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// Copyright 2009 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file. // Package quick implements utility functions to help with black box testing.package quick import (	"flag"	"fmt"	"math"	"math/rand"	"reflect"	"strings") var defaultMaxCount *int = flag.Int("quickchecks", 100, "The default number of iterations for each check") // A Generator can generate random values of its own type.type Generator interface {	// Generate returns a random instance of the type on which it is a	// method using the size as a size hint.	Generate(rand *rand.Rand, size int) reflect.Value} // randFloat32 generates a random float taking the full range of a float32.func randFloat32(rand *rand.Rand) float32 {	f := rand.Float64() * math.MaxFloat32	if rand.Int()&1 == 1 {		f = -f	}	return float32(f)} // randFloat64 generates a random float taking the full range of a float64.func randFloat64(rand *rand.Rand) float64 {	f := rand.Float64() * math.MaxFloat64	if rand.Int()&1 == 1 {		f = -f	}	return f} // randInt64 returns a random integer taking half the range of an int64.func randInt64(rand *rand.Rand) int64 { return rand.Int63() - 1<<62 } // complexSize is the maximum length of arbitrary values that contain other// values.const complexSize = 50 // Value returns an arbitrary value of the given type.// If the type implements the Generator interface, that will be used.// Note: To create arbitrary values for structs, all the fields must be exported.func Value(t reflect.Type, rand *rand.Rand) (value reflect.Value, ok bool) {	return sizedValue(t, rand, complexSize)} // sizedValue returns an arbitrary value of the given type. The size// hint is used for shrinking as a function of indirection level so// that recursive data structures will terminate.func sizedValue(t reflect.Type, rand *rand.Rand, size int) (value reflect.Value, ok bool) {	if m, ok := reflect.Zero(t).Interface().(Generator); ok {		return m.Generate(rand, size), true	} 	v := reflect.New(t).Elem()	switch concrete := t; concrete.Kind() {	case reflect.Bool:		v.SetBool(rand.Int()&1 == 0)	case reflect.Float32:		v.SetFloat(float64(randFloat32(rand)))	case reflect.Float64:		v.SetFloat(randFloat64(rand))	case reflect.Complex64:		v.SetComplex(complex(float64(randFloat32(rand)), float64(randFloat32(rand))))	case reflect.Complex128:		v.SetComplex(complex(randFloat64(rand), randFloat64(rand)))	case reflect.Int16:		v.SetInt(randInt64(rand))	case reflect.Int32:		v.SetInt(randInt64(rand))	case reflect.Int64:		v.SetInt(randInt64(rand))	case reflect.Int8:		v.SetInt(randInt64(rand))	case reflect.Int:		v.SetInt(randInt64(rand))	case reflect.Uint16:		v.SetUint(uint64(randInt64(rand)))	case reflect.Uint32:		v.SetUint(uint64(randInt64(rand)))	case reflect.Uint64:		v.SetUint(uint64(randInt64(rand)))	case reflect.Uint8:		v.SetUint(uint64(randInt64(rand)))	case reflect.Uint:		v.SetUint(uint64(randInt64(rand)))	case reflect.Uintptr:		v.SetUint(uint64(randInt64(rand)))	case reflect.Map:		numElems := rand.Intn(size)		v.Set(reflect.MakeMap(concrete))		for i := 0; i < numElems; i++ {			key, ok1 := sizedValue(concrete.Key(), rand, size)			value, ok2 := sizedValue(concrete.Elem(), rand, size)			if !ok1 || !ok2 {				return reflect.Value{}, false			}			v.SetMapIndex(key, value)		}	case reflect.Ptr:		if rand.Intn(size) == 0 {			v.Set(reflect.Zero(concrete)) // Generate nil pointer.		} else {			elem, ok := sizedValue(concrete.Elem(), rand, size)			if !ok {				return reflect.Value{}, false			}			v.Set(reflect.New(concrete.Elem()))			v.Elem().Set(elem)		}	case reflect.Slice:		numElems := rand.Intn(size)		sizeLeft := size - numElems		v.Set(reflect.MakeSlice(concrete, numElems, numElems))		for i := 0; i < numElems; i++ {			elem, ok := sizedValue(concrete.Elem(), rand, sizeLeft)			if !ok {				return reflect.Value{}, false			}			v.Index(i).Set(elem)		}	case reflect.Array:		for i := 0; i < v.Len(); i++ {			elem, ok := sizedValue(concrete.Elem(), rand, size)			if !ok {				return reflect.Value{}, false			}			v.Index(i).Set(elem)		}	case reflect.String:		numChars := rand.Intn(complexSize)		codePoints := make([]rune, numChars)		for i := 0; i < numChars; i++ {			codePoints[i] = rune(rand.Intn(0x10ffff))		}		v.SetString(string(codePoints))	case reflect.Struct:		n := v.NumField()		// Divide sizeLeft evenly among the struct fields.		sizeLeft := size		if n > sizeLeft {			sizeLeft = 1		} else if n > 0 {			sizeLeft /= n		}		for i := 0; i < n; i++ {			elem, ok := sizedValue(concrete.Field(i).Type, rand, sizeLeft)			if !ok {				return reflect.Value{}, false			}			v.Field(i).Set(elem)		}	default:		return reflect.Value{}, false	} 	return v, true} // A Config structure contains options for running a test.type Config struct {	// MaxCount sets the maximum number of iterations. If zero,	// MaxCountScale is used.	MaxCount int	// MaxCountScale is a non-negative scale factor applied to the default	// maximum. If zero, the default is unchanged.	