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#include <u.h>#include <libc.h>#include <draw.h>#include <thread.h>#include <cursor.h>#include <mouse.h>#include <keyboard.h>#include <frame.h>#include <fcall.h>#include "dat.h"#include "fns.h" voidcvttorunes(char *p, int n, Rune *r, int *nb, int *nr, int *nulls){	uchar *q;	Rune *s;	int j, w; 	/*	 * Always guaranteed that n bytes may be interpreted	 * without worrying about partial runes.  This may mean	 * reading up to UTFmax-1 more bytes than n; the caller	 * knows this.  If n is a firm limit, the caller should	 * set p[n] = 0.	 */	q = (uchar*)p;	s = r;	for(j=0; j<n; j+=w){		if(*q < Runeself){			w = 1;			*s = *q++;		}else{			w = chartorune(s, (char*)q);			q += w;		}		if(*s)			s++;		else if(nulls)				*nulls = TRUE;	}	*nb = (char*)q-p;	*nr = s-r;} voiderror(char *s){	fprint(2, "rio: %s: %r\n", s);	if(errorshouldabort)		abort();	threadexitsall("error");} void*erealloc(void *p, uint n){	p = realloc(p, n);	if(p == nil)		error("realloc failed");	return p;} void*emalloc(uint n){	void *p; 	p = malloc(n);	if(p == nil)		error("malloc failed");	memset(p, 0, n);	return p;} char*estrdup(char *s){	char *p; 	p = malloc(strlen(s)+1);	if(p == nil)		error("strdup failed");	strcpy(p, s);	return p;} intisalnum(Rune c){	/*	 * Hard to get absolutely right.  Use what we know about ASCII	 * and assume anything above the Latin control characters is	 * potentially an alphanumeric.	 */	if(c <= ' ')		return FALSE;	if(0x7F<=c && c<=0xA0)		return FALSE;	if(utfrune("!\"#$%&'()*+,-./:;<=>?@[\\]^`{|}~", c))		return FALSE;	return TRUE;} Rune*strrune(Rune *s, Rune c){	Rune c1; 	if(c == 0) {		while(*s++)			;		return s-1;	} 	while(c1 = *s++)		if(c1 == c)			return s-1;	return nil;} intmin(int a, int b){	if(a < b)		return a;	return b;} intmax(int a, int b){	if(a > b)		return a;	return b;} char*runetobyte(Rune *r, int n, int *ip){	char *s;	int m; 	s = emalloc(n*UTFmax+1);	m = snprint(s, n*UTFmax+1, "%.*S", n, r);	*ip = m;	return s;}