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// SPDX-License-Identifier: GPL-2.0 //! A condition variable.//!//! This module allows Rust code to use the kernel's [`struct wait_queue_head`] as a condition//! variable. use super::{lock::Backend, lock::Guard, LockClassKey};use crate::{    init::PinInit,    pin_init,    str::CStr,    task::{MAX_SCHEDULE_TIMEOUT, TASK_INTERRUPTIBLE, TASK_NORMAL, TASK_UNINTERRUPTIBLE},    time::Jiffies,    types::Opaque,};use core::ffi::{c_int, c_long};use core::marker::PhantomPinned;use core::ptr;use macros::pin_data; /// Creates a [`CondVar`] initialiser with the given name and a newly-created lock class.#[macro_export]macro_rules! new_condvar {    ($($name:literal)?) => {        $crate::sync::CondVar::new($crate::optional_name!($($name)?), $crate::static_lock_class!())    };}pub use new_condvar; /// A conditional variable.////// Exposes the kernel's [`struct wait_queue_head`] as a condition variable. It allows the caller to/// atomically release the given lock and go to sleep. It reacquires the lock when it wakes up. And/// it wakes up when notified by another thread (via [`CondVar::notify_one`] or/// [`CondVar::notify_all`]) or because the thread received a signal. It may also wake up/// spuriously.////// Instances of [`CondVar`] need a lock class and to be pinned. The recommended way to create such/// instances is with the [`pin_init`](crate::pin_init) and [`new_condvar`] macros.////// # Examples////// The following is an example of using a condvar with a mutex:////// ```/// use kernel::sync::{new_condvar, new_mutex, CondVar, Mutex};////// #[pin_data]/// pub struct Example {///     #[pin]///     value: Mutex<u32>,//////     #[pin]///     value_changed: CondVar,/// }////// /// Waits for `e.value` to become `v`./// fn wait_for_value(e: &Example, v: u32) {///     let mut guard = e.value.lock();///     while *guard != v {///         e.value_changed.wait(&mut guard);///     }/// }////// /// Increments `e.value` and notifies all potential waiters./// fn increment(e: &Example) {///     *e.value.lock() += 1;///     e.value_changed.notify_all();/// }////// /// Allocates a new boxed `Example`./// fn new_example() -> Result<Pin<Box<Example>>> {///     Box::pin_init(pin_init!(Example {///         value <- new_mutex!(0),///         value_changed <- new_condvar!(),///     }), GFP_KERNEL)/// }/// ```////// [`struct wait_queue_head`]: srctree/include/linux/wait.h#[pin_data]pub struct CondVar {    #[pin]    pub(crate) wait_queue_head: Opaque<bindings::wait_queue_head>,     /// A condvar needs to be pinned because it contains a [`struct list_head`] that is    /// self-referential, so it cannot be safely moved once it is initialised.    ///    /// [`struct list_head`]: srctree/include/linux/types.h    #[pin]    _pin: PhantomPinned,} // SAFETY: `CondVar` only uses a `struct wait_queue_head`, which is safe to use on any thread.#[allow(clippy::non_send_fields_in_send_ty)]unsafe impl Send for CondVar {} // SAFETY: `CondVar` only uses a `struct wait_queue_head`, which is safe to use on multiple threads// concurrently.unsafe impl Sync for CondVar {} impl CondVar {    /// Constructs a new condvar initialiser.    pub fn new(name: &'static CStr, key: &'static LockClassKey) -> impl PinInit<Self> {        pin_init!(Self {            _pin: PhantomPinned,            // SAFETY: `slot` is valid while the closure is called and both `name` and `key` have            // static lifetimes so they live indefinitely.            wait_queue_head <- Opaque::ffi_init(|slot| unsafe {                bindings::__init_waitqueue_head(slot, name.as_char_ptr(), key.as_ptr())            }),        })    }     fn wait_internal<T: ?Sized, B: Backend>(        &self,        wait_state: c_int,        guard: &mut Guard<'_, T, B>,        timeout_in_jiffies: c_long,    ) -> c_long {        let wait = Opaque::<bindings::wait_queue_entry>::uninit();         // SAFETY: `wait` points to valid memory.        unsafe { bindings::init_wait(wait.get()) };         // SAFETY: Both `wait` and `wait_queue_head` point to valid memory.        unsafe {            bindings::prepare_to_wait_exclusive(self.wait_queue_head.get(), wait.get(), wait_state)        };         // SAFETY: Switches to another thread. The timeout can be any number.        