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How to build PDCurses===================== Unpack the source archive, then go to the appropriate section below, for native console, X11 or SDL.  DOS, OS/2, or Windows console----------------------------- . In the subdirectory for each OS, you'll find a number of ".mak"  files, one for each supported compiler:   DOS:	bccdos.mak	- Borland C++ 3.0+	gccdos.mak	- DJGPP V2	mscdos.mak	- Microsoft C	wccdos16.mak	- Watcom 10.6+ (16-bit)	wccdos4g.mak	- Watcom 10.6+ (32-bit)   OS/2:	bccos2.mak	- Borland C++ 2.0	gccos2.mak	- EMX 0.9b+	iccos2.mak	- C Set/2	wccos2.mak	- Watcom 10.6+ (32-bit)   Windows:	bccwin32.mak	- Borland C++ 4.0.2+	dmcwin32.mak	- Digital Mars	gccwin32.mak	- Cygnus GNU Compiler	lccwin32.mak	- LCC-Win32	mingwin32.mak	- MinGW	vcwin32.mak	- Microsoft Visual C++ 2.0+	wccwin32.mak	- Watcom 10.6+ . For 16-bit compilers, you can change the memory MODEL in the makefile.  (Large model is the default, and recommended.) . Optionally, you can build in a different directory than the platform  directory by setting PDCURSES_SRCDIR to point to the directory where  you unpacked PDCurses, and changing to your target directory: 	set PDCURSES_SRCDIR=c:\pdcurses   This step is no longer required when building in the platform  directory, and won't work with the LCC or Digital Mars makefiles. . Build it: 	make -f makefilename   (For Watcom, use "wmake" instead of "make"; for MSVC or C Set/2,  "nmake".) You'll get the libraries (pdcurses.lib or .a, depending on  your compiler; and panel.lib or .a), the demos (*.exe), and a lot of  object files. Note that the panel library is now (as of 3.2) just a  copy of the main library, provided for convenience; both panel and  curses functions are in the main library.   For Windows (except with LCC or Digital Mars), you can also give the  optional parameter "WIDE=Y", to build the library with wide-character  (Unicode) support: 	make -f mingwin32.mak WIDE=Y   When built this way, the library is not compatible with Windows 9x,  unless you also link with the Microsoft Layer for Unicode (not  tested).   Another option for Windows, "UTF8=Y", makes PDCurses ignore the  system locale, and treat all narrow-character strings as UTF-8. This  option has no effect unless WIDE=Y is also set. Use it to get around  the poor support for UTF-8 in the Win32 console: 	make -f mingwin32.mak WIDE=Y UTF8=Y   You can also use the optional parameter "DLL=Y" with Visual C++,  MinGW, Cygwin or EMX, to build the library as a DLL: 	nmake -f vcwin32.mak WIDE=Y DLL=Y   When you build the library as a Windows DLL, you must always define  PDCURSES_DLL_BUILD when linking against it. (Or, if you only want to  use the DLL, you could add this definition to your curses.h.) This is  not true for OS/2.  X11--- . Run "./configure" in the PDCurses-x.x directory.   To build the wide-character version of the library, specify  "--enable-widec" as a parameter. To use X Input Methods, add  "--enable-xim". I recommend these options, but I haven't yet made  them the defaults, for the sake of backwards compatibility and due to  their new and relatively untested status.   If your system is lacking in UTF-8 support, you can force the use of  UTF-8 instead of the system locale via "--enable-force-utf8". This is  generally more useful in Windows.   If configure can't find your X include files or X libraries, you can  specify the paths with the arguments "--x-includes=inc_path" and/or  "--x-libraries=lib_path".   By default, the library and demo programs are built with the optimizer  switch -O2. You can turn this off, and turn on debugging (-g), by  adding "--with-debug" to the configure command. . Run "make". This should build libXCurses and all the demo programs. . Optionally, run "make install". curses.h and panel.h will be renamed  when installed (to xcurses.h and xpanel.h), to avoid conflicts with  any existing curses installations. Unrenamed copies of curses.h and  panel.h are installed in (by default) /usr/local/include/xcurses.   As of 3.2, libXpanel is just a symlink to libXCurses. Both curses and  panel functions are in the main library.  SDL--- . On *nix (including Linux and Mac OS X), run "make" in the sdl1  directory. There is no configure script (yet?) for this port. This  assumes a working sdl-config, and GNU make. It builds the library   libpdcurses.a (dynamic lib not implemented).   With MinGW, run "make -f Makefile.mng". This assumes SDL is installed  in the standard directories. The MinGW makefile accepts the optional  parameters "DLL=Y" and "DEBUG=Y", as with the console version. (Wide-  character support is not yet implemented for SDL.) Both makefiles  recognize the optional PDCURSES_SRCDIR environment variable, as with  the console ports. Makefile.mng builds libpdcurses.a, along with   pdcurses.dll, if specified.