Andrey Grodzovskydrm/sched: Fix htmldoc warning.e795df54 years agoHistory
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/* * Copyright 2015 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #ifndef _DRM_GPU_SCHEDULER_H_#define _DRM_GPU_SCHEDULER_H_ #include <drm/spsc_queue.h>#include <linux/dma-fence.h>#include <linux/completion.h>#include <linux/xarray.h>#include <linux/irq_work.h> #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000) struct drm_gem_object; struct drm_gpu_scheduler;struct drm_sched_rq; /* These are often used as an (initial) index * to an array, and as such should start at 0. */enum drm_sched_priority {	DRM_SCHED_PRIORITY_MIN,	DRM_SCHED_PRIORITY_NORMAL,	DRM_SCHED_PRIORITY_HIGH,	DRM_SCHED_PRIORITY_KERNEL, 	DRM_SCHED_PRIORITY_COUNT,	DRM_SCHED_PRIORITY_UNSET = -2}; /** * struct drm_sched_entity - A wrapper around a job queue (typically * attached to the DRM file_priv). * * Entities will emit jobs in order to their corresponding hardware * ring, and the scheduler will alternate between entities based on * scheduling policy. */struct drm_sched_entity {	/**	 * @list:	 *	 * Used to append this struct to the list of entities in the runqueue	 * @rq under &drm_sched_rq.entities.	 *	 * Protected by &drm_sched_rq.lock of @rq.	 */	struct list_head		list; 	/**	 * @rq:	 *	 * Runqueue on which this entity is currently scheduled.	 *	 * FIXME: Locking is very unclear for this. Writers are protected by	 * @rq_lock, but readers are generally lockless and seem to just race	 * with not even a READ_ONCE.	 */	struct drm_sched_rq		*rq; 	/**	 * @sched_list:	 *	 * A list of schedulers (struct drm_gpu_scheduler).  Jobs from this entity can	 * be scheduled on any scheduler on this list.	 *	 * This can be modified by calling drm_sched_entity_modify_sched().	 * Locking is entirely up to the driver, see the above function for more	 * details.	 *	 * This will be set to NULL if &num_sched_list equals 1 and @rq has been	 * set already.	 *	 * FIXME: This means priority changes through	 * drm_sched_entity_set_priority() will be lost henceforth in this case.	 */	struct drm_gpu_scheduler        **sched_list; 	/**	 * @num_sched_list:	 *	 * Number of drm_gpu_schedulers in the @sched_list.	 */	unsigned int                    num_sched_list; 	/**	 * @priority:	 *	 * Priority of the entity. This can be modified by calling	 * drm_sched_entity_set_priority(). Protected by &rq_lock.	 */	enum drm_sched_priority         priority; 	/**	 * @rq_lock:	 *	 * Lock to modify the runqueue to which this entity belongs.	 */	spinlock_t			rq_lock; 	/**	 * @job_queue: the list of jobs of this entity.	 */	struct spsc_queue		job_queue; 	/**	 * @fence_seq:	 *	 * A linearly increasing seqno incremented with each new	 * &drm_sched_fence which is part of the entity.	 *	 * FIXME: Callers of drm_sched_job_arm() need to ensure correct locking,	 * this doesn't need to be atomic.	 */	atomic_t			fence_seq; 	/**	 * @fence_context:	 *	 * A unique context for all the fences which belong to this entity.  The	 * &drm_sched_fence.scheduled uses the fence_context but	 * &drm_sched_fence.finished uses fence_context + 1.	 */	uint64_t			fence_context; 	/**	 * @dependency:	 *	 * The dependency fence of the job which is on the top of the job queue.	 */	struct dma_fence		*dependency; 	/**	 * @cb:	 *	 * Callback for the dependency fence above.	 */	struct dma_fence_cb		cb; 	/**	 * @guilty:	 *	 * Points to entities' guilty.	 */	atomic_t			*guilty; 	/**	 * @last_scheduled:	 *	 * Points to the finished fence of the last scheduled job. Only written	 * by the scheduler thread, can be accessed locklessly from	 * drm_sched_job_arm() iff the queue is empty.	 */	struct dma_fence                *last_scheduled; 	/**	 * @last_user: last group leader pushing a job into the entity.	 */	struct task_struct		*last_user; 	/**	 * @stopped:	 *	 * Marks the enity as removed from rq and destined for	 * termination. This is set by calling drm_sched_entity_flush() and by	 * drm_sched_fini().	 */	bool 				stopped; 	/**	 * @entity_idle:	 *	 * Signals when entity is not in use, used to sequence entity cleanup in	 * drm_sched_entity_fini().	 */	struct completion		entity_idle;}; /** * struct drm_sched_rq - queue of entities to be scheduled. * * @lock: to modify the entities list. * @sched: the scheduler to which this rq belongs to. * @entities: list of the entities to be scheduled. * @current_entity: the entity which is to be scheduled. * * Run queue is a set of entities scheduling command submissions for * one specific ring. It implements the scheduling policy that selects * the next entity to emit commands from. */struct drm_sched_rq {	spinlock_t			lock;	struct drm_gpu_scheduler	*sched;	struct list_head		entities;	struct drm_sched_entity		*current_entity;}; /** * struct drm_sched_fence - fences corresponding to the scheduling of a job. */struct drm_sched_fence {        /**         * @scheduled: this fence is what will be signaled by the scheduler         * when the job is scheduled.         */	struct dma_fence		scheduled;         /**         * @finished: this fence is what will be signaled by the scheduler         * when the job is completed.         *         * When setting up an out fence for the job, you should use         * this, since it's available immediately upon         * drm_sched_job_init(), and the fence returned by the driver         * from run_job() won't be created until the dependencies have         * resolved.         */	struct dma_fence		finished;         /**         * @parent: the fence returned by &drm_sched_backend_ops.run_job         * when scheduling the job on hardware. We signal the         * &drm_sched_fence.finished fence once parent is signalled.         */	struct dma_fence		*parent;        /**         * @sched: the scheduler instance to which the job having this struct         * belongs to.         */	struct drm_gpu_scheduler	*sched;        /**         * @lock: the lock used by the scheduled and the finished fences.         */	spinlock_t			lock;        /**         * @owner: job owner for debugging         */	void				*owner;}; struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f); /** * struct drm_sched_job - A job to be run by an entity. * * @queue_node: used to append this struct to the queue of jobs in an entity. * @list: a job participates in a "pending" and "done" lists. * @sched: the scheduler instance on which this job is scheduled. * @s_fence: contains the fences for the scheduling of job. * @finish_cb: the callback for the finished fence. * @work: Helper to reschdeule job kill to different context. * @id: a unique id assigned to each job scheduled on the scheduler. * @karma: increment on every hang caused by this job. If this exceeds the hang *         limit of the scheduler then the job is marked guilty and will not *         be scheduled further. * @s_priority: the priority of the job. * @entity: the entity to which this job belongs. * @cb: the callback for the parent fence in s_fence. * * A job is created by the driver using drm_sched_job_init(), and * should call drm_sched_entity_push_job() once it wants the scheduler * to schedule the job. */struct drm_sched_job {	struct spsc_node		queue_node;	struct list_head		list;	struct drm_gpu_scheduler	*sched;	struct drm_sched_fence		*s_fence; 	/*	 * work is used only after finish_cb has been used and will not be	 * accessed anymore.	 */	union {		struct dma_fence_cb		finish_cb;		struct irq_work 		work;	}; 	uint64_t			id;	atomic_t			karma;	enum drm_sched_priority		s_priority;	struct drm_sched_entity         *entity;	struct dma_fence_cb		cb;	/**	 * @dependencies:	 *	 * Contains the dependencies as struct dma_fence for this job, see	 * drm_sched_job_add_dependency() and	 * drm_sched_job_add_implicit_dependencies().	 */	struct xarray			dependencies; 	/** @last_dependency: tracks @dependencies as they signal */	unsigned long			last_dependency;}; static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,					    int threshold){	return s_job && atomic_inc_return(&s_job->karma) > threshold;} enum drm_gpu_sched_stat {	DRM_GPU_SCHED_STAT_NONE, /* Reserve 0 */	DRM_GPU_SCHED_STAT_NOMINAL,	DRM_GPU_SCHED_STAT_ENODEV,}; /** * struct drm_sched_backend_ops * * Define the backend operations called by the scheduler, * these functions should be implemented in driver side. */struct drm_sched_backend_ops {	/**	 * @dependency:	 *	 * Called when the scheduler is considering scheduling this job next, to	 * get another struct dma_fence for this job to block on.  Once it	 * returns NULL, run_job() may be called.	 *	 * If a driver exclusively uses drm_sched_job_add_dependency() and	 * drm_sched_job_add_implicit_dependencies() this can be ommitted and	 * left as NULL.	 */	struct dma_fence *(*dependency)(struct drm_sched_job *sched_job,					struct drm_sched_entity *s_entity); 	/**         * @run_job: Called to execute the job once all of the dependencies         * have been resolved.  This may be called multiple times, if	 * timedout_job() has happened and drm_sched_job_recovery()	 * decides to try it again.	 */	struct dma_fence *(*run_job)(struct drm_sched_job *sched_job); 	/**	 * @timedout_job: Called when a job has taken too long to execute,	 * to trigger GPU recovery.	 *	 * This method is called in a workqueue context.	 *	 * Drivers typically issue a reset to recover from GPU hangs, and this	 * procedure usually follows the following workflow:	 *	 * 1. Stop the scheduler using drm_sched_stop(). This will park the	 *    scheduler thread and cancel the timeout work, guaranteeing that	 *    nothing is queued while we reset the hardware queue	 * 2. Try to gracefully stop non-faulty jobs (optional)	 * 3. Issue a GPU reset (driver-specific)	 * 4. Re-submit jobs using drm_sched_resubmit_jobs()	 * 5. Restart the scheduler using drm_sched_start(). At that point, new	 *    jobs can be queued, and the scheduler thread is unblocked	 *	 * Note that some GPUs have distinct hardware queues but need to reset	 * the GPU globally, which requires extra synchronization between the	 * timeout