GPL(__init_work); void destroy_work_on_stack(struct work_struct *work){ debug_object_free(work, &work_debug_descr);}EXPORT_SYMBOL_GPL(destroy_work_on_stack); #elsestatic inline void debug_work_activate(struct work_struct *work) { }static inline void debug_work_deactivate(struct work_struct *work) { }#endif /* Serializes the accesses to the list of workqueues. */static DEFINE_SPINLOCK(workqueue_lock);static LIST_HEAD(workqueues);static bool workqueue_freezing; /* W: have wqs started freezing? */ /* * The CPU and unbound standard worker pools. The unbound ones have * POOL_DISASSOCIATED set, and their workers have WORKER_UNBOUND set. */static DEFINE_PER_CPU_SHARED_ALIGNED(struct worker_pool [NR_STD_WORKER_POOLS], cpu_std_worker_pools);static struct worker_pool unbound_std_worker_pools[NR_STD_WORKER_POOLS]; /* idr of all pools */static DEFINE_MUTEX(worker_pool_idr_mutex);static DEFINE_IDR(worker_pool_idr); static int worker_thread(void *__worker); static struct worker_pool *std_worker_pools(int cpu){ if (cpu != WORK_CPU_UNBOUND) return per_cpu(cpu_std_worker_pools, cpu); else return unbound_std_worker_pools;} static int std_worker_pool_pri(struct worker_pool *pool){ return pool - std_worker_pools(pool->cpu);} /* allocate ID and assign it to @pool */static int worker_pool_assign_id(struct worker_pool *pool){ int ret; mutex_lock(&worker_pool_idr_mutex); idr_pre_get(&worker_pool_idr, GFP_KERNEL); ret = idr_get_new(&worker_pool_idr, pool, &pool->id); mutex_unlock(&worker_pool_idr_mutex); return ret;} /* * Lookup worker_pool by id. The idr currently is built during boot and * never modified. Don't worry about locking for now. */static struct worker_pool *worker_pool_by_id(int pool_id){ return idr_find(&worker_pool_idr, pool_id);} static struct worker_pool *get_std_worker_pool(int cpu, bool highpri){ struct worker_pool *pools = std_worker_pools(cpu); return &pools[highpri];} static struct pool_workqueue *get_pwq(unsigned int cpu, struct workqueue_struct *wq){ if (!(wq->flags & WQ_UNBOUND)) { if (likely(cpu < nr_cpu_ids)) return per_cpu_ptr(wq->pool_wq.pcpu, cpu); } else if (likely(cpu == WORK_CPU_UNBOUND)) return wq->pool_wq.single; return NULL;} static unsigned int work_color_to_flags(int color){ return color << WORK_STRUCT_COLOR_SHIFT;} static int get_work_color(struct work_struct *work){Lines 1–500 of 3789. Load more
/* * kernel/workqueue.c - generic async execution with shared worker pool * * Copyright (C) 2002 Ingo Molnar * * Derived from the taskqueue/keventd code by: * David Woodhouse <dwmw2@infradead.org> * Andrew Morton * Kai Petzke <wpp@marie.physik.tu-berlin.de> * Theodore Ts'o <tytso@mit.edu> * * Made to use alloc_percpu by Christoph Lameter. * * Copyright (C) 2010 SUSE Linux Products GmbH * Copyright (C) 2010 Tejun Heo <tj@kernel.org> * * This is the generic async execution mechanism. Work items as are * executed in process context. The worker pool is shared and * automatically managed. There is one worker pool for each CPU and * one extra for works which are better served by workers which are * not bound to any specific CPU. * * Please read Documentation/workqueue.txt for details. */ #include <linux/export.h> #include <linux/kernel.h> #include <linux/sched.h> #include <linux/init.h> #include <linux/signal.h> #include <linux/completion.h> #include <linux/workqueue.h> #include <linux/slab.h> #include <linux/cpu.h> #include <linux/notifier.h> #include <linux/kthread.h> #include <linux/hardirq.h> #include <linux/mempolicy.h> #include <linux/freezer.h> #include <linux/kallsyms.h> #include <linux/debug_locks.h> #include <linux/lockdep.h> #include <linux/idr.h> #include <linux/hashtable.h> #include "workqueue_internal.h" enum { /* * worker_pool flags * * A bound pool is either associated or disassociated with its CPU. * While associated (!DISASSOCIATED), all workers are bound to the * CPU and none has %WORKER_UNBOUND set and concurrency management * is in effect. * * While DISASSOCIATED, the cpu may be offline and all workers have * %WORKER_UNBOUND set and concurrency management disabled, and may * be executing on any CPU. The pool behaves as an unbound one. * * Note that DISASSOCIATED can be flipped only while holding * assoc_mutex to avoid changing binding state while * create_worker() is in progress. */ POOL_MANAGE_WORKERS = 1 << 0, /* need to manage workers */ POOL_MANAGING_WORKERS = 1 << 1, /* managing workers */ POOL_DISASSOCIATED = 1 << 2, /* cpu can't serve workers */ POOL_FREEZING = 1 << 3, /* freeze in progress */ /* worker flags */ WORKER_STARTED = 1 << 0, /* started */ WORKER_DIE = 1 << 1, /* die die die */ WORKER_IDLE = 1 << 2, /* is idle */ WORKER_PREP = 1 << 3, /* preparing to run works */ WORKER_CPU_INTENSIVE = 1 << 6, /* cpu intensive */ WORKER_UNBOUND = 1 << 7, /* worker is unbound */ WORKER_NOT_RUNNING = WORKER_PREP | WORKER_UNBOUND | WORKER_CPU_INTENSIVE, NR_STD_WORKER_POOLS = 2, /* # standard pools per cpu */ BUSY_WORKER_HASH_ORDER = 6, /* 64 pointers */ MAX_IDLE_WORKERS_RATIO = 4, /* 1/4 of busy can be idle */ IDLE_WORKER_TIMEOUT = 300 * HZ, /* keep idle ones for 5 mins */ MAYDAY_INITIAL_TIMEOUT = HZ / 100 >= 2 ? HZ / 100 : 2, /* call for help after 10ms (min two ticks) */ MAYDAY_INTERVAL = HZ / 10, /* and then every 100ms */ CREATE_COOLDOWN = HZ, /* time to breath after fail */ /* * Rescue workers are used only on emergencies and shared by * all cpus. Give -20. */ RESCUER_NICE_LEVEL = -20, HIGHPRI_NICE_LEVEL = -20, }; /* * Structure fields follow one of the following exclusion rules. * * I: Modifiable by initialization/destruction paths and read-only for * everyone else. * * P: Preemption protected. Disabling preemption is enough and should * only be modified and accessed from the local cpu. * * L: pool->lock protected. Access with pool->lock held. * * X: During normal operation, modification requires pool->lock and should * be done only from local cpu. Either disabling preemption on local * cpu or grabbing pool->lock is enough for read access. If * POOL_DISASSOCIATED is set, it's identical to L. * * F: wq->flush_mutex protected. * * W: workqueue_lock protected. */ /* struct worker is defined in workqueue_internal.h */ struct worker_pool { spinlock_t lock; /* the pool lock */ unsigned int cpu; /* I: the associated cpu */ int id; /* I: pool ID */ unsigned int flags; /* X: flags */ struct list_head worklist; /* L: list of pending works */ int nr_workers; /* L: total number of workers */ /* nr_idle includes the ones off idle_list for rebinding */ int nr_idle; /* L: currently idle ones */ struct list_head idle_list; /* X: list of idle workers */ struct timer_list idle_timer; /* L: worker idle timeout */ struct