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/* * Copyright (C) 2013 Red Hat * Author: Rob Clark <robdclark@gmail.com> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 as published by * the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along with * this program.  If not, see <http://www.gnu.org/licenses/>. */ #ifndef __MSM_DRM_H__#define __MSM_DRM_H__ #include <stddef.h>#include <drm/drm.h> /* Please note that modifications to all structs defined here are * subject to backwards-compatibility constraints: *  1) Do not use pointers, use uint64_t instead for 32 bit / 64 bit *     user/kernel compatibility *  2) Keep fields aligned to their size *  3) Because of how drm_ioctl() works, we can add new fields at *     the end of an ioctl if some care is taken: drm_ioctl() will *     zero out the new fields at the tail of the ioctl, so a zero *     value should have a backwards compatible meaning.  And for *     output params, userspace won't see the newly added output *     fields.. so that has to be somehow ok. */ #define MSM_PIPE_NONE        0x00#define MSM_PIPE_2D0         0x01#define MSM_PIPE_2D1         0x02#define MSM_PIPE_3D0         0x10 /* timeouts are specified in clock-monotonic absolute times (to simplify * restarting interrupted ioctls).  The following struct is logically the * same as 'struct timespec' but 32/64b ABI safe. */struct drm_msm_timespec {	int64_t tv_sec;          /* seconds */	int64_t tv_nsec;         /* nanoseconds */}; #define MSM_PARAM_GPU_ID     0x01#define MSM_PARAM_GMEM_SIZE  0x02 struct drm_msm_param {	uint32_t pipe;           /* in, MSM_PIPE_x */	uint32_t param;          /* in, MSM_PARAM_x */	uint64_t value;          /* out (get_param) or in (set_param) */}; /* * GEM buffers: */ #define MSM_BO_SCANOUT       0x00000001     /* scanout capable */#define MSM_BO_GPU_READONLY  0x00000002#define MSM_BO_CACHE_MASK    0x000f0000/* cache modes */#define MSM_BO_CACHED        0x00010000#define MSM_BO_WC            0x00020000#define MSM_BO_UNCACHED      0x00040000 struct drm_msm_gem_new {	uint64_t size;           /* in */	uint32_t flags;          /* in, mask of MSM_BO_x */	uint32_t handle;         /* out */}; struct drm_msm_gem_info {	uint32_t handle;         /* in */	uint32_t pad;	uint64_t offset;         /* out, offset to pass to mmap() */}; #define MSM_PREP_READ        0x01#define MSM_PREP_WRITE       0x02#define MSM_PREP_NOSYNC      0x04 struct drm_msm_gem_cpu_prep {	uint32_t handle;         /* in */	uint32_t op;             /* in, mask of MSM_PREP_x */	struct drm_msm_timespec timeout;   /* in */}; struct drm_msm_gem_cpu_fini {	uint32_t handle;         /* in */}; /* * Cmdstream Submission: */ /* The value written into the cmdstream is logically: * *   ((relocbuf->gpuaddr + reloc_offset) << shift) | or * * When we have GPU's w/ >32bit ptrs, it should be possible to deal * with this by emit'ing two reloc entries with appropriate shift * values.  Or a new MSM_SUBMIT_CMD_x type would also be an option. * * NOTE that reloc's must be sorted by order of increasing submit_offset, * otherwise EINVAL. */struct drm_msm_gem_submit_reloc {	uint32_t submit_offset;  /* in, offset from submit_bo */	uint32_t or;             /* in, value OR'd with result */	int32_t  shift;          /* in, amount of left shift (can be negative) */	uint32_t reloc_idx;      /* in, index of reloc_bo buffer */	uint64_t reloc_offset;   /* in, offset from start of reloc_bo */}; /* submit-types: *   BUF - this cmd buffer is executed normally. *   IB_TARGET_BUF - this cmd buffer is an IB target.  