handler of the different &drm_gpu_scheduler. One way to	 * achieve this synchronization is to create an ordered workqueue	 * (using alloc_ordered_workqueue()) at the driver level, and pass this	 * queue to drm_sched_init(), to guarantee that timeout handlers are	 * executed sequentially. The above workflow needs to be slightly	 * adjusted in that case:	 *	 * 1. Stop all schedulers impacted by the reset using drm_sched_stop()	 * 2. Try to gracefully stop non-faulty jobs on all queues impacted by	 *    the reset (optional)	 * 3. Issue a GPU reset on all faulty queues (driver-specific)	 * 4. Re-submit jobs on all schedulers impacted by the reset using	 *    drm_sched_resubmit_jobs()	 * 5. Restart all schedulers that were stopped in step #1 using	 *    drm_sched_start()	 *	 * Return DRM_GPU_SCHED_STAT_NOMINAL, when all is normal,	 * and the underlying driver has started or completed recovery.	 *	 * Return DRM_GPU_SCHED_STAT_ENODEV, if the device is no longer	 * available, i.e. has been unplugged.	 */	enum drm_gpu_sched_stat (*timedout_job)(struct drm_sched_job *sched_job); 	/**         * @free_job: Called once the job's finished fence has been signaled         * and it's time to clean it up.	 */	void (*free_job)(struct drm_sched_job *sched_job);}; /** * struct drm_gpu_scheduler * * @ops: backend operations provided by the driver. * @hw_submission_limit: the max size of the hardware queue. * @timeout: the time after which a job is removed from the scheduler. * @name: name of the ring for which this scheduler is being used. * @sched_rq: priority wise array of run queues. * @wake_up_worker: the wait queue on which the scheduler sleeps until a job *                  is ready to be scheduled. * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler *                 waits on this wait queue until all the scheduled jobs are *                 finished. * @hw_rq_count: the number of jobs currently in the hardware queue. * @job_id_count: used to assign unique id to the each job. * @timeout_wq: workqueue used to queue @work_tdr * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the *            timeout interval is over. * @thread: the kthread on which the scheduler which run. * @pending_list: the list of jobs which are currently in the job queue. * @job_list_lock: lock to protect the pending_list. * @hang_limit: once the hangs by a job crosses this limit then it is marked *              guilty and it will no longer be considered for scheduling. * @score: score to help loadbalancer pick a idle sched * @_score: score used when the driver doesn't provide one * @ready: marks if the underlying HW is ready to work * @free_guilty: A hit to time out handler to free the guilty job. * * One scheduler is implemented for each hardware ring. */struct drm_gpu_scheduler {	const struct drm_sched_backend_ops	*ops;	uint32_t			hw_submission_limit;	long				timeout;	const char			*name;	struct drm_sched_rq		sched_rq[DRM_SCHED_PRIORITY_COUNT];	wait_queue_head_t		wake_up_worker;	wait_queue_head_t		job_scheduled;	atomic_t			hw_rq_count;	atomic64_t			job_id_count;	struct workqueue_struct		*timeout_wq;	struct delayed_work		work_tdr;	struct task_struct		*thread;	struct list_head		pending_list;	spinlock_t			job_list_lock;	int				hang_limit;	atomic_t                        *score;	atomic_t                        _score;	bool				ready;	bool				free_guilty;	struct device			*dev;}; int drm_sched_init(struct drm_gpu_scheduler *sched,		   const struct drm_sched_backend_ops *ops,		   uint32_t hw_submission, unsigned hang_limit,		   long timeout, struct workqueue_struct *timeout_wq,		   atomic_t *score, const char *name, struct device *dev); void drm_sched_fini(struct drm_gpu_scheduler *sched);int drm_sched_job_init(struct drm_sched_job *job,		       struct drm_sched_entity *entity,		       void *owner);void drm_sched_job_arm(struct drm_sched_job *job);int drm_sched_job_add_dependency(struct drm_sched_job *job,				 struct dma_fence *fence);int drm_sched_job_add_implicit_dependencies(struct drm_sched_job *job,					    struct drm_gem_object *obj,					    bool write);  void drm_sched_entity_modify_sched(struct drm_sched_entity *entity,				    struct drm_gpu_scheduler **sched_list,                                   unsigned int num_sched_list); void drm_sched_job_cleanup(struct drm_sched_job *job);void drm_sched_wakeup(struct drm_gpu_scheduler *sched);void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);void drm_sched_resubmit_jobs_ext(struct drm_gpu_scheduler *sched, int max);void drm_sched_increase_karma(struct drm_sched_job *bad);void drm_sched_reset_karma(struct drm_sched_job *bad);void drm_sched_increase_karma_ext(struct drm_sched_job *bad, int type);bool drm_sched_dependency_optimized(struct dma_fence* fence,				    struct drm_sched_entity *entity);void drm_sched_fault(struct drm_gpu_scheduler *sched);void drm_sched_job_kickout(struct drm_sched_job *s_job); void drm_sched_rq_add_entity(struct drm_sched_rq *rq,

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