#if 0 /* in case someone actually tries to compile this */ /* example.c - an example of using libpng * * Maintained 2018 Cosmin Truta * Maintained 1998-2016 Glenn Randers-Pehrson * Maintained 1996-1997 Andreas Dilger * Written 1995-1996 Guy Eric Schalnat, Group 42, Inc. * * To the extent possible under law, the authors have waived * all copyright and related or neighboring rights to this file. * This work is published from: United States, Canada. */ /* This is an example of how to use libpng to read and write PNG files. * The file libpng-manual.txt is much more verbose then this. If you have * not read it, do so first. This was designed to be a starting point of an * implementation. This is not officially part of libpng, is hereby placed * in the public domain, and therefore does not require a copyright notice. * * This file does not currently compile, because it is missing certain * parts, like allocating memory to hold an image. You will have to * supply these parts to get it to compile. For an example of a minimal * working PNG reader/writer, see pngtest.c, included in this distribution; * see also the programs in the contrib directory. */ /* The simple, but restricted approach to reading a PNG file or data stream * requires just two function calls, as in the following complete program. * Writing a file needs just one function call, so long as the data has an * appropriate layout. * * The following code reads PNG image data from a file and writes it, in a * potentially new format, to a new file. While this code will compile, there * is minimal (insufficient) error checking. For a more realistic version, * see contrib/examples/pngtopng.c */ #include <stddef.h>#include <stdlib.h>#include <string.h>#include <stdio.h>#include <png.h>#include <zlib.h> int main(int argc, const char **argv){ if (argc == 3) { png_image image; /* The control structure used by libpng */ /* Initialize the 'png_image' structure. */ memset(&image, 0, (sizeof image)); image.version = PNG_IMAGE_VERSION; /* The first argument is the file to read: */ if (png_image_begin_read_from_file(&image, argv[1]) != 0) { png_bytep buffer; /* Set the format in which to read the PNG file; this code chooses a * simple sRGB format with a non-associated alpha channel, adequate to * store most images. */ image.format = PNG_FORMAT_RGBA; /* Now allocate enough memory to hold the image in this format; the * PNG_IMAGE_SIZE macro uses the information about the image (width, * height and format) stored in 'image'. */ buffer = malloc(PNG_IMAGE_SIZE(image)); /* If enough memory was available, read the image in the desired * format, then write the result out to the new file. 'background' is * not necessary when reading the image, because the alpha channel is * preserved; if it were to be removed, for example if we requested * PNG_FORMAT_RGB, then either a solid background color would have to * be supplied, or the output buffer would have to be initialized to * the actual background of the image. * * The fourth argument to png_image_finish_read is the 'row_stride' - * this is the number of components allocated for the image in each * row. It has to be at least as big as the value returned by * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the * default, minimum size, using PNG_IMAGE_SIZE as above, you can pass * zero. * * The final argument is a pointer to a buffer for the colormap; * colormaps have exactly the same format as a row of image pixels * (so you choose what format to make the colormap by setting * image.format). A colormap is only returned if * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this * case NULL is passed as the final argument. If you do want to force * all images into an index/color-mapped format, then you can use: * * PNG_IMAGE_COLORMAP_SIZE(image) * * to find the maximum size of the colormap in bytes. */ if (buffer != NULL && png_image_finish_read(&image, NULL/*background*/, buffer, 0/*row_stride*/, NULL/*colormap*/) != 0) { /* Now write the image out to the second argument. In the write * call 'convert_to_8bit' allows 16-bit data to be squashed down to * 8 bits; this isn't necessary here because the original read was * to the 8-bit format. */ if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/, buffer, 0/*row_stride*/, NULL/*colormap*/) != 0) { /* The image has been written successfully. */ exit(0); } } else { /* Calling png_image_free is optional unless the simplified API was * not run to completion. In this case, if there wasn't enough * memory for 'buffer', we didn't complete the read, so we must * free the image: */ if (buffer == NULL) png_image_free(&image); else free(buffer); } /* Something went wrong reading