/* * mm/percpu.c - percpu memory allocator * * Copyright (C) 2009 SUSE Linux Products GmbH * Copyright (C) 2009 Tejun Heo <tj@kernel.org> * * This file is released under the GPLv2. * * This is percpu allocator which can handle both static and dynamic * areas. Percpu areas are allocated in chunks. Each chunk is * consisted of boot-time determined number of units and the first * chunk is used for static percpu variables in the kernel image * (special boot time alloc/init handling necessary as these areas * need to be brought up before allocation services are running). * Unit grows as necessary and all units grow or shrink in unison. * When a chunk is filled up, another chunk is allocated. * * c0 c1 c2 * ------------------- ------------------- ------------ * | u0 | u1 | u2 | u3 | | u0 | u1 | u2 | u3 | | u0 | u1 | u * ------------------- ...... ------------------- .... ------------ * * Allocation is done in offset-size areas of single unit space. Ie, * an area of 512 bytes at 6k in c1 occupies 512 bytes at 6k of c1:u0, * c1:u1, c1:u2 and c1:u3. On UMA, units corresponds directly to * cpus. On NUMA, the mapping can be non-linear and even sparse. * Percpu access can be done by configuring percpu base registers * according to cpu to unit mapping and pcpu_unit_size. * * There are usually many small percpu allocations many of them being * as small as 4 bytes. The allocator organizes chunks into lists * according to free size and tries to allocate from the fullest one. * Each chunk keeps the maximum contiguous area size hint which is * guaranteed to be equal to or larger than the maximum contiguous * area in the chunk. This helps the allocator not to iterate the * chunk maps unnecessarily. * * Allocation state in each chunk is kept using an array of integers * on chunk->map. A positive value in the map represents a free * region and negative allocated. Allocation inside a chunk is done * by scanning this map sequentially and serving the first matching * entry. This is mostly copied from the percpu_modalloc() allocator. * Chunks can be determined from the address using the index field * in the page struct. The index field contains a pointer to the chunk. * * To use this allocator, arch code should do the followings. * * - define __addr_to_pcpu_ptr() and __pcpu_ptr_to_addr() to translate * regular address to percpu pointer and back if they need to be * different from the default * * - use pcpu_setup_first_chunk() during percpu area initialization to * setup the first chunk containing the kernel static percpu area */ #include <linux/bitmap.h>#include <linux/bootmem.h>#include <linux/err.h>#include <linux/list.h>#include <linux/log2.h>#include <linux/mm.h>#include <linux/module.h>#include <linux/mutex.h>#include <linux/percpu.h>#include <linux/pfn.h>#include <linux/slab.h>#include <linux/spinlock.h>#include <linux/vmalloc.h>#include <linux/workqueue.h>#include <linux/kmemleak.h> #include <asm/cacheflush.h>#include <asm/sections.h>#include <asm/tlbflush.h>#include <asm/io.h> #define PCPU_SLOT_BASE_SHIFT 5 /* 1-31 shares the same slot */#define PCPU_DFL_MAP_ALLOC 16 /* start a map with 16 ents */ #ifdef CONFIG_SMP/* default addr <-> pcpu_ptr mapping, override in asm/percpu.h if necessary */#ifndef __addr_to_pcpu_ptr#define __addr_to_pcpu_ptr(addr) \ (void __percpu *)((unsigned long)(addr) - \ (unsigned long)pcpu_base_addr + \ (unsigned long)__per_cpu_start)#endif#ifndef __pcpu_ptr_to_addr#define __pcpu_ptr_to_addr(ptr) \ (void __force *)((unsigned long)(ptr) + \ (unsigned long)pcpu_base_addr - \ (unsigned long)__per_cpu_start)#endif#else /* CONFIG_SMP *//* on UP, it's always identity mapped */#define __addr_to_pcpu_ptr(addr) (void __percpu *)(addr)#define __pcpu_ptr_to_addr(ptr) (void __force *)(ptr)#endif /* CONFIG_SMP */ struct pcpu_chunk { struct list_head list; /* linked to pcpu_slot lists */ int free_size; /* free bytes in the chunk */ int contig_hint; /* max contiguous size hint */ void *base_addr; /* base address of this chunk */ int map_used; /* # of map entries used */ int map_alloc; /* # of map entries allocated */ int *map; /* allocation map */ void *data; /* chunk data */ bool immutable; /* no [de]population allowed */ unsigned long populated[]; /* populated bitmap */}; static int pcpu_unit_pages __read_mostly;static int pcpu_unit_size __read_mostly;static int pcpu_nr_units __read_mostly;static int pcpu_atom_size __read_mostly;static int pcpu_nr_slots __read_mostly;static size_t pcpu_chunk_struct_size __read_mostly; /* cpus with the lowest and highest unit addresses */static unsigned int pcpu_low_unit_cpu __read_mostly;static unsigned int pcpu_high_unit_cpu __read_mostly; /* the address of the first chunk which starts with the kernel static area */void *pcpu_base_addr __read_mostly;EXPORT_SYMBOL_GPL(pcpu_base_addr); static const int *pcpu_unit_map __read_mostly; /* cpu -> unit */const unsigned long *pcpu_unit_offsets __read_mostly; /* cpu -> unit offset */ /* group information, used for vm allocation */static int pcpu_nr_groups __read_mostly;static const unsigned long *pcpu_group_offsets __read_mostly;static const size_t *pcpu_group_sizes __read_mostly; /* * The first chunk which always exists. Note that unlike other * chunks, this one can be allocated and mapped in several different * ways and thus often doesn't live in the vmalloc area. */static struct pcpu_chunk *pcpu_first_chunk; /* * Optional reserved chunk. This chunk reserves part of the first * chunk and serves it for reserved allocations. The amount of * reserved offset is in pcpu_reserved_chunk_limit. When reserved * area doesn't exist, the following variables contain NULL and 0 * respectively. */static struct pcpu_chunk *pcpu_reserved_chunk;static int pcpu_reserved_chunk_limit; /* * Synchronization rules. * * There are two locks - pcpu_alloc_mutex and pcpu_lock. The former * protects allocation/reclaim paths, chunks, populated bitmap and * vmalloc mapping. The latter is a spinlock and protects the index * data structures - chunk slots, chunks and area maps in chunks. * * During allocation, pcpu_alloc_mutex is kept locked all the time and * pcpu_lock is grabbed and released as necessary. All actual memory * allocations are done using GFP_KERNEL with pcpu_lock released. In * general, percpu memory can't be allocated with irq off but * irqsave/restore are still used in alloc path so that it can be used * from early init path - sched_init() specifically. * * Free path accesses and alters only the index data structures, so it * can be safely called from atomic context. When memory needs to be * returned to the system, free path schedules reclaim_work which * grabs both pcpu_alloc_mutex and pcpu_lock, unlinks chunks to be * reclaimed, release both locks and frees the chunks. Note that it's * necessary to grab both locks to remove a chunk from circulation as * allocation path might be referencing the chunk with only * pcpu_alloc_mutex locked. */static DEFINE_MUTEX(pcpu_alloc_mutex); /* protects whole alloc and reclaim */static DEFINE_SPINLOCK(pcpu_lock); /* protects index data structures */ static struct list_head *pcpu_slot __read_mostly; /* chunk list slots */ /* reclaim work to release fully free chunks, scheduled from free path */static void pcpu_reclaim(struct work_struct *work);static DECLARE_WORK(pcpu_reclaim_work, pcpu_reclaim); static bool pcpu_addr_in_first_chunk(void *addr){ void *first_start = pcpu_first_chunk->base_addr; return addr >= first_start && addr < first_start + pcpu_unit_size;} static bool pcpu_addr_in_reserved_chunk(void *addr){ void *first_start = pcpu_first_chunk->base_addr; return addr >= first_start && addr < first_start + pcpu_reserved_chunk_limit;} static int __pcpu_size_to_slot(int size){ int highbit = fls(size); /* size is in bytes */ return max(highbit - PCPU_SLOT_BASE_SHIFT + 2, 1);} static int pcpu_size_to_slot(int size){ if (size == pcpu_unit_size) return pcpu_nr_slots - 1; return __pcpu_size_to_slot(size);} static int pcpu_chunk_slot(const struct pcpu_chunk *chunk){ if (chunk->free_size < sizeof(int) || chunk->contig_hint < sizeof(int)) return 0; return pcpu_size_to_slot(chunk->free_size);} /* set the pointer to a chunk in a page struct */static void pcpu_set_page_chunk(struct page *page, struct pcpu_chunk *pcpu){ page->index = (unsigned long)pcpu;} /* obtain pointer to a chunk from a page struct */static struct pcpu_chunk *pcpu_get_page_chunk(struct page *page){ return (struct pcpu_chunk *)page->index;} static int __maybe_unused pcpu_page_idx(unsigned int cpu, int page_idx){ return pcpu_unit_map[cpu] * pcpu_unit_pages + page_idx;} static unsigned long pcpu_chunk_addr(struct pcpu_chunk *chunk, unsigned int cpu, int page_idx){ return (unsigned long)chunk->base_addr + pcpu_unit_offsets[cpu] + (page_idx << PAGE_SHIFT);} static void __maybe_unused pcpu_next_unpop(struct pcpu_chunk *chunk, int *rs, int *re, int end){ *rs = find_next_zero_bit(chunk->populated, end, *rs); *re = find_next_bit(chunk->populated, end, *rs + 1);} static void __maybe_unused pcpu_next_pop(struct pcpu_chunk *chunk, int *rs, int *re, int end){ *rs = find_next_bit(chunk->populated, end, *rs); *re = find_next_zero_bit(chunk->populated, end, *rs + 1);} /* * (Un)populated page region iterators. Iterate over (un)populated * page regions between @start and @end in @chunk. @rs and @re should * be integer variables and will be set to start and end page index of * the current region. */#define pcpu_for_each_unpop_region(chunk, rs, re, start, end) \ for ((rs) = (start), pcpu_next_unpop((chunk), &(rs), &(re), (end)); \ (rs) < (re); \ (rs) = (re) + 1, pcpu_next_unpop((chunk), &(rs), &(re), (end))) #define pcpu_for_each_pop_region(chunk, rs, re, start, end) \ for ((rs) = (start), pcpu_next_pop((chunk), &(rs), &(re), (end)); \ (rs) < (re); \ (rs) = (re) + 1, pcpu_next_pop((chunk), &(rs), &(re), (end))) /** * pcpu_mem_zalloc - allocate memory * @size: bytes to allocate * * Allocate @size bytes. If @size is smaller than PAGE_SIZE, * kzalloc() is used; otherwise, vzalloc() is used. The returned * memory is always zeroed. * * CONTEXT: * Does GFP_KERNEL allocation. * * RETURNS: * Pointer to the allocated area on success, NULL on failure. */static void *pcpu_mem_zalloc(size_t size){ if (WARN_ON_ONCE(!slab_is_available())) return NULL; if (size <= PAGE_SIZE) return kzalloc(size, GFP_KERNEL); else return vzalloc(size);} /** * pcpu_mem_free - free memory * @ptr: memory to free * @size: size of the area * * Free @ptr. @ptr should have been allocated using pcpu_mem_zalloc(). */static void pcpu_mem_free(void *ptr, size_t size){ if (size <= PAGE_SIZE) kfree(ptr); else vfree(ptr);} /** * pcpu_chunk_relocate - put chunk in the appropriate chunk slot * @chunk: chunk of interest * @oslot: the previous slot it was on * * This function is called after an allocation or free changed @chunk. * New slot according to the changed state is determined and @chunk is * moved to the slot. Note that the reserved chunk is never put on * chunk slots. * * CONTEXT: * pcpu_lock. */static void pcpu_chunk_relocate(struct pcpu_chunk *chunk, int oslot){ int nslot = pcpu_chunk_slot(chunk); if (chunk != pcpu_reserved_chunk && oslot != nslot) { if (oslot < nslot) list_move(&chunk->list, &pcpu_slot[nslot]); else list_move_tail(&chunk->list, &pcpu_slot[nslot]); }} /** * pcpu_need_to_extend - determine