// SPDX-License-Identifier: GPL-2.0-only/* * lib/bitmap.c * Helper functions for bitmap.h. */ #include <linux/bitmap.h>#include <linux/bitops.h>#include <linux/ctype.h>#include <linux/device.h>#include <linux/export.h>#include <linux/slab.h> /** * DOC: bitmap introduction * * bitmaps provide an array of bits, implemented using an * array of unsigned longs. The number of valid bits in a * given bitmap does _not_ need to be an exact multiple of * BITS_PER_LONG. * * The possible unused bits in the last, partially used word * of a bitmap are 'don't care'. The implementation makes * no particular effort to keep them zero. It ensures that * their value will not affect the results of any operation. * The bitmap operations that return Boolean (bitmap_empty, * for example) or scalar (bitmap_weight, for example) results * carefully filter out these unused bits from impacting their * results. * * The byte ordering of bitmaps is more natural on little * endian architectures. See the big-endian headers * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h * for the best explanations of this ordering. */ bool __bitmap_equal(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits){ unsigned int k, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; ++k) if (bitmap1[k] != bitmap2[k]) return false; if (bits % BITS_PER_LONG) if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) return false; return true;}EXPORT_SYMBOL(__bitmap_equal); bool __bitmap_or_equal(const unsigned long *bitmap1, const unsigned long *bitmap2, const unsigned long *bitmap3, unsigned int bits){ unsigned int k, lim = bits / BITS_PER_LONG; unsigned long tmp; for (k = 0; k < lim; ++k) { if ((bitmap1[k] | bitmap2[k]) != bitmap3[k]) return false; } if (!(bits % BITS_PER_LONG)) return true; tmp = (bitmap1[k] | bitmap2[k]) ^ bitmap3[k]; return (tmp & BITMAP_LAST_WORD_MASK(bits)) == 0;} void __bitmap_complement(unsigned long *dst, const unsigned long *src, unsigned int bits){ unsigned int k, lim = BITS_TO_LONGS(bits); for (k = 0; k < lim; ++k) dst[k] = ~src[k];}EXPORT_SYMBOL(__bitmap_complement); /** * __bitmap_shift_right - logical right shift of the bits in a bitmap * @dst : destination bitmap * @src : source bitmap * @shift : shift by this many bits * @nbits : bitmap size, in bits * * Shifting right (dividing) means moving bits in the MS -> LS bit * direction. Zeros are fed into the vacated MS positions and the * LS bits shifted off the bottom are lost. */void __bitmap_shift_right(unsigned long *dst, const unsigned long *src, unsigned shift, unsigned nbits){ unsigned k, lim = BITS_TO_LONGS(nbits); unsigned off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG; unsigned long mask = BITMAP_LAST_WORD_MASK(nbits); for (k = 0; off + k < lim; ++k) { unsigned long upper, lower; /* * If shift is not word aligned, take lower rem bits of * word above and make them the top rem bits of result. */ if (!rem || off + k + 1 >= lim) upper = 0; else { upper = src[off + k + 1]; if (off + k + 1 == lim - 1) upper &= mask; upper <<= (BITS_PER_LONG - rem); } lower = src[off + k]; if (off + k == lim - 1) lower &= mask; lower >>= rem; dst[k] = lower | upper; } if (off) memset(&dst[lim - off], 0, off*sizeof(unsigned long));}EXPORT_SYMBOL(__bitmap_shift_right); /** * __bitmap_shift_left - logical left shift of the bits in a bitmap * @dst : destination bitmap * @src : source bitmap * @shift : shift by this many bits * @nbits : bitmap size, in bits * * Shifting left (multiplying) means moving bits in the LS -> MS * direction. Zeros are fed into the vacated LS bit positions * and those MS bits shifted off the top are lost. */ void __bitmap_shift_left(unsigned long *dst, const unsigned long *src, unsigned int shift, unsigned int nbits){ int k; unsigned int lim = BITS_TO_LONGS(nbits); unsigned int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG; for (k = lim - off - 1; k >= 0; --k) { unsigned long upper, lower; /* * If shift is not word aligned, take upper rem bits of * word below and make them the bottom rem bits of result. */ if (rem && k > 0) lower = src[k - 1] >> (BITS_PER_LONG - rem); else lower = 0; upper = src[k] << rem; dst[k + off] = lower | upper; } if (off) memset(dst, 0, off*sizeof(unsigned long));}EXPORT_SYMBOL(__bitmap_shift_left); /** * bitmap_cut() - remove bit region from bitmap and right shift remaining bits * @dst: destination bitmap, might overlap with src * @src: source bitmap * @first: start bit of region to be removed * @cut: number of bits to remove * @nbits: bitmap size, in bits * * Set the n-th bit of @dst iff the n-th bit of @src is set and * n is less than @first, or the m-th bit of @src is set for any * m such that @first <= n < nbits, and m = n + @cut. * * In pictures, example for a big-endian 32-bit architecture: * * The @src bitmap is:: * * 31 63 * | | * 10000000 11000001 11110010 00010101 10000000 11000001 01110010 00010101 * | | | | * 16 14 0 32 * * if @cut is 3, and @first is 14, bits 14-16 in @src are cut and @dst is:: * * 31 63 * | | * 10110000 00011000 00110010 00010101 00010000 00011000 00101110 01000010 * | | | * 14 (bit 17 0 32 * from @src) * * Note that @dst and @src might overlap partially or entirely. * * This is implemented in the obvious way, with a shift and carry * step for each moved bit. Optimisation is left as an exercise * for the compiler. */void bitmap_cut(unsigned long *dst, const unsigned long *src, unsigned int first, unsigned int cut, unsigned int nbits){ unsigned int len = BITS_TO_LONGS(nbits); unsigned long keep = 0, carry; int i; if (first % BITS_PER_LONG) { keep = src[first / BITS_PER_LONG] & (~0UL >> (BITS_PER_LONG - first % BITS_PER_LONG)); } memmove(dst, src, len * sizeof(*dst)); while (cut--) { for (i = first / BITS_PER_LONG; i < len; i++) { if (i < len - 1) carry = dst[i + 1] & 1UL; else carry = 0; dst[i] = (dst[i] >> 1) | (carry << (BITS_PER_LONG - 1)); } } dst[first / BITS_PER_LONG] &= ~0UL << (first % BITS_PER_LONG); dst[first / BITS_PER_LONG] |= keep;}EXPORT_SYMBOL(bitmap_cut); bool __bitmap_and(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits){ unsigned int k; unsigned int lim = bits/BITS_PER_LONG; unsigned long result = 0; for (k = 0; k < lim; k++) result |= (dst[k] = bitmap1[k] & bitmap2[k]); if (bits % BITS_PER_LONG) result |= (dst[k] = bitmap1[k] & bitmap2[k] & BITMAP_LAST_WORD_MASK(bits)); return result != 0;}EXPORT_SYMBOL(__bitmap_and); void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits){ unsigned int k; unsigned int nr = BITS_TO_LONGS(bits); for (k = 0; k < nr; k++) dst[k] = bitmap1[k] | bitmap2[k];}EXPORT_SYMBOL(__bitmap_or); void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits){ unsigned int k; unsigned int nr = BITS_TO_LONGS(bits); for (k = 0; k < nr; k++) dst[k] = bitmap1[k] ^ bitmap2[k];}EXPORT_SYMBOL(__bitmap_xor); bool __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits){ unsigned int k; unsigned int lim = bits/BITS_PER_LONG; unsigned long result = 0; for (k = 0; k < lim; k++) result |= (dst[k] = bitmap1[k] & ~bitmap2[k]); if (bits % BITS_PER_LONG) result |= (dst[k] = bitmap1[k] & ~bitmap2[k] & BITMAP_LAST_WORD_MASK(bits)); return result != 0;}EXPORT_SYMBOL(__bitmap_andnot); void __bitmap_replace(unsigned long *dst, const unsigned long *old, const unsigned long *new, const unsigned long *mask, unsigned int nbits){ unsigned int k; unsigned int nr = BITS_TO_LONGS(nbits); for (k = 0; k < nr; k++) dst[k] = (old[k] & ~mask[k]) | (new[k] & mask[k]);}EXPORT_SYMBOL(__bitmap_replace); bool __bitmap_intersects(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits){ unsigned int k, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; ++k) if (bitmap1[k] & bitmap2[k]) return true; if (bits % BITS_PER_LONG) if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) return