or writing the image. libpng stores a * textual message in the 'png_image' structure: */ fprintf(stderr, "pngtopng: error: %s\n", image.message); exit(1); } fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n"); exit(2);} /* That's it ;-) Of course you probably want to do more with PNG files than * just converting them all to 32-bit RGBA PNG files; you can do that between * the call to png_image_finish_read and png_image_write_to_file. You can also * ask for the image data to be presented in a number of different formats. * You do this by simply changing the 'format' parameter set before allocating * the buffer. * * The format parameter consists of five flags that define various aspects of * the image. You can simply add these together to get the format, or you can * use one of the predefined macros from png.h (as above): * * PNG_FORMAT_FLAG_COLOR: if set, the image will have three color components * per pixel (red, green and blue); if not set, the image will just have one * luminance (grayscale) component. * * PNG_FORMAT_FLAG_ALPHA: if set, each pixel in the image will have an * additional alpha value; a linear value that describes the degree the * image pixel covers (overwrites) the contents of the existing pixel on the * display. * * PNG_FORMAT_FLAG_LINEAR: if set, the components of each pixel will be * returned as a series of 16-bit linear values; if not set, the components * will be returned as a series of 8-bit values encoded according to the * sRGB standard. The 8-bit format is the normal format for images intended * for direct display, because almost all display devices do the inverse of * the sRGB transformation to the data they receive. The 16-bit format is * more common for scientific data and image data that must be further * processed; because it is linear, simple math can be done on the component * values. Regardless of the setting of this flag, the alpha channel is * always linear, although it will be 8 bits or 16 bits wide as specified by * the flag. * * PNG_FORMAT_FLAG_BGR: if set, the components of a color pixel will be * returned in the order blue, then green, then red. If not set, the pixel * components are in the order red, then green, then blue. * * PNG_FORMAT_FLAG_AFIRST: if set, the alpha channel (if present) precedes the * color or grayscale components. If not set, the alpha channel follows the * components. * * You do not have to read directly from a file. You can read from memory or, * on systems that support it, from a <stdio.h> FILE*. This is controlled by * the particular png_image_read_from_ function you call at the start. * Likewise, on write, you can write to a FILE* if your system supports it. * Check the macro PNG_STDIO_SUPPORTED to see if stdio support has been * included in your libpng build. * * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data, you may need to write it * in the 8-bit format for display. You do this by setting the convert_to_8bit * flag to 'true'. * * Don't repeatedly convert between the 8-bit and 16-bit forms. There is * significant data loss when 16-bit data is converted to the 8-bit encoding, * and the current libpng implementation of conversion to 16-bit is also * significantly lossy. The latter will be fixed in the future, but the former * is unavoidable - the 8-bit format just doesn't have enough resolution. */ /* If your program needs more information from the PNG data it reads, or if you * need to do more complex transformations, or minimize transformations, on the * data you read, then you must use one of the several lower level libpng * interfaces. * * All these interfaces require that you do your own error handling - your * program must be able to arrange for control to return to your own code, any * time libpng encounters a problem. There are several ways to do this, but * the standard way is to use the <setjmp.h> interface to establish a return * point within your own code. You must do this if you do not use the * simplified interface (above). * * The first step is to include the header files you need, including the libpng * header file. Include any standard headers and feature test macros your * program requires before including png.h: */#include <png.h> /* The png_jmpbuf() macro, used in error handling, became available in * libpng version 1.0.6. If you want to be able to run your code with older * versions of libpng, you must define the macro yourself (but only if it * is not already defined by libpng!) */ #ifndef png_jmpbuf# define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf)#endif /* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp() * returns zero if the image is a PNG, and nonzero otherwise. * * The