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debugobjects: Rework free_object_work()

Convert it to batch processing with intermediate helper functions. This reduces the final changes for batch processing.

Thomas Gleixner committed 2 years ago

Commit 9ce99c61 parent a3b9e191 file · +39 −43Browse files

Unified · Split

lib/debugobjects.c+39−43
@@ -35,7 +35,7 @@ · 34 unmodified lines
3535 * frequency of 10Hz and about 1024 objects for each freeing operation.
3636 * So it is freeing at most 10k debug objects per second.
3737 */
38−#define ODEBUG_FREE_WORK_MAX 1024
38+#define ODEBUG_FREE_WORK_MAX (1024 / ODEBUG_BATCH_SIZE)
3939 #define ODEBUG_FREE_WORK_DELAY DIV_ROUND_UP(HZ, 10)
4040
4141 struct debug_bucket {
@@ -158,6 +158,21 @@ static bool pool_move_batch(struct obj_pool *dst, struct obj_pool *src) · 116 unmodified lines
158158 return true;
159159 }
160160
161+static bool pool_pop_batch(struct hlist_head *head, struct obj_pool *src)
162+{
163+ if (!src->cnt)
164+ return false;
165+
166+ for (int i = 0; src->cnt && i < ODEBUG_BATCH_SIZE; i++) {
167+ struct hlist_node *node = src->objects.first;
168+
169+ WRITE_ONCE(src->cnt, src->cnt - 1);
170+ hlist_del(node);
171+ hlist_add_head(node, head);
172+ }
173+ return true;
174+}
175+
161176 static struct debug_obj *__alloc_object(struct hlist_head *list)
162177 {
163178 struct debug_obj *obj;
@@ -343,55 +358,36 @@ static struct debug_obj *alloc_object(void *addr, struct debug_bucket *b, · 179 unmodified lines
343358 return obj;
344359 }
345360
346−/*
347− * workqueue function to free objects.
348− *
349− * To reduce contention on the global pool_lock, the actual freeing of
350− * debug objects will be delayed if the pool_lock is busy.
351− */
361+/* workqueue function to free objects. */
352362 static void free_obj_work(struct work_struct *work)
353363 {
354− struct debug_obj *obj;
355− unsigned long flags;
356− HLIST_HEAD(tofree);
364+ bool free = true;
357365
358366 WRITE_ONCE(obj_freeing, false);
359− if (!raw_spin_trylock_irqsave(&pool_lock, flags))
360− return;
361367
362− if (pool_global.cnt >= pool_global.max_cnt)
363− goto free_objs;
364−
365− /*
366− * The objs on the pool list might be allocated before the work is
367− * run, so recheck if pool list it full or not, if not fill pool
368− * list from the global free list. As it is likely that a workload
369− * may be gearing up to use more and more objects, don't free any
370− * of them until the next round.
371− */
372− while (pool_to_free.cnt && pool_global.cnt < pool_global.max_cnt) {
373− obj = hlist_entry(pool_to_free.objects.first, typeof(*obj), node);
374− hlist_del(&obj->node);
375− hlist_add_head(&obj->node, &pool_global.objects);
376− WRITE_ONCE(pool_to_free.cnt, pool_to_free.cnt - 1);
377− WRITE_ONCE(pool_global.cnt, pool_global.cnt + 1);
378− }
379− raw_spin_unlock_irqrestore(&pool_lock, flags);
380− return;
368+ if (!pool_count(&pool_to_free))
369+ return;
381370
382−free_objs:
383− /*
384− * Pool list is already full and there are still objs on the free
385− * list. Move remaining free objs to a temporary list to free the
386− * memory outside the pool_lock held region.
387− */
388− if (pool_to_free.cnt) {
389− hlist_move_list(&pool_to_free.objects, &tofree);
390− WRITE_ONCE(pool_to_free.cnt, 0);
371+ for (unsigned int cnt = 0; cnt < ODEBUG_FREE_WORK_MAX; cnt++) {
372+ HLIST_HEAD(tofree);
373+
374+ /* Acquire and drop the lock for each batch */
375+ scoped_guard(raw_spinlock_irqsave, &pool_lock) {
376+ if (!pool_to_free.cnt)
377+ return;
378+
379+ /* Refill the global pool if possible */
380+ if (pool_move_batch(&pool_global, &pool_to_free)) {
381+ /* Don't free as there seems to be demand */
382+ free = false;
383+ } else if (free) {
384+ pool_pop_batch(&tofree, &pool_to_free);
385+ } else {
386+ return;
387+ }
388+ }
389+ free_object_list(&tofree);
391390 }
392− raw_spin_unlock_irqrestore(&pool_lock, flags);
393−
394− free_object_list(&tofree);
395391 }
396392
397393 static void __free_object(struct debug_obj *obj)