278 lines · 7.6 KB · C
RawDownload
// SPDX-License-Identifier: GPL-2.0-only/* *  Helper functions for overlay objects on touchscreens * *  Copyright (c) 2023 Javier Carrasco <javier.carrasco@wolfvision.net> */ #include <linux/export.h>#include <linux/input.h>#include <linux/input/mt.h>#include <linux/input/touch-overlay.h>#include <linux/list.h>#include <linux/module.h>#include <linux/property.h> struct touch_overlay_segment {	struct list_head list;	u32 x_origin;	u32 y_origin;	u32 x_size;	u32 y_size;	u32 key;	bool pressed;	int slot;}; static int touch_overlay_get_segment(struct fwnode_handle *segment_node,				     struct touch_overlay_segment *segment,				     struct input_dev *input){	int error; 	error = fwnode_property_read_u32(segment_node, "x-origin",					 &segment->x_origin);	if (error)		return error; 	error = fwnode_property_read_u32(segment_node, "y-origin",					 &segment->y_origin);	if (error)		return error; 	error = fwnode_property_read_u32(segment_node, "x-size",					 &segment->x_size);	if (error)		return error; 	error = fwnode_property_read_u32(segment_node, "y-size",					 &segment->y_size);	if (error)		return error; 	error = fwnode_property_read_u32(segment_node, "linux,code",					 &segment->key);	if (!error)		input_set_capability(input, EV_KEY, segment->key);	else if (error != -EINVAL)		return error; 	return 0;} /** * touch_overlay_map - map overlay objects from the device tree and set * key capabilities if buttons are defined. * @list: pointer to the list that will hold the segments * @input: pointer to the already allocated input_dev * * Returns 0 on success and error number otherwise. * * If buttons are defined, key capabilities are set accordingly. */int touch_overlay_map(struct list_head *list, struct input_dev *input){	struct fwnode_handle *fw_segment;	struct device *dev = input->dev.parent;	struct touch_overlay_segment *segment;	int error; 	struct fwnode_handle *overlay __free(fwnode_handle) =		device_get_named_child_node(dev, "touch-overlay");	if (!overlay)		return 0; 	fwnode_for_each_available_child_node(overlay, fw_segment) {		segment = devm_kzalloc(dev, sizeof(*segment), GFP_KERNEL);		if (!segment) {			fwnode_handle_put(fw_segment);			return -ENOMEM;		}		error = touch_overlay_get_segment(fw_segment, segment, input);		if (error) {			fwnode_handle_put(fw_segment);			return error;		}		list_add_tail(&segment->list, list);	} 	return 0;}EXPORT_SYMBOL(touch_overlay_map); /** * touch_overlay_get_touchscreen_abs - get abs size from the touchscreen area. * @list: pointer to the list that holds the segments * @x: horizontal abs * @y: vertical abs */void touch_overlay_get_touchscreen_abs(struct list_head *list, u16 *x, u16 *y){	struct touch_overlay_segment *segment;	struct list_head *ptr; 	list_for_each(ptr, list) {		segment = list_entry(ptr, struct touch_overlay_segment, list);		if (!segment->key) {			*x = segment->x_size - 1;			*y = segment->y_size - 1;			break;		}	}}EXPORT_SYMBOL(touch_overlay_get_touchscreen_abs); static bool touch_overlay_segment_event(struct touch_overlay_segment *seg,					struct input_mt_pos *pos){	if (pos->x >= seg->x_origin && pos->x < (seg->x_origin + seg->x_size) &&	    pos->y >= seg->y_origin && pos->y < (seg->y_origin + seg->y_size))		return true; 	return false;} /** * touch_overlay_mapped_touchscreen - check if a touchscreen area is mapped * @list: pointer to the list that holds the segments * * Returns true if a touchscreen area is mapped or false otherwise. */bool touch_overlay_mapped_touchscreen(struct list_head *list){	struct touch_overlay_segment *segment;	struct list_head *ptr; 	list_for_each(ptr, list) {		segment = list_entry(ptr, struct touch_overlay_segment, list);		if (!segment->key)			return true;	} 	return false;}EXPORT_SYMBOL(touch_overlay_mapped_touchscreen); static