whether chunk area map needs to be extended * @chunk: chunk of interest * * Determine whether area map of @chunk needs to be extended to * accommodate a new allocation. * * CONTEXT: * pcpu_lock. * * RETURNS: * New target map allocation length if extension is necessary, 0 * otherwise. */static int pcpu_need_to_extend(struct pcpu_chunk *chunk){ int new_alloc; if (chunk->map_alloc >= chunk->map_used + 2) return 0; new_alloc = PCPU_DFL_MAP_ALLOC; while (new_alloc < chunk->map_used + 2) new_alloc *= 2; return new_alloc;} /** * pcpu_extend_area_map - extend area map of a chunk * @chunk: chunk of interest * @new_alloc: new target allocation length of the area map * * Extend area map of @chunk to have @new_alloc entries. * * CONTEXT: * Does GFP_KERNEL allocation. Grabs and releases pcpu_lock. * * RETURNS: * 0 on success, -errno on failure. */static int pcpu_extend_area_map(struct pcpu_chunk *chunk, int new_alloc){ int *old = NULL, *new = NULL; size_t old_size = 0, new_size = new_alloc * sizeof(new[0]); unsigned long flags; new = pcpu_mem_zalloc(new_size); if (!new) return -ENOMEM; /* acquire pcpu_lock and switch to new area map */ spin_lock_irqsave(&pcpu_lock, flags); if (new_alloc <= chunk->map_alloc) goto out_unlock; old_size = chunk->map_alloc * sizeof(chunk->map[0]); old = chunk->map; memcpy(new, old, old_size); chunk->map_alloc = new_alloc; chunk->map = new; new = NULL; out_unlock: spin_unlock_irqrestore(&pcpu_lock, flags); /* * pcpu_mem_free() might end up calling vfree() which uses * IRQ-unsafe lock and thus can't be called under pcpu_lock. */ pcpu_mem_free(old, old_size); pcpu_mem_free(new, new_size); return 0;} /** * pcpu_split_block - split a map block * @chunk: chunk of interest * @i: index of map block to split * @head: head size in bytes (can be 0) * @tail: tail size in bytes (can be 0) * * Split the @i'th map block into two or three blocks. If @head is * non-zero, @head bytes block is inserted before block @i moving it * to @i+1 and reducing its size by @head bytes. * * If @tail is non-zero, the target block, which can be @i or @i+1 * depending on @head, is reduced by @tail bytes and @tail byte block * is inserted after the target block. * * @chunk->map must have enough free slots to accommodate the split. * * CONTEXT: * pcpu_lock. */static void pcpu_split_block(struct pcpu_chunk *chunk, int i, int head, int tail){ int nr_extra = !!head + !!tail; BUG_ON(chunk->map_alloc < chunk->map_used + nr_extra); /* insert new subblocks */ memmove(&chunk->map[i + nr_extra], &chunk->map[i], sizeof(chunk->map[0]) * (chunk->map_used - i)); chunk->map_used += nr_extra; if (head) { chunk->map[i + 1] = chunk->map[i] - head; chunk->map[i++] = head; } if (tail) { chunk->map[i++] -= tail; chunk->map[i] = tail; }} /** * pcpu_alloc_area - allocate area from a pcpu_chunk * @chunk: chunk of interest * @size: wanted size in bytes * @align: wanted align * * Try to allocate @size bytes area aligned at @align from @chunk. * Note that this function only allocates the offset. It doesn't * populate or map the area. * * @chunk->map must have at least two free slots. * * CONTEXT: * pcpu_lock. * * RETURNS: * Allocated offset in @chunk on success, -1 if no matching area is * found. */static int pcpu_alloc_area(struct pcpu_chunk *chunk, int size, int align){ int oslot = pcpu_chunk_slot(chunk); int max_contig = 0; int i, off; for (i = 0, off = 0; i < chunk->map_used; off += abs(chunk->map[i++])) { bool is_last = i + 1 == chunk->map_used; int head, tail; /* extra for alignment requirement */ head = ALIGN(off, align) - off; BUG_ON(i == 0 && head != 0); if (chunk->map[i] < 0) continue; if (chunk->map[i] < head + size) { max_contig = max(chunk->map[i], max_contig); continue; }Lines 1–500 of 1946. Load more
