#include "u.h"#include "../port/lib.h"#include "mem.h"#include "dat.h"#include "fns.h"#include "../port/error.h"#include "io.h" #define Image IMAGE#include <draw.h>#include <memdraw.h>#include <cursor.h>#include "screen.h" enum { Button1 = 0x1; Button2 = 0x2; Button3 = 0x4;}; int buttons;Point position; static voidmousevent(void) { static int curbuttons; static Point curposition; if (buttons == curbuttons && eqpt(position, curposition)) return; /* generate a mouse event */ curbuttons = buttons; curposition = position;} voidbuttonevent(int event) { switch (event) { case 0x02: /* Button 2 down */ buttons |= Button2; mousevent(); break; case 0x82: /* Button 2 up */ buttons &= ~Button2; mousevent(); break; case 0x03: /* Button 3 down */ buttons |= Button3; mousevent(); break; case 0x83: /* Button 3 up */ buttons &= ~Button3; mousevent(); break; default: /* other buttons */ }}
#include "u.h"
#include "../port/lib.h"
#include "mem.h"
#include "dat.h"
#include "fns.h"
#include "../port/error.h"
#include "io.h"
#define Image IMAGE
#include <draw.h>
#include <memdraw.h>
#include <cursor.h>
#include "screen.h"
enum {
Button1 = 0x1;
Button2 = 0x2;
Button3 = 0x4;
};
int buttons;
Point position;
static void
mousevent(void) {
static int curbuttons;
static Point curposition;
if (buttons == curbuttons && eqpt(position, curposition))
return;
/* generate a mouse event */
curbuttons = buttons;
curposition = position;
}
void
buttonevent(int event) {
switch (event) {
case 0x02:
/* Button 2 down */
buttons |= Button2;
mousevent();
break;
case 0x82:
/* Button 2 up */
buttons &= ~Button2;
mousevent();
break;
case 0x03:
/* Button 3 down */
buttons |= Button3;
mousevent();
break;
case 0x83:
/* Button 3 up */
buttons &= ~Button3;
mousevent();
break;
default:
/* other buttons */
}
}