bool touch_overlay_event_on_ts(struct list_head *list,				      struct input_mt_pos *pos){	struct touch_overlay_segment *segment;	struct list_head *ptr; 	list_for_each(ptr, list) {		segment = list_entry(ptr, struct touch_overlay_segment, list);		if (segment->key)			continue; 		if (touch_overlay_segment_event(segment, pos)) {			pos->x -= segment->x_origin;			pos->y -= segment->y_origin;			return true;		}		/* ignore touch events outside the defined area */		return false;	} 	return true;} static bool touch_overlay_button_event(struct input_dev *input,				       struct touch_overlay_segment *segment,				       struct input_mt_pos *pos, int slot){	struct input_mt *mt = input->mt;	struct input_mt_slot *s = &mt->slots[slot];	bool button_contact = touch_overlay_segment_event(segment, pos); 	if (segment->slot == slot && segment->pressed) {		/* sliding out of the button releases it */		if (!button_contact) {			input_report_key(input, segment->key, false);			segment->pressed = false;			/* keep available for a possible touch event */			return false;		}		/* ignore sliding on the button while pressed */		s->frame = mt->frame;		return true;	} else if (button_contact) {		input_report_key(input, segment->key, true);		s->frame = mt->frame;		segment->slot = slot;		segment->pressed = true;		return true;	} 	return false;} /** * touch_overlay_sync_frame - update the status of the segments and report * buttons whose tracked slot is unused. * @list: pointer to the list that holds the segments * @input: pointer to the input device associated to the contact */void touch_overlay_sync_frame(struct list_head *list, struct input_dev *input){	struct touch_overlay_segment *segment;	struct input_mt *mt = input->mt;	struct input_mt_slot *s;	struct list_head *ptr; 	list_for_each(ptr, list) {		segment = list_entry(ptr, struct touch_overlay_segment, list);		if (!segment->key)			continue; 		s = &mt->slots[segment->slot];		if (!input_mt_is_used(mt, s) && segment->pressed) {			input_report_key(input, segment->key, false);			segment->pressed = false;		}	}}EXPORT_SYMBOL(touch_overlay_sync_frame); /** * touch_overlay_process_contact - process contacts according to the overlay * mapping. This function acts as a filter to release the calling driver * from the contacts that are either related to overlay buttons or out of the * overlay touchscreen area, if defined. * @list: pointer to the list that holds the segments * @input: pointer to the input device associated to the contact * @pos: pointer to the contact position * @slot: slot associated to the contact (0 if multitouch is not supported) * * Returns true if the contact was processed (reported for valid key events * and dropped for contacts outside the overlay touchscreen area) or false * if the contact must be processed by the caller. In that case this function * shifts the (x,y) coordinates to the overlay touchscreen axis if required. */bool touch_overlay_process_contact(struct list_head *list,				   struct input_dev *input,				   struct input_mt_pos *pos, int slot){	struct touch_overlay_segment *segment;	struct list_head *ptr; 	/*	 * buttons must be prioritized over overlay touchscreens to account for	 * overlappings e.g. a button inside the touchscreen area.	 */	list_for_each(ptr, list) {		segment = list_entry(ptr, struct touch_overlay_segment, list);		if (segment->key &&		    touch_overlay_button_event(input, segment, pos, slot))			return true;	} 	/*	 * valid contacts on the overlay touchscreen are left for the client	 * to be processed/reported according to its (possibly) unique features.	 */	return !touch_overlay_event_on_ts(list, pos);}EXPORT_SYMBOL(touch_overlay_process_contact); MODULE_LICENSE("GPL");MODULE_DESCRIPTION("Helper functions for overlay objects on touch devices");