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//go:build !deadlock// +build !deadlock package sync import "sync" type (	// Cond implements a condition variable, a rendezvous point	// for goroutines waiting for or announcing the occurrence	// of an event.	//	// For full docs see the standard library sync docs	Cond = sync.Cond 	// A Locker represents an object that can be locked and unlocked.	//	// For full docs see the standard library sync docs	Locker = sync.Locker 	// Map is like a Go map[interface{}]interface{} but is safe for concurrent use	// by multiple goroutines without additional locking or coordination.	// Loads, stores, and deletes run in amortized constant time.	//	// For full docs see the standard library sync docs	Map = sync.Map 	// A Mutex is a mutual exclusion lock.	//	// For full docs see the standard library sync docs	Mutex = sync.Mutex 	// Once is an object that will perform exactly one action.	//	// For full docs see the standard library sync docs	Once = sync.Once 	// A Pool is a set of temporary objects that may be individually saved and	// retrieved.	//	// For full docs see the standard library sync docs	Pool = sync.Pool 	// A RWMutex is a reader/writer mutual exclusion lock.	// The lock can be held by an arbitrary number of readers or a single writer.	// The zero value for a RWMutex is an unlocked mutex.	//	// For full docs see the standard library sync docs	RWMutex = sync.RWMutex 	// A WaitGroup waits for a collection of goroutines to finish.	// The main goroutine calls Add to set the number of	// goroutines to wait for. Then each of the goroutines	// runs and calls Done when finished. At the same time,	// Wait can be used to block until all goroutines have finished.	//	// For full docs see the standard library sync docs	WaitGroup = sync.WaitGroup) var (	// NewCond returns a new Cond with Locker l.	NewCond = sync.NewCond)