timer_list mayday_timer; /* L: SOS timer for workers */ /* workers are chained either in busy_hash or idle_list */ DECLARE_HASHTABLE(busy_hash, BUSY_WORKER_HASH_ORDER); /* L: hash of busy workers */ struct mutex assoc_mutex; /* protect POOL_DISASSOCIATED */ struct ida worker_ida; /* L: for worker IDs */ /* * The current concurrency level. As it's likely to be accessed * from other CPUs during try_to_wake_up(), put it in a separate * cacheline. */ atomic_t nr_running ____cacheline_aligned_in_smp; } ____cacheline_aligned_in_smp; /* * The per-pool workqueue. While queued, the lower WORK_STRUCT_FLAG_BITS * of work_struct->data are used for flags and the remaining high bits * point to the pwq; thus, pwqs need to be aligned at two's power of the * number of flag bits. */ struct pool_workqueue { struct worker_pool *pool; /* I: the associated pool */ struct workqueue_struct *wq; /* I: the owning workqueue */ int work_color; /* L: current color */ int flush_color; /* L: flushing color */ int nr_in_flight[WORK_NR_COLORS]; /* L: nr of in_flight works */ int nr_active; /* L: nr of active works */ int max_active; /* L: max active works */ struct list_head delayed_works; /* L: delayed works */ }; /* * Structure used to wait for workqueue flush. */ struct wq_flusher { struct list_head list; /* F: list of flushers */ int flush_color; /* F: flush color waiting for */ struct completion done; /* flush completion */ }; /* * All cpumasks are assumed to be always set on UP and thus can't be * used to determine whether there's something to be done. */ #ifdef CONFIG_SMP typedef cpumask_var_t mayday_mask_t; #define mayday_test_and_set_cpu(cpu, mask) \ cpumask_test_and_set_cpu((cpu), (mask)) #define mayday_clear_cpu(cpu, mask) cpumask_clear_cpu((cpu), (mask)) #define for_each_mayday_cpu(cpu, mask) for_each_cpu((cpu), (mask)) #define alloc_mayday_mask(maskp, gfp) zalloc_cpumask_var((maskp), (gfp)) #define free_mayday_mask(mask) free_cpumask_var((mask)) #else typedef unsigned long mayday_mask_t; #define mayday_test_and_set_cpu(cpu, mask) test_and_set_bit(0, &(mask)) #define mayday_clear_cpu(cpu, mask) clear_bit(0, &(mask)) #define for_each_mayday_cpu(cpu, mask) if ((cpu) = 0, (mask)) #define alloc_mayday_mask(maskp, gfp) true #define free_mayday_mask(mask) do { } while (0) #endif /* * The externally visible workqueue abstraction is an array of * per-CPU workqueues: */ struct workqueue_struct { unsigned int flags; /* W: WQ_* flags */ union { struct pool_workqueue __percpu *pcpu; struct pool_workqueue *single; unsigned long v; } pool_wq; /* I: pwq's */ struct list_head list; /* W: list of all workqueues */ struct mutex flush_mutex; /* protects wq flushing */ int work_color; /* F: current work color */ int flush_color; /* F: current flush color */ atomic_t nr_pwqs_to_flush; /* flush in progress */ struct wq_flusher *first_flusher; /* F: first flusher */ struct list_head flusher_queue; /* F: flush waiters */ struct list_head flusher_overflow; /* F: flush overflow list */ mayday_mask_t mayday_mask; /* cpus requesting rescue */ struct worker *rescuer; /* I: rescue worker */ int nr_drainers; /* W: drain in progress */ int saved_max_active; /* W: saved pwq max_active */ #ifdef CONFIG_LOCKDEP struct lockdep_map lockdep_map; #endif char name[]; /* I: workqueue name */ }; struct workqueue_struct *system_wq __read_mostly; EXPORT_SYMBOL_GPL(system_wq); struct workqueue_struct *system_highpri_wq __read_mostly; EXPORT_SYMBOL_GPL(system_highpri_wq); struct workqueue_struct *system_long_wq __read_mostly; EXPORT_SYMBOL_GPL(system_long_wq); struct workqueue_struct *system_unbound_wq __read_mostly; EXPORT_SYMBOL_GPL(system_unbound_wq); struct workqueue_struct *system_freezable_wq __read_mostly; EXPORT_SYMBOL_GPL(system_freezable_wq); #define CREATE_TRACE_POINTS #include <trace/events/workqueue.h> #define for_each_std_worker_pool(pool, cpu) \ for ((pool) = &std_worker_pools(cpu)[0]; \ (pool) < &std_worker_pools(cpu)[NR_STD_WORKER_POOLS]; (pool)++) #define for_each_busy_worker(worker, i, pool) \ hash_for_each(pool->busy_hash, i, worker, hentry) static inline int __next_wq_cpu(int cpu, const struct cpumask *mask, unsigned int sw) { if (cpu < nr_cpu_ids) { if (sw & 1) { cpu = cpumask_next(cpu, mask); if (cpu < nr_cpu_ids) return cpu; } if (sw & 2) return WORK_CPU_UNBOUND; } return WORK_CPU_END; } static inline int __next_pwq_cpu(int cpu, const struct cpumask *mask, struct workqueue_struct *wq) { return __next_wq_cpu(cpu, mask, !(wq->flags & WQ_UNBOUND) ? 1 : 2); } /* * CPU iterators * * An extra cpu number is defined using an invalid cpu number * (WORK_CPU_UNBOUND) to host workqueues which are not bound to any * specific CPU. The following iterators are similar to for_each_*_cpu() * iterators but also considers the unbound CPU. * * for_each_wq_cpu() : possible CPUs + WORK_CPU_UNBOUND * for_each_online_wq_cpu() : online CPUs + WORK_CPU_UNBOUND * for_each_pwq_cpu() : possible CPUs for bound workqueues, * WORK_CPU_UNBOUND for unbound workqueues */ #define for_each_wq_cpu(cpu) \ for ((cpu) = __next_wq_cpu(-1, cpu_possible_mask, 3); \ (cpu) < WORK_CPU_END; \ (cpu) = __next_wq_cpu((cpu), cpu_possible_mask, 3)) #define for_each_online_wq_cpu(cpu) \ for ((cpu) = __next_wq_cpu(-1, cpu_online_mask, 3); \ (cpu) < WORK_CPU_END; \ (cpu) = __next_wq_cpu((cpu), cpu_online_mask, 3)) #define for_each_pwq_cpu(cpu, wq) \ for ((cpu) = __next_pwq_cpu(-1, cpu_possible_mask, (wq)); \ (cpu) < WORK_CPU_END; \ (cpu) = __next_pwq_cpu((cpu), cpu_possible_mask, (wq))) #ifdef CONFIG_DEBUG_OBJECTS_WORK static struct debug_obj_descr work_debug_descr; static void *work_debug_hint(void *addr) { return ((struct work_struct *) addr)->func; } /* * fixup_init is called when: * - an active object is initialized */ static int work_fixup_init(void *addr, enum debug_obj_state state) { struct work_struct *work = addr; switch (state) { case ODEBUG_STATE_ACTIVE: cancel_work_sync(work); debug_object_init(work, &work_debug_descr); return 1; default: return 0; } } /* * fixup_activate is called when: * - an active object is activated * - an unknown object is activated (might be a statically initialized object) */ static int work_fixup_activate(void *addr, enum debug_obj_state state) { struct work_struct *work = addr; switch (state) { case ODEBUG_STATE_NOTAVAILABLE: /* * This is not really a fixup. The work struct was * statically initialized. We just make sure that it * is tracked in the object tracker. */ if (test_bit(WORK_STRUCT_STATIC_BIT, work_data_bits(work))) { debug_object_init(work, &work_debug_descr); debug_object_activate(work, &work_debug_descr); return 0; } WARN_ON_ONCE(1); return 0; case ODEBUG_STATE_ACTIVE: WARN_ON(1); default: return 0; } } /* * fixup_free is called when: * - an active object is freed */ static int work_fixup_free(void *addr, enum debug_obj_state state) { struct work_struct *work = addr; switch (state) { case ODEBUG_STATE_ACTIVE: cancel_work_sync(work); debug_object_free(work, &work_debug_descr); return 1; default: return 0; } } static struct debug_obj_descr work_debug_descr = { .name = "work_struct", .debug_hint = work_debug_hint, .fixup_init = work_fixup_init, .fixup_activate = work_fixup_activate, .fixup_free = work_fixup_free, }; static inline void debug_work_activate(struct work_struct *work) { debug_object_activate(work, &work_debug_descr); } static inline void debug_work_deactivate(struct work_struct *work) { debug_object_deactivate(work, &work_debug_descr); } void __init_work(struct work_struct *work, int onstack) { if (onstack) debug_object_init_on_stack(work, &work_debug_descr); else debug_object_init(work, &work_debug_descr); } EXPORT_SYMBOL_GPL(__init_work); void destroy_work_on_stack(struct work_struct *work) { debug_object_free(work, &work_debug_descr); } EXPORT_SYMBOL_GPL(destroy_work_on_stack); #else static inline void debug_work_activate(struct work_struct *work) { } static inline void debug_work_deactivate(struct work_struct *work) { } #endif /* Serializes the accesses to the list of workqueues. */ static DEFINE_SPINLOCK(workqueue_lock); static LIST_HEAD(workqueues); static bool workqueue_freezing; /* W: have wqs started freezing? */ /* * The CPU and unbound standard worker pools. The unbound ones have * POOL_DISASSOCIATED set, and their workers have WORKER_UNBOUND set. */ static DEFINE_PER_CPU_SHARED_ALIGNED(struct worker_pool [NR_STD_WORKER_POOLS], cpu_std_worker_pools); static struct worker_pool unbound_std_worker_pools[NR_STD_WORKER_POOLS]; /* idr of all pools */ static DEFINE_MUTEX(worker_pool_idr_mutex); static DEFINE_IDR(worker_pool_idr); static int worker_thread(void *__worker); static struct worker_pool *std_worker_pools(int cpu) { if (cpu != WORK_CPU_UNBOUND) return per_cpu(cpu_std_worker_pools, cpu); else return unbound_std_worker_pools; } static int std_worker_pool_pri(struct worker_pool *pool) { return pool - std_worker_pools(pool->cpu); } /* allocate ID and assign it to @pool */ static int worker_pool_assign_id(struct worker_pool *pool) { int ret; mutex_lock(&worker_pool_idr_mutex); idr_pre_get(&worker_pool_idr, GFP_KERNEL); ret = idr_get_new(&worker_pool_idr, pool, &pool->id); mutex_unlock(&worker_pool_idr_mutex); return ret; } /* * Lookup worker_pool by id. The idr currently is built during boot and * never modified. Don't worry about locking for now. */ static struct worker_pool *worker_pool_by_id(int pool_id) { return idr_find(&worker_pool_idr, pool_id); } static struct worker_pool *get_std_worker_pool(int cpu, bool highpri) { struct worker_pool *pools = std_worker_pools(cpu); return &pools[highpri]; } static struct pool_workqueue *get_pwq(unsigned int cpu, struct workqueue_struct *wq) { if (!(wq->flags & WQ_UNBOUND)) { if (likely(cpu < nr_cpu_ids)) return per_cpu_ptr(wq->pool_wq.pcpu, cpu); } else if (likely(cpu == WORK_CPU_UNBOUND)) return wq->pool_wq.single; return NULL; } static unsigned int work_color_to_flags(int color) { return color << WORK_STRUCT_COLOR_SHIFT; } static int get_work_color(struct work_struct *work) {