/* * mm/percpu.c - percpu memory allocator * * Copyright (C) 2009 SUSE Linux Products GmbH * Copyright (C) 2009 Tejun Heo <tj@kernel.org> * * This file is released under the GPLv2. * * This is percpu allocator which can handle both static and dynamic * areas. Percpu areas are allocated in chunks. Each chunk is * consisted of boot-time determined number of units and the first * chunk is used for static percpu variables in the kernel image * (special boot time alloc/init handling necessary as these areas * need to be brought up before allocation services are running). * Unit grows as necessary and all units grow or shrink in unison. * When a chunk is filled up, another chunk is allocated. * * c0 c1 c2 * ------------------- ------------------- ------------ * | u0 | u1 | u2 | u3 | | u0 | u1 | u2 | u3 | | u0 | u1 | u * ------------------- ...... ------------------- .... ------------ * * Allocation is done in offset-size areas of single unit space. Ie, * an area of 512 bytes at 6k in c1 occupies 512 bytes at 6k of c1:u0, * c1:u1, c1:u2 and c1:u3. On UMA, units corresponds directly to * cpus. On NUMA, the mapping can be non-linear and even sparse. * Percpu access can be done by configuring percpu base registers * according to cpu to unit mapping and pcpu_unit_size. * * There are usually many small percpu allocations many of them being * as small as 4 bytes. The allocator organizes chunks into lists * according to free size and tries to allocate from the fullest one. * Each chunk keeps the maximum contiguous area size hint which is * guaranteed to be equal to or larger than the maximum contiguous * area in the chunk. This helps the allocator not to iterate the * chunk maps unnecessarily. * * Allocation state in each chunk is kept using an array of integers * on chunk->map. A positive value in the map represents a free * region and negative allocated. Allocation inside a chunk is done * by scanning this map sequentially and serving the first matching * entry. This is mostly copied from the percpu_modalloc() allocator. * Chunks can be determined from the address using the index field * in the page struct. The index field contains a pointer to the chunk. * * To use this allocator, arch code should do the followings. * * - define __addr_to_pcpu_ptr() and __pcpu_ptr_to_addr() to translate * regular address to percpu pointer and back if they need to be * different from the default * * - use pcpu_setup_first_chunk() during percpu area initialization to * setup the first chunk containing the kernel static percpu area */ #include <linux/bitmap.h> #include <linux/bootmem.h> #include <linux/err.h> #include <linux/list.h> #include <linux/log2.h> #include <linux/mm.h> #include <linux/module.h> #include <linux/mutex.h> #include <linux/percpu.h> #include <linux/pfn.h> #include <linux/slab.h> #include <linux/spinlock.h> #include <linux/vmalloc.h> #include <linux/workqueue.h> #include <linux/kmemleak.h> #include <asm/cacheflush.h> #include <asm/sections.h> #include <asm/tlbflush.h> #include <asm/io.h> #define PCPU_SLOT_BASE_SHIFT 5 /* 1-31 shares the same slot */ #define PCPU_DFL_MAP_ALLOC 16 /* start a map with 16 ents */ #ifdef CONFIG_SMP /* default addr <-> pcpu_ptr mapping, override in asm/percpu.h if necessary */ #ifndef __addr_to_pcpu_ptr #define __addr_to_pcpu_ptr(addr) \ (void __percpu *)((unsigned long)(addr) - \ (unsigned long)pcpu_base_addr + \ (unsigned long)__per_cpu_start) #endif #ifndef __pcpu_ptr_to_addr #define __pcpu_ptr_to_addr(ptr) \ (void __force *)((unsigned long)(ptr) + \ (unsigned long)pcpu_base_addr - \ (unsigned long)__per_cpu_start) #endif #else /* CONFIG_SMP */ /* on UP, it's always identity mapped */ #define __addr_to_pcpu_ptr(addr) (void __percpu *)(addr) #define __pcpu_ptr_to_addr(ptr) (void __force *)(ptr) #endif /* CONFIG_SMP */ struct pcpu_chunk { struct list_head list; /* linked to pcpu_slot lists */ int free_size; /* free bytes in the chunk */ int contig_hint; /* max contiguous size hint */ void *base_addr; /* base address of this chunk */ int map_used; /* # of map entries used */ int map_alloc; /* # of map entries allocated */ int *map; /* allocation map */ void *data; /* chunk data */ bool immutable; /* no [de]population allowed */ unsigned long populated[]; /* populated bitmap */ }; static int pcpu_unit_pages __read_mostly; static int pcpu_unit_size __read_mostly; static int pcpu_nr_units __read_mostly; static int pcpu_atom_size __read_mostly; static int pcpu_nr_slots __read_mostly; static size_t pcpu_chunk_struct_size __read_mostly; /* cpus with the lowest and highest unit addresses */ static unsigned int pcpu_low_unit_cpu __read_mostly; static unsigned int pcpu_high_unit_cpu __read_mostly; /* the address of the first chunk which starts with the kernel static area */ void *pcpu_base_addr __read_mostly; EXPORT_SYMBOL_GPL(pcpu_base_addr); static const int *pcpu_unit_map __read_mostly; /* cpu -> unit */ const unsigned long *pcpu_unit_offsets __read_mostly; /* cpu -> unit offset */ /* group information, used for vm allocation */ static int pcpu_nr_groups __read_mostly; static const unsigned long *pcpu_group_offsets __read_mostly; static const size_t *pcpu_group_sizes __read_mostly; /* * The first chunk which always exists. Note that unlike other * chunks, this one can be allocated and mapped in several different * ways and thus often doesn't live in the vmalloc area. */ static struct pcpu_chunk *pcpu_first_chunk; /* * Optional reserved chunk. This chunk reserves part of the first * chunk and serves it for reserved allocations. The amount of * reserved offset is in pcpu_reserved_chunk_limit. When reserved * area doesn't exist, the following variables contain NULL and 0 * respectively. */ static struct pcpu_chunk *pcpu_reserved_chunk; static int pcpu_reserved_chunk_limit; /* * Synchronization rules. * * There are two locks - pcpu_alloc_mutex and pcpu_lock. The former * protects allocation/reclaim paths, chunks, populated bitmap and * vmalloc mapping. The latter is a spinlock and protects the index * data structures - chunk slots, chunks and area maps in chunks. * * During allocation, pcpu_alloc_mutex is kept locked all the time and * pcpu_lock is grabbed and released as necessary. All actual memory * allocations are done using GFP_KERNEL with pcpu_lock released. In * general, percpu memory can't be allocated with irq off but * irqsave/restore are still used in alloc path so that it can be used * from early init path - sched_init() specifically. * * Free path accesses and alters only the index data structures, so it * can be safely called from atomic context. When memory needs to be * returned to the system, free path schedules reclaim_work which * grabs both pcpu_alloc_mutex and pcpu_lock, unlinks chunks to be * reclaimed, release both locks and frees the chunks. Note that it's * necessary to grab both locks to remove a chunk from circulation as * allocation path might be referencing the chunk with only * pcpu_alloc_mutex locked. */ static DEFINE_MUTEX(pcpu_alloc_mutex); /* protects whole alloc and reclaim */ static DEFINE_SPINLOCK(pcpu_lock); /* protects index data structures */ static struct list_head *pcpu_slot __read_mostly; /* chunk list slots */ /* reclaim work to release fully free chunks, scheduled from free path */ static void pcpu_reclaim(struct work_struct *work); static DECLARE_WORK(pcpu_reclaim_work, pcpu_reclaim); static bool pcpu_addr_in_first_chunk(void *addr) { void *first_start = pcpu_first_chunk->base_addr; return addr >= first_start && addr < first_start + pcpu_unit_size; } static bool pcpu_addr_in_reserved_chunk(void *addr) { void *first_start = pcpu_first_chunk->base_addr; return addr >= first_start && addr < first_start + pcpu_reserved_chunk_limit; } static int __pcpu_size_to_slot(int size) { int highbit = fls(size); /* size is in bytes */ return max(highbit - PCPU_SLOT_BASE_SHIFT + 2, 1); } static int pcpu_size_to_slot(int size) { if (size == pcpu_unit_size) return pcpu_nr_slots - 1; return __pcpu_size_to_slot(size); } static int pcpu_chunk_slot(const struct pcpu_chunk *chunk) { if (chunk->free_size < sizeof(int) || chunk->contig_hint < sizeof(int)) return 0; return pcpu_size_to_slot(chunk->free_size); } /* set the pointer to a chunk in a page struct */ static void pcpu_set_page_chunk(struct page *page, struct pcpu_chunk *pcpu) { page->index = (unsigned long)pcpu; } /* obtain pointer to a chunk from a page struct */ static struct pcpu_chunk *pcpu_get_page_chunk(struct page *page) { return (struct pcpu_chunk *)page->index; } static int __maybe_unused pcpu_page_idx(unsigned int cpu, int page_idx) { return pcpu_unit_map[cpu] * pcpu_unit_pages + page_idx; } static unsigned long pcpu_chunk_addr(struct pcpu_chunk *chunk, unsigned int cpu, int page_idx) { return (unsigned long)chunk->base_addr + pcpu_unit_offsets[cpu] + (page_idx << PAGE_SHIFT); } static void __maybe_unused pcpu_next_unpop(struct pcpu_chunk *chunk, int *rs, int *re, int end) { *rs = find_next_zero_bit(chunk->populated, end, *rs); *re = find_next_bit(chunk->populated, end, *rs + 1); } static void __maybe_unused pcpu_next_pop(struct pcpu_chunk *chunk, int *rs, int *re, int end) { *rs = find_next_bit(chunk->populated, end, *rs); *re = find_next_zero_bit(chunk->populated, end, *rs + 1); } /* * (Un)populated page region iterators. Iterate over (un)populated * page regions between @start and @end in @chunk. @rs and @re should * be integer variables and will be set to start and end page index of * the current region. */ #define pcpu_for_each_unpop_region(chunk, rs, re, start, end) \ for ((rs) = (start), pcpu_next_unpop((chunk), &(rs), &(re), (end)); \ (rs) < (re); \ (rs) = (re) + 1, pcpu_next_unpop((chunk), &(rs), &(re), (end))) #define pcpu_for_each_pop_region(chunk, rs, re, start, end) \ for ((rs) = (start), pcpu_next_pop((chunk), &(rs), &(re), (end)); \ (rs) < (re); \ (rs) = (re) + 1, pcpu_next_pop((chunk), &(rs), &(re), (end))) /** * pcpu_mem_zalloc - allocate memory * @size: bytes to allocate * * Allocate @size bytes. If @size is smaller than PAGE_SIZE, * kzalloc() is used; otherwise, vzalloc() is used. The returned * memory is always zeroed. * * CONTEXT: * Does GFP_KERNEL allocation. * * RETURNS: * Pointer to the allocated area on success, NULL on failure. */ static void *pcpu_mem_zalloc(size_t size) { if (WARN_ON_ONCE(!slab_is_available())) return NULL; if (size <= PAGE_SIZE) return kzalloc(size, GFP_KERNEL); else return vzalloc(size); } /** * pcpu_mem_free - free memory * @ptr: memory to free * @size: size of the area * * Free @ptr. @ptr should have been allocated using pcpu_mem_zalloc(). */ static void pcpu_mem_free(void *ptr, size_t size) { if (size <= PAGE_SIZE) kfree(ptr); else vfree(ptr); } /** * pcpu_chunk_relocate - put chunk in the appropriate chunk slot * @chunk: chunk of interest * @oslot: the previous slot it was on * * This function is called after an allocation or free changed @chunk. * New slot according to the changed state is determined and @chunk is * moved to the slot. Note that the reserved chunk is never put on * chunk slots. * * CONTEXT: * pcpu_lock. */ static void pcpu_chunk_relocate(struct pcpu_chunk *chunk, int oslot) { int nslot = pcpu_chunk_slot(chunk); if (chunk != pcpu_reserved_chunk && oslot != nslot) { if (oslot < nslot) list_move(&chunk->list, &pcpu_slot[nslot]); else