#include "../cache.h"#include "progress.h"#include "libslang.h"#include "ui.h"#include "browser.h"void ui_progress__update(u64 curr, u64 total, const char *title){ int bar, y; /* * FIXME: We should have a per UI backend way of showing progress, * stdio will just show a percentage as NN%, etc. */ if (use_browser <= 0) return; if (total == 0) return; ui__refresh_dimensions(true); pthread_mutex_lock(&ui__lock); y = SLtt_Screen_Rows / 2 - 2; SLsmg_set_color(0); SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols); SLsmg_gotorc(y++, 1); SLsmg_write_string((char *)title); SLsmg_set_color(HE_COLORSET_SELECTED); bar = ((SLtt_Screen_Cols - 2) * curr) / total; SLsmg_fill_region(y, 1, 1, bar, ' '); SLsmg_refresh(); pthread_mutex_unlock(&ui__lock);}
#include "../cache.h"
#include "progress.h"
#include "libslang.h"
#include "ui.h"
#include "browser.h"
void ui_progress__update(u64 curr, u64 total, const char *title)
{
int bar, y;
/*
* FIXME: We should have a per UI backend way of showing progress,
* stdio will just show a percentage as NN%, etc.
*/
if (use_browser <= 0)
return;
if (total == 0)
return;
ui__refresh_dimensions(true);
pthread_mutex_lock(&ui__lock);
y = SLtt_Screen_Rows / 2 - 2;
SLsmg_set_color(0);
SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
SLsmg_gotorc(y++, 1);
SLsmg_write_string((char *)title);
SLsmg_set_color(HE_COLORSET_SELECTED);
bar = ((SLtt_Screen_Cols - 2) * curr) / total;
SLsmg_fill_region(y, 1, 1, bar, ' ');
SLsmg_refresh();
pthread_mutex_unlock(&ui__lock);
}