function check_if_png() shown here, but not used, returns nonzero (true) * if the file can be opened and is a PNG, and 0 (false) otherwise. * * If this call is successful, and you are going to keep the file open, * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once * you have created the png_ptr, so that libpng knows your application * has read that many bytes from the start of the file. Make sure you * don't call png_set_sig_bytes() with more than 8 bytes read or give it * an incorrect number of bytes read, or you will either have read too * many bytes (your fault), or you are telling libpng to read the wrong * number of magic bytes (also your fault). * * Many applications already read the first 2 or 4 bytes from the start * of the image to determine the file type, so it would be easiest just * to pass the bytes to png_sig_cmp(), or even skip that if you know * you have a PNG file, and call png_set_sig_bytes(). */#define PNG_BYTES_TO_CHECK 4int check_if_png(char *file_name, FILE **fp){ char buf[PNG_BYTES_TO_CHECK]; /* Open the prospective PNG file. */ if ((*fp = fopen(file_name, "rb")) == NULL) return 0; /* Read in some of the signature bytes. */ if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK) return 0; /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature. * Return nonzero (true) if they match. */ return(!png_sig_cmp(buf, 0, PNG_BYTES_TO_CHECK));} /* Read a PNG file. You may want to return an error code if the read * fails (depending upon the failure). There are two "prototypes" given * here - one where we are given the filename, and we need to open the * file, and the other where we are given an open file (possibly with * some or all of the magic bytes read - see comments above). */#ifdef open_file /* prototype 1 */void read_png(char *file_name) /* We need to open the file */{ png_structp png_ptr; png_infop info_ptr; int sig_read = 0; png_uint_32 width, height; int bit_depth, color_type, interlace_type; FILE *fp; if ((fp = fopen(file_name, "rb")) == NULL) return (ERROR); #else no_open_file /* prototype 2 */void read_png(FILE *fp, int sig_read) /* File is already open */{ png_structp png_ptr; png_infop info_ptr; png_uint_32 width, height; int bit_depth, color_type, interlace_type;#endif no_open_file /* Only use one prototype! */ /* Create and initialize the png_struct with the desired error handler * functions. If you want to use the default stderr and longjump method, * you can supply NULL for the last three parameters. We also supply the * the compiler header file version, so that we know if the application * was compiled with a compatible version of the library. REQUIRED. */ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, png_voidp user_error_ptr, user_error_fn, user_warning_fn); if (png_ptr == NULL) { fclose(fp); return (ERROR); } /* Allocate/initialize the memory for image information. REQUIRED. */ info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { fclose(fp); png_destroy_read_struct(&png_ptr, NULL, NULL); return (ERROR); } /* Set error handling if you are using the setjmp/longjmp method (this is * the normal method of doing things with libpng). REQUIRED unless you * set up your own error handlers in the png_create_read_struct() earlier. */ if (setjmp(png_jmpbuf(png_ptr))) { /* Free all of the memory associated with the png_ptr and info_ptr. */ png_destroy_read_struct(&png_ptr, &info_ptr, NULL); fclose(fp); /* If we get here, we had a problem reading the file. */ return (ERROR); } /* One of the following I/O initialization methods is REQUIRED. */#ifdef streams /* PNG file I/O method 1 */ /* Set up the input control if you are using standard C streams. */ png_init_io(png_ptr, fp); #else no_streams /* PNG file I/O method 2 */ /* If you are using replacement read functions, instead of calling * png_init_io(), you would call: */ png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn); /* where user_io_ptr is a structure you want available to the callbacks. */#endif no_streams /* Use only one I/O method! */ /* If we have already read some of the signature */ png_set_sig_bytes(png_ptr, sig_read); #ifdef hilevel /* If you have enough memory to read in the entire image at once, * and you need to specify only transforms that can be controlled * with one of the PNG_TRANSFORM_* bits (this presently excludes * quantizing, filling, setting background, and doing gamma * adjustment), then you can read the entire image (including * pixels) into the info structure with this call: */ png_read_png(png_ptr, info_ptr, png_transforms, NULL); #else /* OK, you're doing it the hard way, with the lower-level functions. */ /* The call to png_read_info() gives us all of the