true; return false;}EXPORT_SYMBOL(__bitmap_intersects); bool __bitmap_subset(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits){ unsigned int k, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; ++k) if (bitmap1[k] & ~bitmap2[k]) return false; if (bits % BITS_PER_LONG) if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) return false; return true;}EXPORT_SYMBOL(__bitmap_subset); #define BITMAP_WEIGHT(FETCH, bits) \({ \ unsigned int __bits = (bits), idx, w = 0; \ \ for (idx = 0; idx < __bits / BITS_PER_LONG; idx++) \ w += hweight_long(FETCH); \ \ if (__bits % BITS_PER_LONG) \ w += hweight_long((FETCH) & BITMAP_LAST_WORD_MASK(__bits)); \ \ w; \}) unsigned int __bitmap_weight(const unsigned long *bitmap, unsigned int bits){ return BITMAP_WEIGHT(bitmap[idx], bits);}EXPORT_SYMBOL(__bitmap_weight); unsigned int __bitmap_weight_and(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits){ return BITMAP_WEIGHT(bitmap1[idx] & bitmap2[idx], bits);}EXPORT_SYMBOL(__bitmap_weight_and); unsigned int __bitmap_weight_andnot(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits){ return BITMAP_WEIGHT(bitmap1[idx] & ~bitmap2[idx], bits);}EXPORT_SYMBOL(__bitmap_weight_andnot); unsigned int __bitmap_weighted_or(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits){ return BITMAP_WEIGHT(({dst[idx] = bitmap1[idx] | bitmap2[idx]; dst[idx]; }), bits);} void __bitmap_set(unsigned long *map, unsigned int start, int len){ unsigned long *p = map + BIT_WORD(start); const unsigned int size = start + len; int bits_to_set = BITS_PER_LONG - (start % BITS_PER_LONG); unsigned long mask_to_set = BITMAP_FIRST_WORD_MASK(start); while (len - bits_to_set >= 0) { *p |= mask_to_set; len -= bits_to_set; bits_to_set = BITS_PER_LONG; mask_to_set = ~0UL; p++; } if (len) { mask_to_set &= BITMAP_LAST_WORD_MASK(size); *p |= mask_to_set; }}EXPORT_SYMBOL(__bitmap_set); void __bitmap_clear(unsigned long *map, unsigned int start, int len){ unsigned long *p = map + BIT_WORD(start); const unsigned int size = start + len; int bits_to_clear = BITS_PER_LONG - (start % BITS_PER_LONG); unsigned long mask_to_clear = BITMAP_FIRST_WORD_MASK(start); while (len - bits_to_clear >= 0) { *p &= ~mask_to_clear; len -= bits_to_clear; bits_to_clear = BITS_PER_LONG; mask_to_clear = ~0UL; p++; } if (len) { mask_to_clear &= BITMAP_LAST_WORD_MASK(size); *p &= ~mask_to_clear; }}EXPORT_SYMBOL(__bitmap_clear); /** * bitmap_find_next_zero_area_off - find a contiguous aligned zero area * @map: The address to base the search on * @size: The bitmap size in bits * @start: The bitnumber to start searching at * @nr: The number of zeroed bits we're looking for * @align_mask: Alignment mask for zero area * @align_offset: Alignment offset for zero area. * * The @align_mask should be one less than a power of 2; the effect is that * the bit offset of all zero areas this function finds plus @align_offset * is multiple of that power of 2. */unsigned long bitmap_find_next_zero_area_off(unsigned long *map, unsigned long size, unsigned long start, unsigned int nr, unsigned long align_mask, unsigned long align_offset){ unsigned long index, end, i;again: index = find_next_zero_bit(map, size, start); /* Align allocation */ index = __ALIGN_MASK(index + align_offset, align_mask) - align_offset; end = index + nr; if (end > size) return end; i = find_next_bit(map, end, index); if (i < end) { start = i + 1; goto again; } return index;}EXPORT_SYMBOL(bitmap_find_next_zero_area_off); /** * bitmap_pos_to_ord - find ordinal of set bit at given position in bitmap * @buf: pointer to a bitmap * @pos: a bit position in @buf (0 <= @pos < @nbits) * @nbits: number of valid bit positions in @buf * * Map the bit at position @pos in @buf (of length @nbits) to the * ordinal of which set bit it is. If it is not set or if @pos * is not a valid bit position, map to -1. * * If for example, just bits 4 through 7 are set in @buf, then @pos * values 4 through 7 will get mapped to 0 through 3, respectively, * and other @pos values will get mapped to -1. When @pos value 7 * gets mapped to (returns) @ord value 3 in this example, that means * that bit 7 is the 3rd (starting with 0th) set bit in @buf. * * The bit positions 0 through @bits are valid positions in @buf. */static int bitmap_pos_to_ord(const unsigned long *buf, unsigned int pos, unsigned int nbits){ if (pos >= nbits || !test_bit(pos, buf)) return -1; return bitmap_weight(buf, pos);} /** * bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap * @dst: remapped result * @src: subset to be remapped * @old: defines domain of map * @new: defines range of map * @nbits: number of bits in each of these bitmaps * * Let @old and @new define a mapping of bit positions, such that * whatever position is held by the n-th set bit in @old is mapped * to the n-th set bit in @new. In the more general case, allowing * for the possibility that the weight 'w' of @new is less than the * weight of @old, map the position of the n-th set bit in @old to * the position of the m-th set bit in @new, where m == n % w. * * If either of the @old and @new bitmaps are empty, or if @src and * @dst point to the same location, then this routine copies @src * to @dst. * * The positions of unset bits in @old are mapped to themselves * (the identity map). * * Apply the above specified mapping to @src, placing the result in * @dst, clearing any bits previously set in @dst. * * For example, lets say that @old has bits 4 through 7 set, and * @new has bits 12 through 15 set. This defines the mapping of bit * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other * bit positions unchanged. So if say @src comes into this routine * with bits 1, 5 and 7 set, then @dst should leave with bits 1,Lines 1–500 of 888. Load more
// SPDX-License-Identifier: GPL-2.0-only /* * lib/bitmap.c * Helper functions for bitmap.h. */ #include <linux/bitmap.h> #include <linux/bitops.h> #include <linux/ctype.h> #include <linux/device.h> #include <linux/export.h> #include <linux/slab.h> /** * DOC: bitmap introduction * * bitmaps provide an array of bits, implemented using an * array of unsigned longs. The number of valid bits in a * given bitmap does _not_ need to be an exact multiple of * BITS_PER_LONG. * * The possible unused bits in the last, partially used word * of a bitmap are 'don't care'. The implementation makes * no particular effort to keep them zero. It ensures that * their value will not affect the results of any operation. * The bitmap operations that return Boolean (bitmap_empty, * for example) or scalar (bitmap_weight, for example) results * carefully filter out these unused bits from impacting their * results. * * The byte ordering of bitmaps is more natural on little * endian architectures. See the big-endian headers * include/asm-ppc64/bitops.h and include/asm-s390/bitops.h * for the best explanations of this ordering. */ bool __bitmap_equal(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { unsigned int k, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; ++k) if (bitmap1[k] != bitmap2[k]) return false; if (bits % BITS_PER_LONG) if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) return false; return true; } EXPORT_SYMBOL(__bitmap_equal); bool __bitmap_or_equal(const unsigned long *bitmap1, const unsigned long *bitmap2, const unsigned long *bitmap3, unsigned int bits) { unsigned int k, lim = bits / BITS_PER_LONG; unsigned long tmp; for (k = 0; k < lim; ++k) { if ((bitmap1[k] | bitmap2[k]) != bitmap3[k]) return false; } if (!