Reloc's are *      processed normally, but the kernel does not setup an IB to *      this buffer in the first-level ringbuffer *   CTX_RESTORE_BUF - only executed if there has been a GPU context *      switch since the last SUBMIT ioctl */#define MSM_SUBMIT_CMD_BUF             0x0001#define MSM_SUBMIT_CMD_IB_TARGET_BUF   0x0002#define MSM_SUBMIT_CMD_CTX_RESTORE_BUF 0x0003struct drm_msm_gem_submit_cmd {	uint32_t type;           /* in, one of MSM_SUBMIT_CMD_x */	uint32_t submit_idx;     /* in, index of submit_bo cmdstream buffer */	uint32_t submit_offset;  /* in, offset into submit_bo */	uint32_t size;           /* in, cmdstream size */	uint32_t pad;	uint32_t nr_relocs;      /* in, number of submit_reloc's */	uint64_t __user relocs;  /* in, ptr to array of submit_reloc's */}; /* Each buffer referenced elsewhere in the cmdstream submit (ie. the * cmdstream buffer(s) themselves or reloc entries) has one (and only * one) entry in the submit->bos[] table. * * As a optimization, the current buffer (gpu virtual address) can be * passed back through the 'presumed' field.  If on a subsequent reloc, * userspace passes back a 'presumed' address that is still valid, * then patching the cmdstream for this entry is skipped.  This can * avoid kernel needing to map/access the cmdstream bo in the common * case. */#define MSM_SUBMIT_BO_READ             0x0001#define MSM_SUBMIT_BO_WRITE            0x0002struct drm_msm_gem_submit_bo {	uint32_t flags;          /* in, mask of MSM_SUBMIT_BO_x */	uint32_t handle;         /* in, GEM handle */	uint64_t presumed;       /* in/out, presumed buffer address */}; /* Each cmdstream submit consists of a table of buffers involved, and * one or more cmdstream buffers.  This allows for conditional execution * (context-restore), and IB buffers needed for per tile/bin draw cmds. */struct drm_msm_gem_submit {	uint32_t pipe;           /* in, MSM_PIPE_x */	uint32_t fence;          /* out */	uint32_t nr_bos;         /* in, number of submit_bo's */	uint32_t nr_cmds;        /* in, number of submit_cmd's */	uint64_t __user bos;     /* in, ptr to array of submit_bo's */	uint64_t __user cmds;    /* in, ptr to array of submit_cmd's */}; /* The normal way to synchronize with the GPU is just to CPU_PREP on * a buffer if you need to access it from the CPU (other cmdstream * submission from same or other contexts, PAGE_FLIP ioctl, etc, all * handle the required synchronization under the hood).  This ioctl * mainly just exists as a way to implement the gallium pipe_fence * APIs without requiring a dummy bo to synchronize on. */struct drm_msm_wait_fence {	uint32_t fence;          /* in */	uint32_t pad;	struct drm_msm_timespec timeout;   /* in */}; #define DRM_MSM_GET_PARAM              0x00/* placeholder:#define DRM_MSM_SET_PARAM              0x01 */#define DRM_MSM_GEM_NEW                0x02#define DRM_MSM_GEM_INFO               0x03#define DRM_MSM_GEM_CPU_PREP           0x04#define DRM_MSM_GEM_CPU_FINI           0x05#define DRM_MSM_GEM_SUBMIT             0x06#define DRM_MSM_WAIT_FENCE             0x07#define DRM_MSM_NUM_IOCTLS             0x08 #define DRM_IOCTL_MSM_GET_PARAM        DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GET_PARAM, struct drm_msm_param)#define DRM_IOCTL_MSM_GEM_NEW          DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_NEW, struct drm_msm_gem_new)#define DRM_IOCTL_MSM_GEM_INFO         DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_INFO, struct drm_msm_gem_info)#define DRM_IOCTL_MSM_GEM_CPU_PREP     DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_PREP, struct drm_msm_gem_cpu_prep)#define DRM_IOCTL_MSM_GEM_CPU_FINI     DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_GEM_CPU_FINI, struct drm_msm_gem_cpu_fini)#define DRM_IOCTL_MSM_GEM_SUBMIT       DRM_IOWR(DRM_COMMAND_BASE + DRM_MSM_GEM_SUBMIT, struct drm_msm_gem_submit)#define DRM_IOCTL_MSM_WAIT_FENCE       DRM_IOW (DRM_COMMAND_BASE + DRM_MSM_WAIT_FENCE, struct drm_msm_wait_fence) #endif /* __MSM_DRM_H__ */

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