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## Input device configuration# menu "Input device support"	depends on !S390 && !UML config INPUT	tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT	default y	help	  Say Y here if you have any input device (mouse, keyboard, tablet,	  joystick, steering wheel ...) connected to your system and want	  it to be available to applications. This includes standard PS/2	  keyboard and mouse. 	  Say N here if you have a headless (no monitor, no keyboard) system. 	  More information is available: <file:Documentation/input/input.txt> 	  If unsure, say Y. 	  To compile this driver as a module, choose M here: the	  module will be called input. if INPUT config INPUT_OF_MATRIX_KEYMAP	depends on USE_OF	bool config INPUT_FF_MEMLESS	tristate "Support for memoryless force-feedback devices"	help	  Say Y here if you have memoryless force-feedback input device	  such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual	  Power 2, or similar. You will also need to enable hardware-specific	  driver. 	  If unsure, say N. 	  To compile this driver as a module, choose M here: the	  module will be called ff-memless. config INPUT_POLLDEV	tristate "Polled input device skeleton"	help	  Say Y here if you are using a driver for an input	  device that periodically polls hardware state. This	  option is only useful for out-of-tree drivers since	  in-tree drivers select it automatically. 	  If unsure, say N. 	  To compile this driver as a module, choose M here: the	  module will be called input-polldev. config INPUT_SPARSEKMAP	tristate "Sparse keymap support library"	help	  Say Y here if you are using a driver for an input	  device that uses sparse keymap. This option is only	  useful for out-of-tree drivers since in-tree drivers	  select it automatically. 	  If unsure, say N. 	  To compile this driver as a module, choose M here: the	  module will be called sparse-keymap. comment "Userland interfaces" config INPUT_MOUSEDEV	tristate "Mouse interface" if EXPERT	default y	help	  Say Y here if you want your mouse to be accessible as char devices	  13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an	  emulated IntelliMouse Explorer PS/2 mouse. That way, all user space	  programs (including SVGAlib, GPM and X) will be able to use your	  mouse. 	  If unsure, say Y. 	  To compile this driver as a module, choose M here: the	  module will be called mousedev. config INPUT_MOUSEDEV_PSAUX	bool "Provide legacy /dev/psaux device"	default y	depends on INPUT_MOUSEDEV	help	  Say Y here if you want your mouse also be accessible as char device	  10:1 - /dev/psaux. The data available through /dev/psaux is exactly	  the same as the data from /dev/input/mice. 	  If unsure, say Y.  config INPUT_MOUSEDEV_SCREEN_X	int "Horizontal screen resolution"	depends on INPUT_MOUSEDEV	default "1024"	help	  If you're using a digitizer, or a graphic tablet, and want to use	  it as a mouse then the mousedev driver needs to know the X window	  screen resolution you are using to correctly scale the data. If	  you're not using a digitizer, this value is ignored. config INPUT_MOUSEDEV_SCREEN_Y	int "Vertical screen resolution"	depends on INPUT_MOUSEDEV	default "768"	help	  If you're using a digitizer, or a graphic tablet, and want to use	  it as a mouse then the mousedev driver needs to know the X window	  screen resolution you are using to correctly scale the data. If	  you're not using a digitizer, this value is ignored. config INPUT_JOYDEV	tristate "Joystick interface"	help	  Say Y here if you want your joystick or gamepad to be	  accessible as char device 13:0+ - /dev/input/jsX device. 	  If unsure, say Y. 	  More information is available: <file:Documentation/input/joystick.txt> 	  To compile this driver as a module, choose M here: the	  module will be called joydev. config INPUT_EVDEV	tristate "Event interface"	help	  Say Y here if you want your input device events be accessible	  under char device 13:64+ - /dev/input/eventX in a generic way. 	  To compile this driver as a module, choose M here: the	  module will be called evdev. config INPUT_EVBUG	tristate "Event debugging"	help	  Say Y here if you have a problem with the input subsystem and	  want all events (keypresses, mouse movements), to be output to	  the system log. While this is useful for debugging, it's also	  a security threat - your keypresses include your passwords, of	  course. 	  If unsure, say N. 	  To compile this driver as a module, choose M here: the	  module will be called evbug. config INPUT_APMPOWER	tristate "Input Power Event -> APM Bridge" if EXPERT	depends on INPUT && APM_EMULATION	help	  Say Y here if you want suspend key events to trigger a user	  requested suspend through APM. This is useful on embedded	  systems where such behaviour is desired without userspace	  interaction. If unsure, say N. 	  To compile this driver as a module, choose M here: the	  module will be called apm-power. comment "Input Device Drivers" source "drivers/input/keyboard/Kconfig" source "drivers/input/mouse/Kconfig" source "drivers/input/joystick/Kconfig" source "drivers/input/tablet/Kconfig" source "drivers/input/touchscreen/Kconfig" source "drivers/input/misc/Kconfig" endif menu "Hardware I/O ports" source "drivers/input/serio/Kconfig" source "drivers/input/gameport/Kconfig" endmenu endmenu