information from the * PNG file before the first IDAT (image data chunk). REQUIRED. */ png_read_info(png_ptr, info_ptr); png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, NULL, NULL); /* Set up the data transformations you want. Note that these are all * optional. Only call them if you want/need them. Many of the * transformations only work on specific types of images, and many * are mutually exclusive. */ /* Tell libpng to strip 16 bits/color files down to 8 bits/color. * Use accurate scaling if it's available, otherwise just chop off the * low byte. */#ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED png_set_scale_16(png_ptr);#else png_set_strip_16(png_ptr);#endif /* Strip alpha bytes from the input data without combining with the * background (not recommended). */ png_set_strip_alpha(png_ptr); /* Extract multiple pixels with bit depths of 1, 2 or 4 from a single * byte into separate bytes (useful for paletted and grayscale images). */ png_set_packing(png_ptr); /* Change the order of packed pixels to least significant bit first * (not useful if you are using png_set_packing). */ png_set_packswap(png_ptr); /* Expand paletted colors into true RGB triplets. */ if (color_type == PNG_COLOR_TYPE_PALETTE) png_set_palette_to_rgb(png_ptr); /* Expand grayscale images to the full 8 bits from 1, 2 or 4 bits/pixel. */ if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_expand_gray_1_2_4_to_8(png_ptr); /* Expand paletted or RGB images with transparency to full alpha channels * so the data will be available as RGBA quartets. */ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0) png_set_tRNS_to_alpha(png_ptr); /* Set the background color to draw transparent and alpha images over. * It is possible to set the red, green and blue components directly * for paletted images, instead of supplying a palette index. Note that, * even if the PNG file supplies a background, you are not required to * use it - you should use the (solid) application background if it has one. */ png_color_16 my_background, *image_background; if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0) png_set_background(png_ptr, image_background, PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); else png_set_background(png_ptr, &my_background, PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); /* Some suggestions as to how to get a screen gamma value. * * Note that screen gamma is the display_exponent, which includes * the CRT_exponent and any correction for viewing conditions. */ if (/* We have a user-defined screen gamma value */) screen_gamma = user-defined screen_gamma; /* This is one way that applications share the same screen gamma value. */ else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL) screen_gamma = atof(gamma_str); /* If we don't have another value */ else { screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor in a dimly lit room */ screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac systems */ } /* Tell libpng to handle the gamma conversion for you. The final call * is a good guess for PC generated images, but it should be configurable * by the user at run time. Gamma correction support in your application * is strongly recommended. */ int intent; if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0) png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB); else { double image_gamma; if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0) png_set_gamma(png_ptr, screen_gamma, image_gamma); else png_set_gamma(png_ptr, screen_gamma, 0.45455); } #ifdef PNG_READ_QUANTIZE_SUPPORTED /* Quantize RGB files down to 8-bit palette, or reduce palettes * to the number of colors available on your screen. */ if ((color_type & PNG_COLOR_MASK_COLOR) != 0) { int num_palette; png_colorp palette; /* This reduces the image to the application-supplied palette. */ if (/* We have our own palette */) { /* An array of colors to which the image should be quantized. */ png_color std_color_cube[MAX_SCREEN_COLORS]; png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS, MAX_SCREEN_COLORS, NULL, 0); } /* This reduces the image to the palette supplied in the file. */ else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0) { png_uint_16p histogram = NULL; png_get_hIST(png_ptr, info_ptr, &histogram); png_set_quantize(png_ptr, palette, num_palette, max_screen_colors, histogram, 0); } }#endif /* READ_QUANTIZE */ /* Invert monochrome files to have 0 as white and 1 as black. */ png_set_invert_mono(png_ptr); /* If you want to shift the pixel values from the range [0,255] or * [0,65535] to the original [0,7] or [0,31], or whatever range the * colors were originally in: */Lines 1–500 of 1040. Load more
