86 lines · 2.4 KB · C
RawDownload
/* *  PS3 GPU declarations. * *  Copyright 2009 Sony Corporation * *  This program is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; version 2 of the License. * *  This program is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with this program. *  If not, see <http://www.gnu.org/licenses/>. */ #ifndef _ASM_POWERPC_PS3GPU_H#define _ASM_POWERPC_PS3GPU_H #include <linux/mutex.h> #include <asm/lv1call.h>  #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC	0x101#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP	0x102 #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP	0x600#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT		0x601#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC	0x602#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE	0x603 #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION	(1ULL << 32) #define L1GPU_DISPLAY_SYNC_HSYNC		1#define L1GPU_DISPLAY_SYNC_VSYNC		2  /* mutex synchronizing GPU accesses and video mode changes */extern struct mutex ps3_gpu_mutex;  static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,				       u64 ddr_offset){	return lv1_gpu_context_attribute(context_handle,					 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,					 head, ddr_offset, 0, 0);} static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,				       u64 ddr_offset){	return lv1_gpu_context_attribute(context_handle,					 L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,					 head, ddr_offset, 0, 0);} static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,				   u64 xdr_size, u64 ioif_offset){	return lv1_gpu_context_attribute(context_handle,					 L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,					 xdr_lpar, xdr_size, ioif_offset, 0);} static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,				  u64 ioif_offset, u64 sync_width, u64 pitch){	return lv1_gpu_context_attribute(context_handle,					 L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,					 ddr_offset, ioif_offset, sync_width,					 pitch);} static inline int lv1_gpu_fb_close(u64 context_handle){	return lv1_gpu_context_attribute(context_handle,					 L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,					 0, 0, 0);} #endif /* _ASM_POWERPC_PS3GPU_H */

Keyboard shortcuts

General

Show keyboard shortcuts
?
Focus the current search
/

Issues and pull requests

Open filters
f

Issues, pull requests and Inbox

Select next item
j↓
Select previous item
k↑
Open selected item
Enter
Dismiss filters or clear selection
Esc

Repository code

Go to file
t