MaxCountScale float64	// If non-nil, rand is a source of random numbers. Otherwise a default	// pseudo-random source will be used.	Rand *rand.Rand	// If non-nil, the Values function generates a slice of arbitrary	// reflect.Values that are congruent with the arguments to the function	// being tested. Otherwise, the top-level Value function is used	// to generate them.	Values func([]reflect.Value, *rand.Rand)} var defaultConfig Config // getRand returns the *rand.Rand to use for a given Config.func (c *Config) getRand() *rand.Rand {	if c.Rand == nil {		return rand.New(rand.NewSource(0))	}	return c.Rand} // getMaxCount returns the maximum number of iterations to run for a given// Config.func (c *Config) getMaxCount() (maxCount int) {	maxCount = c.MaxCount	if maxCount == 0 {		if c.MaxCountScale != 0 {			maxCount = int(c.MaxCountScale * float64(*defaultMaxCount))		} else {			maxCount = *defaultMaxCount		}	} 	return} // A SetupError is the result of an error in the way that check is being// used, independent of the functions being tested.type SetupError string func (s SetupError) Error() string { return string(s) } // A CheckError is the result of Check finding an error.type CheckError struct {	Count int	In    []interface{}} func (s *CheckError) Error() string {	return fmt.Sprintf("#%d: failed on input %s", s.Count, toString(s.In))} // A CheckEqualError is the result CheckEqual finding an error.type CheckEqualError struct {	CheckError	Out1 []interface{}	Out2 []interface{}} func (s *CheckEqualError) Error() string {	return fmt.Sprintf("#%d: failed on input %s. Output 1: %s. Output 2: %s", s.Count, toString(s.In), toString(s.Out1), toString(s.Out2))} // Check looks for an input to f, any function that returns bool,// such that f returns false.  It calls f repeatedly, with arbitrary// values for each argument.  If f returns false on a given input,// Check returns that input as a *CheckError.// For example://// 	func TestOddMultipleOfThree(t *testing.T) {// 		f := func(x int) bool {// 			y := OddMultipleOfThree(x)// 			return y%2 == 1 && y%3 == 0// 		}// 		if err := quick.Check(f, nil); err != nil {// 			t.Error(err)// 		}// 	}func Check(f interface{}, config *Config) (err error) {	if config == nil {		config = &defaultConfig	} 	fVal, fType, ok := functionAndType(f)	if !ok {		err = SetupError("argument is not a function")		return	} 	if fType.NumOut() != 1 {		err = SetupError("function does not return one value")		return	}	if fType.Out(0).Kind() != reflect.Bool {		err = SetupError("function does not return a bool")		return	} 	arguments := make([]reflect.Value, fType.NumIn())	rand := config.getRand()	maxCount := config.getMaxCount() 	for i := 0; i < maxCount; i++ {		err = arbitraryValues(arguments, fType, config, rand)		if err != nil {			return		} 		if !fVal.Call(arguments)[0].Bool() {			err = &CheckError{i + 1, toInterfaces(arguments)}			return		}	} 	return} // CheckEqual looks for an input on which f and g return different results.// It calls f and g repeatedly with arbitrary values for each argument.// If f and g return different answers, CheckEqual returns a *CheckEqualError// describing the input and the outputs.func CheckEqual(f, g interface{}, config *Config) (err error) {	if config == nil {		config = &defaultConfig	} 	x, xType, ok := functionAndType(f)	if !ok {		err = SetupError("f is not a function")		return	}	y, yType, ok := functionAndType(g)	if !ok {		err = SetupError("g is not a function")		return	} 	if xType != yType {		err = SetupError("functions have different types")		return	} 	arguments := make([]reflect.Value, xType.NumIn())	rand := config.getRand()	maxCount := config.getMaxCount() 	for i := 0; i < maxCount; i++ {		err = arbitraryValues(arguments, xType, config, rand)		if err != nil {			return		} 		xOut := toInterfaces(x.Call(arguments))		yOut := toInterfaces(y.Call(arguments)) 		if !reflect.DeepEqual(xOut, yOut) {			err = &CheckEqualError{CheckError{i + 1, toInterfaces(arguments)}, xOut, yOut}			return		}	} 	return} // arbitraryValues writes Values to args such that args contains Values// suitable for calling f.func arbitraryValues(args []reflect.Value, f reflect.Type, config *Config, rand *rand.Rand) (err error) {	if config.Values != nil {		config.Values(args, rand)		return	} 	for j := 0; j < len(args); j++ {		var ok bool		args[j], ok = Value(f.In(j), rand)		if !ok {			err = SetupError(fmt.Sprintf("cannot create arbitrary value of type %s for argument %d", f.In(j), j))			return		}	} 	return} func functionAndType(f interface{}) (v reflect.Value, t reflect.Type, ok bool) {	v = reflect.ValueOf(f)	ok = v.Kind() == reflect.Func	if !ok {		return	}	t = v.Type()	return} func toInterfaces(values []reflect.Value) []interface{} {	ret := make([]interface{}, len(values))	for i, v := range values {		ret[i] = v.Interface()	}	return ret} func toString(interfaces []interface{}) string {	s := make([]string, len(interfaces))	for i, v := range interfaces {		s[i] = fmt.Sprintf("%#v", v)	}	return strings.Join(s, ", ")}