#ifndef _LINUX_BITOPS_H#define _LINUX_BITOPS_H#include <asm/types.h>#ifdef __KERNEL__#define BIT(nr) (1UL << (nr))#define BIT_MASK(nr) (1UL << ((nr) % BITS_PER_LONG))#define BIT_WORD(nr) ((nr) / BITS_PER_LONG)#define BITS_PER_BYTE 8#define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE * sizeof(long))#endif/* * Include this here because some architectures need generic_ffs/fls in * scope */#include <asm/bitops.h>#define for_each_bit(bit, addr, size) \ for ((bit) = find_first_bit((addr), (size)); \ (bit) < (size); \ (bit) = find_next_bit((addr), (size), (bit) + 1))static __inline__ int get_bitmask_order(unsigned int count){ int order; order = fls(count); return order; /* We could be slightly more clever with -1 here... */}static __inline__ int get_count_order(unsigned int count){ int order; order = fls(count) - 1; if (count & (count - 1)) order++; return order;}static inline unsigned long hweight_long(unsigned long w){ return sizeof(w) == 4 ? hweight32(w) : hweight64(w);}/** * rol32 - rotate a 32-bit value left * @word: value to rotate * @shift: bits to roll */static inline __u32 rol32(__u32 word, unsigned int shift){ return (word << shift) | (word >> (32 - shift));}/** * ror32 - rotate a 32-bit value right * @word: value to rotate * @shift: bits to roll */static inline __u32 ror32(__u32 word, unsigned int shift){ return (word >> shift) | (word << (32 - shift));}/** * rol16 - rotate a 16-bit value left * @word: value to rotate * @shift: bits to roll */static inline __u16 rol16(__u16 word, unsigned int shift){ return (word << shift) | (word >> (16 - shift));}/** * ror16 - rotate a 16-bit value right * @word: value to rotate * @shift: bits to roll */static inline __u16 ror16(__u16 word, unsigned int shift){ return (word >> shift) | (word << (16 - shift));}/** * rol8 - rotate an 8-bit value left * @word: value to rotate * @shift: bits to roll */static inline __u8 rol8(__u8 word, unsigned int shift){ return (word << shift) | (word >> (8 - shift));}/** * ror8 - rotate an 8-bit value right * @word: value to rotate * @shift: bits to roll */static inline __u8 ror8(__u8 word, unsigned int shift){ return (word >> shift) | (word << (8 - shift));}static inline unsigned fls_long(unsigned long l){ if (sizeof(l) == 4) return fls(l); return fls64(l);}#ifdef __KERNEL__#ifdef CONFIG_GENERIC_FIND_FIRST_BIT/** * find_first_bit - find the first set bit in a memory region * @addr: The address to start the search at * @size: The maximum size to search * * Returns the bit number of the first set bit. */extern unsigned long find_first_bit(const unsigned long *addr, unsigned long size);/** * find_first_zero_bit - find the first cleared bit in a memory region * @addr: The address to start the search at * @size: The maximum size to search * * Returns the bit number of the first cleared bit. */extern unsigned long find_first_zero_bit(const unsigned long *addr, unsigned long size);#endif /* CONFIG_GENERIC_FIND_FIRST_BIT */#ifdef CONFIG_GENERIC_FIND_LAST_BIT/** * find_last_bit - find the last set bit in a memory region * @addr: The address to start the search at * @size: The maximum size to search * * Returns the bit number of the first set bit, or size. */extern unsigned long find_last_bit(const unsigned long *addr, unsigned long size);#endif /* CONFIG_GENERIC_FIND_LAST_BIT */#ifdef CONFIG_GENERIC_FIND_NEXT_BIT/** * find_next_bit - find the next set bit in a memory region * @addr: The address to base the search on * @offset: The bitnumber to start searching at * @size: The bitmap size in bits */extern unsigned long find_next_bit(const unsigned long *addr, unsigned long size, unsigned long offset);/** * find_next_zero_bit - find the next cleared bit in a memory region * @addr: The address to base the search on * @offset: The bitnumber to start searching at * @size: The bitmap size in bits */extern unsigned long find_next_zero_bit(const unsigned long *addr, unsigned long size, unsigned long offset);#endif /* CONFIG_GENERIC_FIND_NEXT_BIT */#endif /* __KERNEL__ */#endif