#if 0 /* in case someone actually tries to compile this */ /* example.c - an example of using libpng * * Maintained 2018 Cosmin Truta * Maintained 1998-2016 Glenn Randers-Pehrson * Maintained 1996-1997 Andreas Dilger * Written 1995-1996 Guy Eric Schalnat, Group 42, Inc. * * To the extent possible under law, the authors have waived * all copyright and related or neighboring rights to this file. * This work is published from: United States, Canada. */ /* This is an example of how to use libpng to read and write PNG files. * The file libpng-manual.txt is much more verbose then this. If you have * not read it, do so first. This was designed to be a starting point of an * implementation. This is not officially part of libpng, is hereby placed * in the public domain, and therefore does not require a copyright notice. * * This file does not currently compile, because it is missing certain * parts, like allocating memory to hold an image. You will have to * supply these parts to get it to compile. For an example of a minimal * working PNG reader/writer, see pngtest.c, included in this distribution; * see also the programs in the contrib directory. */ /* The simple, but restricted approach to reading a PNG file or data stream * requires just two function calls, as in the following complete program. * Writing a file needs just one function call, so long as the data has an * appropriate layout. * * The following code reads PNG image data from a file and writes it, in a * potentially new format, to a new file. While this code will compile, there * is minimal (insufficient) error checking. For a more realistic version, * see contrib/examples/pngtopng.c */ #include <stddef.h> #include <stdlib.h> #include <string.h> #include <stdio.h> #include <png.h> #include <zlib.h> int main(int argc, const char **argv) { if (argc == 3) { png_image image; /* The control structure used by libpng */ /* Initialize the 'png_image' structure. */ memset(&image, 0, (sizeof image)); image.version = PNG_IMAGE_VERSION; /* The first argument is the file to read: */ if (png_image_begin_read_from_file(&image, argv[1]) != 0) { png_bytep buffer; /* Set the format in which to read the PNG file; this code chooses a * simple sRGB format with a non-associated alpha channel, adequate to * store most images. */ image.format = PNG_FORMAT_RGBA; /* Now allocate enough memory to hold the image in this format; the * PNG_IMAGE_SIZE macro uses the information about the image (width, * height and format) stored in 'image'. */ buffer = malloc(PNG_IMAGE_SIZE(image)); /* If enough memory was available, read the image in the desired * format, then write the result out to the new file. 'background' is * not necessary when reading the image, because the alpha channel is * preserved; if it were to be removed, for example if we requested * PNG_FORMAT_RGB, then either a solid background color would have to * be supplied, or the output buffer would have to be initialized to * the actual background of the image. * * The fourth argument to png_image_finish_read is the 'row_stride' - * this is the number of components allocated for the image in each * row. It has to be at least as big as the value returned by * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the * default, minimum size, using PNG_IMAGE_SIZE as above, you can pass * zero. * * The final argument is a pointer to a buffer for the colormap; * colormaps have exactly the same format as a row of image pixels * (so you choose what format to make the colormap by setting * image.format). A colormap is only returned if * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this * case NULL is passed as the final argument. If you do want to force * all images into an index/color-mapped format, then you can use: * * PNG_IMAGE_COLORMAP_SIZE(image) * * to find the maximum size of the colormap in bytes. */ if (buffer != NULL && png_image_finish_read(&image, NULL/*background*/, buffer, 0/*row_stride*/, NULL/*colormap*/) != 0) { /* Now write the image out to the second argument. In the write * call 'convert_to_8bit' allows 16-bit data to be squashed down to * 8 bits; this isn't necessary here because the original read was * to the 8-bit format. */ if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/, buffer, 0/*row_stride*/, NULL/*colormap*/) != 0) { /* The image has been written successfully. */ exit(0); } } else { /* Calling png_image_free is optional unless the simplified API was * not run to completion. In this case, if there wasn't enough * memory for 'buffer', we didn't complete the read, so we must * free the image: */ if (buffer == NULL) png_image_free(&image); else free(buffer); } /* Something went