list_move_tail(&chunk->list, &pcpu_slot[nslot]); } } /** * pcpu_need_to_extend - determine whether chunk area map needs to be extended * @chunk: chunk of interest * * Determine whether area map of @chunk needs to be extended to * accommodate a new allocation. * * CONTEXT: * pcpu_lock. * * RETURNS: * New target map allocation length if extension is necessary, 0 * otherwise. */ static int pcpu_need_to_extend(struct pcpu_chunk *chunk) { int new_alloc; if (chunk->map_alloc >= chunk->map_used + 2) return 0; new_alloc = PCPU_DFL_MAP_ALLOC; while (new_alloc < chunk->map_used + 2) new_alloc *= 2; return new_alloc; } /** * pcpu_extend_area_map - extend area map of a chunk * @chunk: chunk of interest * @new_alloc: new target allocation length of the area map * * Extend area map of @chunk to have @new_alloc entries. * * CONTEXT: * Does GFP_KERNEL allocation. Grabs and releases pcpu_lock. * * RETURNS: * 0 on success, -errno on failure. */ static int pcpu_extend_area_map(struct pcpu_chunk *chunk, int new_alloc) { int *old = NULL, *new = NULL; size_t old_size = 0, new_size = new_alloc * sizeof(new[0]); unsigned long flags; new = pcpu_mem_zalloc(new_size); if (!new) return -ENOMEM; /* acquire pcpu_lock and switch to new area map */ spin_lock_irqsave(&pcpu_lock, flags); if (new_alloc <= chunk->map_alloc) goto out_unlock; old_size = chunk->map_alloc * sizeof(chunk->map[0]); old = chunk->map; memcpy(new, old, old_size); chunk->map_alloc = new_alloc; chunk->map = new; new = NULL; out_unlock: spin_unlock_irqrestore(&pcpu_lock, flags); /* * pcpu_mem_free() might end up calling vfree() which uses * IRQ-unsafe lock and thus can't be called under pcpu_lock. */ pcpu_mem_free(old, old_size); pcpu_mem_free(new, new_size); return 0; } /** * pcpu_split_block - split a map block * @chunk: chunk of interest * @i: index of map block to split * @head: head size in bytes (can be 0) * @tail: tail size in bytes (can be 0) * * Split the @i'th map block into two or three blocks. If @head is * non-zero, @head bytes block is inserted before block @i moving it * to @i+1 and reducing its size by @head bytes. * * If @tail is non-zero, the target block, which can be @i or @i+1 * depending on @head, is reduced by @tail bytes and @tail byte block * is inserted after the target block. * * @chunk->map must have enough free slots to accommodate the split. * * CONTEXT: * pcpu_lock. */ static void pcpu_split_block(struct pcpu_chunk *chunk, int i, int head, int tail) { int nr_extra = !!head + !!tail; BUG_ON(chunk->map_alloc < chunk->map_used + nr_extra); /* insert new subblocks */ memmove(&chunk->map[i + nr_extra], &chunk->map[i], sizeof(chunk->map[0]) * (chunk->map_used - i)); chunk->map_used += nr_extra; if (head) { chunk->map[i + 1] = chunk->map[i] - head; chunk->map[i++] = head; } if (tail) { chunk->map[i++] -= tail; chunk->map[i] = tail; } } /** * pcpu_alloc_area - allocate area from a pcpu_chunk * @chunk: chunk of interest * @size: wanted size in bytes * @align: wanted align * * Try to allocate @size bytes area aligned at @align from @chunk. * Note that this function only allocates the offset. It doesn't * populate or map the area. * * @chunk->map must have at least two free slots. * * CONTEXT: * pcpu_lock. * * RETURNS: * Allocated offset in @chunk on success, -1 if no matching area is * found. */ static int pcpu_alloc_area(struct pcpu_chunk *chunk, int size, int align) { int oslot = pcpu_chunk_slot(chunk); int max_contig = 0; int i, off; for (i = 0, off = 0; i < chunk->map_used; off += abs(chunk->map[i++])) { bool is_last = i + 1 == chunk->map_used; int head, tail; /* extra for alignment requirement */ head = ALIGN(off, align) - off; BUG_ON(i == 0 && head != 0); if (chunk->map[i] < 0) continue; if (chunk->map[i] < head + size) { max_contig = max(chunk->map[i], max_contig); continue; }