let ret = guard.do_unlocked(|| unsafe { bindings::schedule_timeout(timeout_in_jiffies) });         // SAFETY: Both `wait` and `wait_queue_head` point to valid memory.        unsafe { bindings::finish_wait(self.wait_queue_head.get(), wait.get()) };         ret    }     /// Releases the lock and waits for a notification in uninterruptible mode.    ///    /// Atomically releases the given lock (whose ownership is proven by the guard) and puts the    /// thread to sleep, reacquiring the lock on wake up. It wakes up when notified by    /// [`CondVar::notify_one`] or [`CondVar::notify_all`]. Note that it may also wake up    /// spuriously.    pub fn wait<T: ?Sized, B: Backend>(&self, guard: &mut Guard<'_, T, B>) {        self.wait_internal(TASK_UNINTERRUPTIBLE, guard, MAX_SCHEDULE_TIMEOUT);    }     /// Releases the lock and waits for a notification in interruptible mode.    ///    /// Similar to [`CondVar::wait`], except that the wait is interruptible. That is, the thread may    /// wake up due to signals. It may also wake up spuriously.    ///    /// Returns whether there is a signal pending.    #[must_use = "wait_interruptible returns if a signal is pending, so the caller must check the return value"]    pub fn wait_interruptible<T: ?Sized, B: Backend>(&self, guard: &mut Guard<'_, T, B>) -> bool {        self.wait_internal(TASK_INTERRUPTIBLE, guard, MAX_SCHEDULE_TIMEOUT);        crate::current!().signal_pending()    }     /// Releases the lock and waits for a notification in interruptible mode.    ///    /// Atomically releases the given lock (whose ownership is proven by the guard) and puts the    /// thread to sleep. It wakes up when notified by [`CondVar::notify_one`] or    /// [`CondVar::notify_all`], or when a timeout occurs, or when the thread receives a signal.    #[must_use = "wait_interruptible_timeout returns if a signal is pending, so the caller must check the return value"]    pub fn wait_interruptible_timeout<T: ?Sized, B: Backend>(        &self,        guard: &mut Guard<'_, T, B>,        jiffies: Jiffies,    ) -> CondVarTimeoutResult {        let jiffies = jiffies.try_into().unwrap_or(MAX_SCHEDULE_TIMEOUT);        let res = self.wait_internal(TASK_INTERRUPTIBLE, guard, jiffies);         match (res as Jiffies, crate::current!().signal_pending()) {            (jiffies, true) => CondVarTimeoutResult::Signal { jiffies },            (0, false) => CondVarTimeoutResult::Timeout,            (jiffies, false) => CondVarTimeoutResult::Woken { jiffies },        }    }     /// Calls the kernel function to notify the appropriate number of threads.    fn notify(&self, count: c_int) {        // SAFETY: `wait_queue_head` points to valid memory.        unsafe {            bindings::__wake_up(                self.wait_queue_head.get(),                TASK_NORMAL,                count,                ptr::null_mut(),            )        };    }     /// Calls the kernel function to notify one thread synchronously.    ///    /// This method behaves like `notify_one`, except that it hints to the scheduler that the    /// current thread is about to go to sleep, so it should schedule the target thread on the same    /// CPU.    pub fn notify_sync(&self) {        // SAFETY: `wait_queue_head` points to valid memory.        unsafe { bindings::__wake_up_sync(self.wait_queue_head.get(), TASK_NORMAL) };    }     /// Wakes a single waiter up, if any.    ///    /// This is not 'sticky' in the sense that if no thread is waiting, the notification is lost    /// completely (as opposed to automatically waking up the next waiter).    pub fn notify_one(&self) {        self.notify(1);    }     /// Wakes all waiters up, if any.    ///    /// This is not 'sticky' in the sense that if no thread is waiting, the notification is lost    /// completely (as opposed to automatically waking up the next waiter).    pub fn notify_all(&self) {        self.notify(0);    }} /// The return type of `wait_timeout`.pub enum CondVarTimeoutResult {    /// The timeout was reached.    Timeout,    /// Somebody woke us up.    Woken {        /// Remaining sleep duration.        jiffies: Jiffies,    },    /// A signal occurred.    Signal {        /// Remaining sleep duration.        jiffies: Jiffies,    },}