(bits % BITS_PER_LONG)) return true; tmp = (bitmap1[k] | bitmap2[k]) ^ bitmap3[k]; return (tmp & BITMAP_LAST_WORD_MASK(bits)) == 0; } void __bitmap_complement(unsigned long *dst, const unsigned long *src, unsigned int bits) { unsigned int k, lim = BITS_TO_LONGS(bits); for (k = 0; k < lim; ++k) dst[k] = ~src[k]; } EXPORT_SYMBOL(__bitmap_complement); /** * __bitmap_shift_right - logical right shift of the bits in a bitmap * @dst : destination bitmap * @src : source bitmap * @shift : shift by this many bits * @nbits : bitmap size, in bits * * Shifting right (dividing) means moving bits in the MS -> LS bit * direction. Zeros are fed into the vacated MS positions and the * LS bits shifted off the bottom are lost. */ void __bitmap_shift_right(unsigned long *dst, const unsigned long *src, unsigned shift, unsigned nbits) { unsigned k, lim = BITS_TO_LONGS(nbits); unsigned off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG; unsigned long mask = BITMAP_LAST_WORD_MASK(nbits); for (k = 0; off + k < lim; ++k) { unsigned long upper, lower; /* * If shift is not word aligned, take lower rem bits of * word above and make them the top rem bits of result. */ if (!rem || off + k + 1 >= lim) upper = 0; else { upper = src[off + k + 1]; if (off + k + 1 == lim - 1) upper &= mask; upper <<= (BITS_PER_LONG - rem); } lower = src[off + k]; if (off + k == lim - 1) lower &= mask; lower >>= rem; dst[k] = lower | upper; } if (off) memset(&dst[lim - off], 0, off*sizeof(unsigned long)); } EXPORT_SYMBOL(__bitmap_shift_right); /** * __bitmap_shift_left - logical left shift of the bits in a bitmap * @dst : destination bitmap * @src : source bitmap * @shift : shift by this many bits * @nbits : bitmap size, in bits * * Shifting left (multiplying) means moving bits in the LS -> MS * direction. Zeros are fed into the vacated LS bit positions * and those MS bits shifted off the top are lost. */ void __bitmap_shift_left(unsigned long *dst, const unsigned long *src, unsigned int shift, unsigned int nbits) { int k; unsigned int lim = BITS_TO_LONGS(nbits); unsigned int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG; for (k = lim - off - 1; k >= 0; --k) { unsigned long upper, lower; /* * If shift is not word aligned, take upper rem bits of * word below and make them the bottom rem bits of result. */ if (rem && k > 0) lower = src[k - 1] >> (BITS_PER_LONG - rem); else lower = 0; upper = src[k] << rem; dst[k + off] = lower | upper; } if (off) memset(dst, 0, off*sizeof(unsigned long)); } EXPORT_SYMBOL(__bitmap_shift_left); /** * bitmap_cut() - remove bit region from bitmap and right shift remaining bits * @dst: destination bitmap, might overlap with src * @src: source bitmap * @first: start bit of region to be removed * @cut: number of bits to remove * @nbits: bitmap size, in bits * * Set the n-th bit of @dst iff the n-th bit of @src is set and * n is less than @first, or the m-th bit of @src is set for any * m such that @first <= n < nbits, and m = n + @cut. * * In pictures, example for a big-endian 32-bit architecture: * * The @src bitmap is:: * * 31 63 * | | * 10000000 11000001 11110010 00010101 10000000 11000001 01110010 00010101 * | | | | * 16 14 0 32 * * if @cut is 3, and @first is 14, bits 14-16 in @src are cut and @dst is:: * * 31 63 * | | * 10110000 00011000 00110010 00010101 00010000 00011000 00101110 01000010 * | | | * 14 (bit 17 0 32 * from @src) * * Note that @dst and @src might overlap partially or entirely. * * This is implemented in the obvious way, with a shift and carry * step for each moved bit. Optimisation is left as an exercise * for the compiler. */ void bitmap_cut(unsigned long *dst, const unsigned long *src, unsigned int first, unsigned int cut, unsigned int nbits) { unsigned int len = BITS_TO_LONGS(nbits); unsigned long keep = 0, carry; int i; if (first % BITS_PER_LONG) { keep = src[first / BITS_PER_LONG] & (~0UL >> (BITS_PER_LONG - first % BITS_PER_LONG)); } memmove(dst, src, len * sizeof(*dst)); while (cut--) { for (i = first / BITS_PER_LONG; i < len; i++) { if (i < len - 1) carry = dst[i + 1] & 1UL; else carry = 0; dst[i] = (dst[i] >> 1) | (carry << (BITS_PER_LONG - 1)); } } dst[first / BITS_PER_LONG] &= ~0UL << (first % BITS_PER_LONG); dst[first / BITS_PER_LONG] |= keep; } EXPORT_SYMBOL(bitmap_cut); bool __bitmap_and(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { unsigned int k; unsigned int lim = bits/BITS_PER_LONG; unsigned long result = 0; for (k = 0; k < lim; k++) result |= (dst[k] = bitmap1[k] & bitmap2[k]); if (bits % BITS_PER_LONG) result |= (dst[k] = bitmap1[k] & bitmap2[k] & BITMAP_LAST_WORD_MASK(bits)); return result != 0; } EXPORT_SYMBOL(__bitmap_and); void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { unsigned int k; unsigned int nr = BITS_TO_LONGS(bits); for (k = 0; k < nr; k++) dst[k] = bitmap1[k] | bitmap2[k]; } EXPORT_SYMBOL(__bitmap_or); void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { unsigned int k; unsigned int nr = BITS_TO_LONGS(bits); for (k = 0; k < nr; k++) dst[k] = bitmap1[k] ^ bitmap2[k]; } EXPORT_SYMBOL(__bitmap_xor); bool __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { unsigned int k; unsigned int lim = bits/BITS_PER_LONG; unsigned long result = 0; for (k = 0; k < lim; k++) result |= (dst[k] = bitmap1[k] & ~bitmap2[k]); if (bits % BITS_PER_LONG) result |= (dst[k] = bitmap1[k] & ~bitmap2[k] & BITMAP_LAST_WORD_MASK(bits)); return result != 0; } EXPORT_SYMBOL(__bitmap_andnot); void __bitmap_replace(unsigned long *dst, const unsigned long *old, const unsigned long *new, const unsigned long *mask, unsigned int nbits) { unsigned int k; unsigned int nr = BITS_TO_LONGS(nbits); for (k = 0; k < nr; k++) dst[k] = (old[k] & ~mask[k]) | (new[k] & mask[k]); } EXPORT_SYMBOL(__bitmap_replace); bool __bitmap_intersects(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { unsigned int k, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; ++k) if (bitmap1[k] & bitmap2[k]) return true; if (bits % BITS_PER_LONG) if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) return true; return false; } EXPORT_SYMBOL(__bitmap_intersects); bool __bitmap_subset(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { unsigned int k, lim = bits/BITS_PER_LONG; for (k = 0; k < lim; ++k) if (bitmap1[k] & ~bitmap2[k]) return false; if (bits % BITS_PER_LONG) if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits)) return false; return true; } EXPORT_SYMBOL(__bitmap_subset); #define BITMAP_WEIGHT(FETCH, bits) \ ({ \ unsigned int __bits = (bits), idx, w = 0; \ \ for (idx = 0; idx < __bits / BITS_PER_LONG; idx++) \ w += hweight_long(FETCH); \ \ if (__bits % BITS_PER_LONG) \ w += hweight_long((FETCH) & BITMAP_LAST_WORD_MASK(__bits)); \ \ w; \ }) unsigned int __bitmap_weight(const unsigned long *bitmap, unsigned int bits) { return BITMAP_WEIGHT(bitmap[idx], bits); } EXPORT_SYMBOL(__bitmap_weight); unsigned int __bitmap_weight_and(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { return BITMAP_WEIGHT(bitmap1[idx] & bitmap2[idx], bits); } EXPORT_SYMBOL(__bitmap_weight_and); unsigned int __bitmap_weight_andnot(const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { return BITMAP_WEIGHT(bitmap1[idx] & ~bitmap2[idx], bits); } EXPORT_SYMBOL(__bitmap_weight_andnot); unsigned int __bitmap_weighted_or(unsigned long *dst, const unsigned long *bitmap1, const unsigned long *bitmap2, unsigned int bits) { return BITMAP_WEIGHT(({dst[idx] = bitmap1[idx] | bitmap2[idx]; dst[idx]; }), bits); } void __bitmap_set(unsigned long *map, unsigned int start, int len) { unsigned long *p = map + BIT_WORD(start); const unsigned int size = start + len; int bits_to_set = BITS_PER_LONG - (start % BITS_PER_LONG); unsigned long mask_to_set = BITMAP_FIRST_WORD_MASK(start); while (len - bits_to_set >= 0) { *p |= mask_to_set; len -= bits_to_set; bits_to_set = BITS_PER_LONG; mask_to_set = ~0UL; p++; } if (len) { mask_to_set &= BITMAP_LAST_WORD_MASK(size); *p |= mask_to_set; } } EXPORT_SYMBOL(__bitmap_set); void __bitmap_clear(unsigned long *map, unsigned int start, int len) { unsigned long *p = map + BIT_WORD(start); const unsigned int size = start + len; int bits_to_clear = BITS_PER_LONG - (start % BITS_PER_LONG); unsigned long mask_to_clear = BITMAP_FIRST_WORD_MASK(start); while (len - bits_to_clear >= 0) { *p &= ~mask_to_clear; len -= bits_to_clear; bits_to_clear = BITS_PER_LONG; mask_to_clear = ~0UL; p++; } if (len) { mask_to_clear &= BITMAP_LAST_WORD_MASK(size); *p &= ~mask_to_clear; } } EXPORT_SYMBOL(__bitmap_clear); /** * bitmap_find_next_zero_area_off - find a contiguous aligned zero area * @map: The address to base the search on * @size: The bitmap size in bits * @start: The bitnumber to start searching at * @nr: The number of zeroed bits we're looking for * @align_mask: Alignment mask for zero area * @align_offset: Alignment offset for zero area. * * The @align_mask should be one less than a power of 2; the effect is that * the bit offset of all zero areas this function finds plus @align_offset * is multiple of that power of 2. */ unsigned long bitmap_find_next_zero_area_off(unsigned long *map, unsigned long size, unsigned long start, unsigned int nr, unsigned long align_mask, unsigned long align_offset) { unsigned long index, end, i; again: index = find_next_zero_bit(map, size, start); /* Align allocation */ index = __ALIGN_MASK(index + align_offset, align_mask) - align_offset; end = index + nr; if (end > size) return end; i = find_next_bit(map, end, index); if (i < end) { start = i + 1; goto again; } return index; } EXPORT_SYMBOL(bitmap_find_next_zero_area_off); /** * bitmap_pos_to_ord - find ordinal of set bit at given position in bitmap * @buf: pointer to a bitmap * @pos: a bit position in @buf (0 <= @pos < @nbits) * @nbits: number of valid bit positions in @buf * * Map the bit at position @pos in @buf (of length @nbits) to the * ordinal of which set bit it is. If it is not set or if @pos * is not a valid bit position, map to -1. * * If for example, just bits 4 through 7 are set in @buf, then @pos * values 4 through 7 will get mapped to 0 through 3, respectively, * and other @pos values will get mapped to -1. When @pos value 7 * gets mapped to (returns) @ord value 3 in this example, that means * that bit 7 is the 3rd (starting with 0th) set bit in @buf. * * The bit positions 0 through @bits are valid positions in @buf. */ static int bitmap_pos_to_ord(const unsigned long *buf, unsigned int pos, unsigned int nbits) { if (pos >= nbits || !test_bit(pos, buf)) return -1; return bitmap_weight(buf, pos); } /** * bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap * @dst: remapped result * @src: subset to be remapped * @old: defines domain of map * @new: defines range of map * @nbits: number of bits in each of these bitmaps * * Let @old and @new define a mapping of bit positions, such that * whatever position is held by the n-th set bit in @old is mapped * to the n-th set bit in @new. In the more general case, allowing * for the possibility that the weight 'w' of @new is less than the * weight of @old, map the position of the n-th set bit in @old to * the position of the m-th set bit in @new, where m == n % w. * * If either of the @old and @new bitmaps are empty, or if @src and * @dst point to the same location, then this routine copies @src * to @dst. * * The positions of unset bits in @old are mapped to themselves * (the identity map). * * Apply the above specified mapping to @src, placing the result in * @dst, clearing any bits previously set in @dst. * * For example, lets say that @old has bits 4 through 7 set, and * @new has bits 12 through 15 set. This defines the mapping of bit * position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other * bit positions unchanged. So if say @src comes into this routine * with bits 1, 5 and 7 set, then @dst should leave with bits 1,