wrong reading or writing the image. libpng stores a * textual message in the 'png_image' structure: */ fprintf(stderr, "pngtopng: error: %s\n", image.message); exit(1); } fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n"); exit(2); } /* That's it ;-) Of course you probably want to do more with PNG files than * just converting them all to 32-bit RGBA PNG files; you can do that between * the call to png_image_finish_read and png_image_write_to_file. You can also * ask for the image data to be presented in a number of different formats. * You do this by simply changing the 'format' parameter set before allocating * the buffer. * * The format parameter consists of five flags that define various aspects of * the image. You can simply add these together to get the format, or you can * use one of the predefined macros from png.h (as above): * * PNG_FORMAT_FLAG_COLOR: if set, the image will have three color components * per pixel (red, green and blue); if not set, the image will just have one * luminance (grayscale) component. * * PNG_FORMAT_FLAG_ALPHA: if set, each pixel in the image will have an * additional alpha value; a linear value that describes the degree the * image pixel covers (overwrites) the contents of the existing pixel on the * display. * * PNG_FORMAT_FLAG_LINEAR: if set, the components of each pixel will be * returned as a series of 16-bit linear values; if not set, the components * will be returned as a series of 8-bit values encoded according to the * sRGB standard. The 8-bit format is the normal format for images intended * for direct display, because almost all display devices do the inverse of * the sRGB transformation to the data they receive. The 16-bit format is * more common for scientific data and image data that must be further * processed; because it is linear, simple math can be done on the component * values. Regardless of the setting of this flag, the alpha channel is * always linear, although it will be 8 bits or 16 bits wide as specified by * the flag. * * PNG_FORMAT_FLAG_BGR: if set, the components of a color pixel will be * returned in the order blue, then green, then red. If not set, the pixel * components are in the order red, then green, then blue. * * PNG_FORMAT_FLAG_AFIRST: if set, the alpha channel (if present) precedes the * color or grayscale components. If not set, the alpha channel follows the * components. * * You do not have to read directly from a file. You can read from memory or, * on systems that support it, from a <stdio.h> FILE*. This is controlled by * the particular png_image_read_from_ function you call at the start. * Likewise, on write, you can write to a FILE* if your system supports it. * Check the macro PNG_STDIO_SUPPORTED to see if stdio support has been * included in your libpng build. * * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data, you may need to write it * in the 8-bit format for display. You do this by setting the convert_to_8bit * flag to 'true'. * * Don't repeatedly convert between the 8-bit and 16-bit forms. There is * significant data loss when 16-bit data is converted to the 8-bit encoding, * and the current libpng implementation of conversion to 16-bit is also * significantly lossy. The latter will be fixed in the future, but the former * is unavoidable - the 8-bit format just doesn't have enough resolution. */ /* If your program needs more information from the PNG data it reads, or if you * need to do more complex transformations, or minimize transformations, on the * data you read, then you must use one of the several lower level libpng * interfaces. * * All these interfaces require that you do your own error handling - your * program must be able to arrange for control to return to your own code, any * time libpng encounters a problem. There are several ways to do this, but * the standard way is to use the <setjmp.h> interface to establish a return * point within your own code. You must do this if you do not use the * simplified interface (above). * * The first step is to include the header files you need, including the libpng * header file. Include any standard headers and feature test macros your * program requires before including png.h: */ #include <png.h> /* The png_jmpbuf() macro, used in error handling, became available in * libpng version 1.0.6. If you want to be able to run your code with older * versions of libpng, you must define the macro yourself (but only if it * is not already defined by libpng!) */ #ifndef png_jmpbuf # define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf) #endif /* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp() * returns zero if the image is a PNG, and nonzero