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package pflag import "strconv" // -- float32 Valuetype float32Value float32 func newFloat32Value(val float32, p *float32) *float32Value {	*p = val	return (*float32Value)(p)} func (f *float32Value) Set(s string) error {	v, err := strconv.ParseFloat(s, 32)	*f = float32Value(v)	return err} func (f *float32Value) Type() string {	return "float32"} func (f *float32Value) String() string { return strconv.FormatFloat(float64(*f), 'g', -1, 32) } func float32Conv(sval string) (interface{}, error) {	v, err := strconv.ParseFloat(sval, 32)	if err != nil {		return 0, err	}	return float32(v), nil} // GetFloat32 return the float32 value of a flag with the given namefunc (f *FlagSet) GetFloat32(name string) (float32, error) {	val, err := f.getFlagType(name, "float32", float32Conv)	if err != nil {		return 0, err	}	return val.(float32), nil} // Float32Var defines a float32 flag with specified name, default value, and usage string.// The argument p points to a float32 variable in which to store the value of the flag.func (f *FlagSet) Float32Var(p *float32, name string, value float32, usage string) {	f.VarP(newFloat32Value(value, p), name, "", usage)} // Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.func (f *FlagSet) Float32VarP(p *float32, name, shorthand string, value float32, usage string) {	f.VarP(newFloat32Value(value, p), name, shorthand, usage)} // Float32Var defines a float32 flag with specified name, default value, and usage string.// The argument p points to a float32 variable in which to store the value of the flag.func Float32Var(p *float32, name string, value float32, usage string) {	CommandLine.VarP(newFloat32Value(value, p), name, "", usage)} // Float32VarP is like Float32Var, but accepts a shorthand letter that can be used after a single dash.func Float32VarP(p *float32, name, shorthand string, value float32, usage string) {	CommandLine.VarP(newFloat32Value(value, p), name, shorthand, usage)} // Float32 defines a float32 flag with specified name, default value, and usage string.// The return value is the address of a float32 variable that stores the value of the flag.func (f *FlagSet) Float32(name string, value float32, usage string) *float32 {	p := new(float32)	f.Float32VarP(p, name, "", value, usage)	return p} // Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.func (f *FlagSet) Float32P(name, shorthand string, value float32, usage string) *float32 {	p := new(float32)	f.Float32VarP(p, name, shorthand, value, usage)	return p} // Float32 defines a float32 flag with specified name, default value, and usage string.// The return value is the address of a float32 variable that stores the value of the flag.func Float32(name string, value float32, usage string) *float32 {	return CommandLine.Float32P(name, "", value, usage)} // Float32P is like Float32, but accepts a shorthand letter that can be used after a single dash.func Float32P(name, shorthand string, value float32, usage string) *float32 {	return CommandLine.Float32P(name, shorthand, value, usage)}