Wedson Almeida Filhorust: sync: introduce `CondVar`19096bc3 years agoHistory
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// SPDX-License-Identifier: GPL-2.0 //! A condition variable.//!//! This module allows Rust code to use the kernel's [`struct wait_queue_head`] as a condition//! variable. use super::{lock::Backend, lock::Guard, LockClassKey};use crate::{bindings, init::PinInit, pin_init, str::CStr, types::Opaque};use core::marker::PhantomPinned;use macros::pin_data; /// Creates a [`CondVar`] initialiser with the given name and a newly-created lock class.#[macro_export]macro_rules! new_condvar {    ($($name:literal)?) => {        $crate::sync::CondVar::new($crate::optional_name!($($name)?), $crate::static_lock_class!())    };} /// A conditional variable.////// Exposes the kernel's [`struct wait_queue_head`] as a condition variable. It allows the caller to/// atomically release the given lock and go to sleep. It reacquires the lock when it wakes up. And/// it wakes up when notified by another thread (via [`CondVar::notify_one`] or/// [`CondVar::notify_all`]) or because the thread received a signal. It may also wake up/// spuriously.////// Instances of [`CondVar`] need a lock class and to be pinned. The recommended way to create such/// instances is with the [`pin_init`](crate::pin_init) and [`new_condvar`] macros.////// # Examples////// The following is an example of using a condvar with a mutex:////// ```/// use kernel::sync::{CondVar, Mutex};/// use kernel::{new_condvar, new_mutex};////// #[pin_data]/// pub struct Example {///     #[pin]///     value: Mutex<u32>,//////     #[pin]///     value_changed: CondVar,/// }////// /// Waits for `e.value` to become `v`./// fn wait_for_value(e: &Example, v: u32) {///     let mut guard = e.value.lock();///     while *guard != v {///         e.value_changed.wait_uninterruptible(&mut guard);///     }/// }////// /// Increments `e.value` and notifies all potential waiters./// fn increment(e: &Example) {///     *e.value.lock() += 1;///     e.value_changed.notify_all();/// }////// /// Allocates a new boxed `Example`./// fn new_example() -> Result<Pin<Box<Example>>> {///     Box::pin_init(pin_init!(Example {///         value <- new_mutex!(0),///         value_changed <- new_condvar!(),///     }))/// }/// ```////// [`struct wait_queue_head`]: ../../../include/linux/wait.h#[pin_data]pub struct CondVar {    #[pin]    pub(crate) wait_list: Opaque<bindings::wait_queue_head>,     /// A condvar needs to be pinned because it contains a [`struct list_head`] that is    /// self-referential, so it cannot be safely moved once it is initialised.    #[pin]    _pin: PhantomPinned,} // SAFETY: `CondVar` only uses a `struct wait_queue_head`, which is safe to use on any thread.#[allow(clippy::non_send_fields_in_send_ty)]unsafe impl Send for CondVar {} // SAFETY: `CondVar` only uses a `struct wait_queue_head`, which is safe to use on multiple threads// concurrently.unsafe impl Sync for CondVar {} impl CondVar {    /// Constructs a new condvar initialiser.    #[allow(clippy::new_ret_no_self)]    pub fn new(name: &'static CStr, key: &'static LockClassKey) -> impl PinInit<Self> {        pin_init!(Self {            _pin: PhantomPinned,            // SAFETY: `slot` is valid while the closure is called and both `name` and `key` have            // static lifetimes so they live indefinitely.            wait_list <- Opaque::ffi_init(|slot| unsafe {                bindings::__init_waitqueue_head(slot, name.as_char_ptr(), key.as_ptr())            }),        })    }     fn wait_internal<T: ?Sized, B: Backend>(&self, wait_state: u32, guard: &mut Guard<'_, T, B>) {        let wait = Opaque::<bindings::wait_queue_entry>::uninit();         // SAFETY: `wait` points to valid memory.        unsafe { bindings::init_wait(wait.get()) };         // SAFETY: Both `wait` and `wait_list` point to valid memory.        unsafe {            bindings::prepare_to_wait_exclusive(self.wait_list.get(), wait.get(), wait_state as _)        };         // SAFETY: No arguments, switches to another thread.        guard.do_unlocked(|| unsafe { bindings::schedule() });         // SAFETY: Both `wait` and `wait_list` point to valid memory.        unsafe { bindings::finish_wait(self.wait_list.get(), wait.get()) };    }     /// Releases the lock and waits for a notification in interruptible mode.    ///    /// Atomically releases the given lock (whose ownership is proven by the guard) and puts the    /// thread to sleep, reacquiring the lock on wake up. It wakes up when notified by    /// [`CondVar::notify_one`] or [`CondVar::notify_all`], or when the thread receives a signal.    /// It may also wake up spuriously.    ///    /// Returns whether there is a signal pending.    #[must_use = "wait returns if a signal is pending, so the caller must check the return value"]    pub fn wait<T: ?Sized, B: Backend>(&self, guard: &mut Guard<'_, T, B>) -> bool {        self.wait_internal(bindings::TASK_INTERRUPTIBLE, guard);        crate::current!().signal_pending()    }     /// Releases the lock and waits for a notification in uninterruptible mode.    ///    /// Similar to [`CondVar::wait`], except that the wait is not interruptible. That is, the    /// thread won't wake up due to signals. It may, however, wake up supirously.    pub fn wait_uninterruptible<T: ?Sized, B: Backend>(&self, guard: &mut Guard<'_, T, B>) {        self.wait_internal(bindings::TASK_UNINTERRUPTIBLE, guard)    }     /// Calls the kernel function to notify the appropriate number of threads with the given flags.    fn notify(&self, count: i32, flags: u32) {        // SAFETY: `wait_list` points to valid memory.        unsafe {            bindings::__wake_up(                self.wait_list.get(),                bindings::TASK_NORMAL,                count,                flags as _,            )        };    }     /// Wakes a single waiter up, if any.    ///    /// This is not 'sticky' in the sense that if no thread is waiting, the notification is lost    /// completely (as opposed to automatically waking up the next waiter).    pub fn notify_one(&self) {        self.notify(1, 0);    }     /// Wakes all waiters up, if any.    ///    /// This is not 'sticky' in the sense that if no thread is waiting, the notification is lost    /// completely (as opposed to automatically waking up the next waiter).    pub fn notify_all(&self) {        self.notify(0, 0);    }}