#include "lib9.h"#include "draw.h"#include "memdraw.h"#include "memlayer.h" intmemload(Memimage *dst, Rectangle r, uchar *data, int n, int iscompressed){ int (*loadfn)(Memimage*, Rectangle, uchar*, int); Memimage *tmp; Memlayer *dl; Rectangle lr; int dx; loadfn = loadmemimage; if(iscompressed) loadfn = cloadmemimage; Top: dl = dst->layer; if(dl == nil) return loadfn(dst, r, data, n); /* * Convert to screen coordinates. */ lr = r; r.min.x += dl->delta.x; r.min.y += dl->delta.y; r.max.x += dl->delta.x; r.max.y += dl->delta.y; dx = dl->delta.x&(7/dst->depth); if(dl->clear && dx==0){ dst = dl->screen->image; goto Top; } /* * dst is an obscured layer or data is unaligned */ if(dl->save && dx==0){ n = loadfn(dl->save, lr, data, n); if(n > 0) memlexpose(dst, r); return n; } tmp = allocmemimage(lr, dst->chan); if(tmp == nil) return -1; n = loadfn(tmp, lr, data, n); memdraw(dst, lr, tmp, lr.min, nil, lr.min, S); freememimage(tmp); return n;}
#include "lib9.h"
#include "draw.h"
#include "memdraw.h"
#include "memlayer.h"
int
memload(Memimage *dst, Rectangle r, uchar *data, int n, int iscompressed)
{
int (*loadfn)(Memimage*, Rectangle, uchar*, int);
Memimage *tmp;
Memlayer *dl;
Rectangle lr;
int dx;
loadfn = loadmemimage;
if(iscompressed)
loadfn = cloadmemimage;
Top:
dl = dst->layer;
if(dl == nil)
return loadfn(dst, r, data, n);
/*
* Convert to screen coordinates.
*/
lr = r;
r.min.x += dl->delta.x;
r.min.y += dl->delta.y;
r.max.x += dl->delta.x;
r.max.y += dl->delta.y;
dx = dl->delta.x&(7/dst->depth);
if(dl->clear && dx==0){
dst = dl->screen->image;
goto Top;
}
/*
* dst is an obscured layer or data is unaligned
*/
if(dl->save && dx==0){
n = loadfn(dl->save, lr, data, n);
if(n > 0)
memlexpose(dst, r);
return n;
}
tmp = allocmemimage(lr, dst->chan);
if(tmp == nil)
return -1;
n = loadfn(tmp, lr, data, n);
memdraw(dst, lr, tmp, lr.min, nil, lr.min, S);
freememimage(tmp);
return n;
}