otherwise. * * The function check_if_png() shown here, but not used, returns nonzero (true) * if the file can be opened and is a PNG, and 0 (false) otherwise. * * If this call is successful, and you are going to keep the file open, * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once * you have created the png_ptr, so that libpng knows your application * has read that many bytes from the start of the file. Make sure you * don't call png_set_sig_bytes() with more than 8 bytes read or give it * an incorrect number of bytes read, or you will either have read too * many bytes (your fault), or you are telling libpng to read the wrong * number of magic bytes (also your fault). * * Many applications already read the first 2 or 4 bytes from the start * of the image to determine the file type, so it would be easiest just * to pass the bytes to png_sig_cmp(), or even skip that if you know * you have a PNG file, and call png_set_sig_bytes(). */ #define PNG_BYTES_TO_CHECK 4 int check_if_png(char *file_name, FILE **fp) { char buf[PNG_BYTES_TO_CHECK]; /* Open the prospective PNG file. */ if ((*fp = fopen(file_name, "rb")) == NULL) return 0; /* Read in some of the signature bytes. */ if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK) return 0; /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature. * Return nonzero (true) if they match. */ return(!png_sig_cmp(buf, 0, PNG_BYTES_TO_CHECK)); } /* Read a PNG file. You may want to return an error code if the read * fails (depending upon the failure). There are two "prototypes" given * here - one where we are given the filename, and we need to open the * file, and the other where we are given an open file (possibly with * some or all of the magic bytes read - see comments above). */ #ifdef open_file /* prototype 1 */ void read_png(char *file_name) /* We need to open the file */ { png_structp png_ptr; png_infop info_ptr; int sig_read = 0; png_uint_32 width, height; int bit_depth, color_type, interlace_type; FILE *fp; if ((fp = fopen(file_name, "rb")) == NULL) return (ERROR); #else no_open_file /* prototype 2 */ void read_png(FILE *fp, int sig_read) /* File is already open */ { png_structp png_ptr; png_infop info_ptr; png_uint_32 width, height; int bit_depth, color_type, interlace_type; #endif no_open_file /* Only use one prototype! */ /* Create and initialize the png_struct with the desired error handler * functions. If you want to use the default stderr and longjump method, * you can supply NULL for the last three parameters. We also supply the * the compiler header file version, so that we know if the application * was compiled with a compatible version of the library. REQUIRED. */ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, png_voidp user_error_ptr, user_error_fn, user_warning_fn); if (png_ptr == NULL) { fclose(fp); return (ERROR); } /* Allocate/initialize the memory for image information. REQUIRED. */ info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { fclose(fp); png_destroy_read_struct(&png_ptr, NULL, NULL); return (ERROR); } /* Set error handling if you are using the setjmp/longjmp method (this is * the normal method of doing things with libpng). REQUIRED unless you * set up your own error handlers in the png_create_read_struct() earlier. */ if (setjmp(png_jmpbuf(png_ptr))) { /* Free all of the memory associated with the png_ptr and info_ptr. */ png_destroy_read_struct(&png_ptr, &info_ptr, NULL); fclose(fp); /* If we get here, we had a problem reading the file. */ return (ERROR); } /* One of the following I/O initialization methods is REQUIRED. */ #ifdef streams /* PNG file I/O method 1 */ /* Set up the input control if you are using standard C streams. */ png_init_io(png_ptr, fp); #else no_streams /* PNG file I/O method 2 */ /* If you are using replacement read functions, instead of calling * png_init_io(), you would call: */ png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn); /* where user_io_ptr is a structure you want available to the callbacks. */ #endif no_streams /* Use only one I/O method! */ /* If we have already read some of the signature */ png_set_sig_bytes(png_ptr, sig_read); #ifdef hilevel /* If you have enough memory to read in the entire image at once, * and you need to specify only transforms that can be controlled * with one of the PNG_TRANSFORM_* bits (this presently excludes * quantizing, filling, setting background, and doing gamma * adjustment), then you can read the entire image (including * pixels) into the info structure with this call: */ png_read_png(png_ptr, info_ptr, png_transforms, NULL); #else /* OK, you're doing it the hard way, with the lower-level functions. */ /* The call to png_read_info() gives