#ifndef _LINUX_BITOPS_H
#define _LINUX_BITOPS_H
#include <asm/types.h>
#ifdef __KERNEL__
#define BIT(nr) (1UL << (nr))
#define BIT_MASK(nr) (1UL << ((nr) % BITS_PER_LONG))
#define BIT_WORD(nr) ((nr) / BITS_PER_LONG)
#define BITS_PER_BYTE 8
#define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE * sizeof(long))
#endif
/*
* Include this here because some architectures need generic_ffs/fls in
* scope
*/
#include <asm/bitops.h>
#define for_each_bit(bit, addr, size) \
for ((bit) = find_first_bit((addr), (size)); \
(bit) < (size); \
(bit) = find_next_bit((addr), (size), (bit) + 1))
static __inline__ int get_bitmask_order(unsigned int count)
{
int order;
order = fls(count);
return order; /* We could be slightly more clever with -1 here... */
}
static __inline__ int get_count_order(unsigned int count)
{
int order;
order = fls(count) - 1;
if (count & (count - 1))
order++;
return order;
}
static inline unsigned long hweight_long(unsigned long w)
{
return sizeof(w) == 4 ? hweight32(w) : hweight64(w);
}
/**
* rol32 - rotate a 32-bit value left
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u32 rol32(__u32 word, unsigned int shift)
{
return (word << shift) | (word >> (32 - shift));
}
/**
* ror32 - rotate a 32-bit value right
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u32 ror32(__u32 word, unsigned int shift)
{
return (word >> shift) | (word << (32 - shift));
}
/**
* rol16 - rotate a 16-bit value left
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u16 rol16(__u16 word, unsigned int shift)
{
return (word << shift) | (word >> (16 - shift));
}
/**
* ror16 - rotate a 16-bit value right
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u16 ror16(__u16 word, unsigned int shift)
{
return (word >> shift) | (word << (16 - shift));
}
/**
* rol8 - rotate an 8-bit value left
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u8 rol8(__u8 word, unsigned int shift)
{
return (word << shift) | (word >> (8 - shift));
}
/**
* ror8 - rotate an 8-bit value right
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u8 ror8(__u8 word, unsigned int shift)
{
return (word >> shift) | (word << (8 - shift));
}
static inline unsigned fls_long(unsigned long l)
{
if (sizeof(l) == 4)
return fls(l);
return fls64(l);
}
#ifdef __KERNEL__
#ifdef CONFIG_GENERIC_FIND_FIRST_BIT
/**
* find_first_bit - find the first set bit in a memory region
* @addr: The address to start the search at
* @size: The maximum size to search
*
* Returns the bit number of the first set bit.
*/
extern unsigned long find_first_bit(const unsigned long *addr,
unsigned long size);
/**
* find_first_zero_bit - find the first cleared bit in a memory region
* @addr: The address to start the search at
* @size: The maximum size to search
*
* Returns the bit number of the first cleared bit.
*/
extern unsigned long find_first_zero_bit(const unsigned long *addr,
unsigned long size);
#endif /* CONFIG_GENERIC_FIND_FIRST_BIT */
#ifdef CONFIG_GENERIC_FIND_LAST_BIT
/**
* find_last_bit - find the last set bit in a memory region
* @addr: The address to start the search at
* @size: The maximum size to search
*
* Returns the bit number of the first set bit, or size.
*/
extern unsigned long find_last_bit(const unsigned long *addr,
unsigned long size);
#endif /* CONFIG_GENERIC_FIND_LAST_BIT */
#ifdef CONFIG_GENERIC_FIND_NEXT_BIT
/**
* find_next_bit - find the next set bit in a memory region
* @addr: The address to base the search on
* @offset: The bitnumber to start searching at
* @size: The bitmap size in bits
*/
extern unsigned long find_next_bit(const unsigned long *addr,
unsigned long size, unsigned long offset);
/**
* find_next_zero_bit - find the next cleared bit in a memory region
* @addr: The address to base the search on
* @offset: The bitnumber to start searching at
* @size: The bitmap size in bits
*/
extern unsigned long find_next_zero_bit(const unsigned long *addr,
unsigned long size,
unsigned long offset);
#endif /* CONFIG_GENERIC_FIND_NEXT_BIT */
#endif /* __KERNEL__ */
#endif