us all of the information from the * PNG file before the first IDAT (image data chunk). REQUIRED. */ png_read_info(png_ptr, info_ptr); png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, NULL, NULL); /* Set up the data transformations you want. Note that these are all * optional. Only call them if you want/need them. Many of the * transformations only work on specific types of images, and many * are mutually exclusive. */ /* Tell libpng to strip 16 bits/color files down to 8 bits/color. * Use accurate scaling if it's available, otherwise just chop off the * low byte. */ #ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED png_set_scale_16(png_ptr); #else png_set_strip_16(png_ptr); #endif /* Strip alpha bytes from the input data without combining with the * background (not recommended). */ png_set_strip_alpha(png_ptr); /* Extract multiple pixels with bit depths of 1, 2 or 4 from a single * byte into separate bytes (useful for paletted and grayscale images). */ png_set_packing(png_ptr); /* Change the order of packed pixels to least significant bit first * (not useful if you are using png_set_packing). */ png_set_packswap(png_ptr); /* Expand paletted colors into true RGB triplets. */ if (color_type == PNG_COLOR_TYPE_PALETTE) png_set_palette_to_rgb(png_ptr); /* Expand grayscale images to the full 8 bits from 1, 2 or 4 bits/pixel. */ if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_expand_gray_1_2_4_to_8(png_ptr); /* Expand paletted or RGB images with transparency to full alpha channels * so the data will be available as RGBA quartets. */ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0) png_set_tRNS_to_alpha(png_ptr); /* Set the background color to draw transparent and alpha images over. * It is possible to set the red, green and blue components directly * for paletted images, instead of supplying a palette index. Note that, * even if the PNG file supplies a background, you are not required to * use it - you should use the (solid) application background if it has one. */ png_color_16 my_background, *image_background; if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0) png_set_background(png_ptr, image_background, PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); else png_set_background(png_ptr, &my_background, PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); /* Some suggestions as to how to get a screen gamma value. * * Note that screen gamma is the display_exponent, which includes * the CRT_exponent and any correction for viewing conditions. */ if (/* We have a user-defined screen gamma value */) screen_gamma = user-defined screen_gamma; /* This is one way that applications share the same screen gamma value. */ else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL) screen_gamma = atof(gamma_str); /* If we don't have another value */ else { screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor in a dimly lit room */ screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac systems */ } /* Tell libpng to handle the gamma conversion for you. The final call * is a good guess for PC generated images, but it should be configurable * by the user at run time. Gamma correction support in your application * is strongly recommended. */ int intent; if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0) png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB); else { double image_gamma; if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0) png_set_gamma(png_ptr, screen_gamma, image_gamma); else png_set_gamma(png_ptr, screen_gamma, 0.45455); } #ifdef PNG_READ_QUANTIZE_SUPPORTED /* Quantize RGB files down to 8-bit palette, or reduce palettes * to the number of colors available on your screen. */ if ((color_type & PNG_COLOR_MASK_COLOR) != 0) { int num_palette; png_colorp palette; /* This reduces the image to the application-supplied palette. */ if (/* We have our own palette */) { /* An array of colors to which the image should be quantized. */ png_color std_color_cube[MAX_SCREEN_COLORS]; png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS, MAX_SCREEN_COLORS, NULL, 0); } /* This reduces the image to the palette supplied in the file. */ else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0) { png_uint_16p histogram = NULL; png_get_hIST(png_ptr, info_ptr, &histogram); png_set_quantize(png_ptr, palette, num_palette, max_screen_colors, histogram, 0); } } #endif /* READ_QUANTIZE */ /* Invert monochrome files to have 0 as white and 1 as black. */ png_set_invert_mono(png_ptr); /* If you want to shift the pixel values from the range [0,255] or * [0,65535] to the original [0,7] or [0,31], or whatever range the * colors were originally in: */