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%    Copyright (C) 1995 Aladdin Enterprises.  All rights reserved.% % This software is provided AS-IS with no warranty, either express or% implied.% % This software is distributed under license and may not be copied,% modified or distributed except as expressly authorized under the terms% of the license contained in the file LICENSE in this distribution.% % For more information about licensing, please refer to% http://www.ghostscript.com/licensing/. For information on% commercial licensing, go to http://www.artifex.com/licensing/ or% contact Artifex Software, Inc., 101 Lucas Valley Road #110,% San Rafael, CA  94903, U.S.A., +1(415)492-9861. % $Id: docie.ps,v 1.5 2003/04/12 18:08:18 ray Exp $% docie.ps% Emulate CIE algorithms in PostScript. % ---------------- Auxiliary procedures ---------------- % /r1default [0 1] def/r3default [0 1 0 1 0 1] def /apply3		% <u> <v> <w> [<pu> <pv> <pw>] apply3 <u'> <v'> <w'> {  { 4 -1 roll exch exec } forall } bind def /restrict	% <u> <min> <max> restrict <u'> { 3 1 roll .max .min } bind def /restrict3	% <u> <v> <w> [<minu> ... <maxw>] restrict3 <u'> <v'> <w'> { aload pop   7 -1 roll 3 1 roll restrict 7 1 roll   5 -1 roll 3 1 roll restrict 5 1 roll   restrict 3 1 roll } bind def /rescale	% <u> <min> <max> rescale <u'> { 1 index sub 3 1 roll sub exch div 0 .max 1 .min } bind def /rescale3	% <u> <v> <w> [<minu> ... <maxw>] rescale3 <u'> <v'> <w'> { aload pop   7 -1 roll 3 1 roll rescale 7 1 roll   5 -1 roll 3 1 roll rescale 5 1 roll   rescale 3 1 roll } bind def /mmult3		% <u> <v> <w> [<uu> <uv> ... <wv> <ww>] mmult3		%   <u'> <v'> <w'> { 4 -1 roll dup dup 6 -1 roll dup dup 8 -1 roll dup dup   10 -1 roll { 10 -1 roll mul } forall		% Stack: u1 v1 w1 u2 v2 w2 u3 v3 w3   4 -1 roll add 6 -1 roll add		% Stack: u1 v1 u2 v2 u3 v3 w'   7 1 roll 3 -1 roll add 4 -1 roll add		% Stack: w' u1 u2 u3 v'   5 1 roll add add 3 1 roll } bind def /minvert3	% [<uu> <uv> ... <wv> <ww>] minvert3		%   [<uu'> <uv'> ... <wv'> <ww'>] { 16 dict begin   aload pop { I H G F E D C B A } { exch def } forall   /coa E I mul F H mul sub def   /cob F G mul D I mul sub def   /coc D H mul E G mul sub def   /det A coa mul B cob mul add C coc mul add def   [ coa det div     C H mul B I mul sub det div     B F mul C E mul sub det div     cob det div     A I mul C G mul sub det div     C D mul A F mul sub det div     coc det div     B G mul A H mul sub det div     A E mul B D mul sub det div   ]   end } bind def /print1 { print dup == } bind def /print3 { print 3 array astore dup == aload pop } bind def % ---------------- Mapping to XYZ ---------------- % /csmap		% <csdict> <l> <m> <n> csmap <csdict> <x> <y> <z> { 3 index /RangeLMN .knownget not { r3default } if restrict3DOCIEDEBUG { (After RangeLMN Decode: ) print3 } if   3 index /DecodeLMN .knownget { apply3 } ifDOCIEDEBUG { (After DecodeLMN Decode: ) print3 } if   3 index /MatrixLMN .knownget { mmult3 } ifDOCIEDEBUG { (After MatrixLMN Decode: ) print3 } if } bind def /csciea		% <csdict> <a> csciea <csdict> <x> <y> <z> { 1 index /RangeA .knownget not { r1default } if restrictDOCIEDEBUG { (After RangeA Decode: ) print1 } if   1 index /DecodeA .knownget { exec } ifDOCIEDEBUG { (After DecodeA Decode: ) print1 } if   1 index /MatrixA .knownget    { { 1 index mul exch } forall pop }    { dup dup }   ifelseDOCIEDEBUG { (After MatrixA Decode: ) print3 } if   csmap } bind def /cscieabc	% <csdict> <a> <b> <c> cscieabc <csdict> <x> <y> <z> { 3 index /RangeABC .knownget not { r3default } if restrict3DOCIEDEBUG { (After RangeABC Decode: ) print3 } if   3 index /DecodeABC .knownget { apply3 } ifDOCIEDEBUG { (After DecodeABC Decode: ) print3 } if   3 index /MatrixABC .knownget { mmult3 } ifDOCIEDEBUG { (After MatrixABC Decode: ) print3 } if   csmap } bind def % ---------------- Rendering from XYZ ---------------- % /lookup3	% <rtable> <a[0..1]> <b[0..1]> <c[0..1]> lookup3		%   <rtable> <bytes> { 3 -1 roll 3 index 0 get 1 sub mul   3 -1 roll 3 index 1 get 1 sub mul   3 -1 roll 3 index 2 get 1 sub mul		% Stack: rtable ia ib icDOCIEDEBUG { (RenderTable indices: ) print3 mark 5 1 roll } if   3 -1 roll round cvi 3 index 3 get exch get		% Stack: rtable ib ic string   3 -1 roll round cvi 3 index 2 get mul		% Stack: rtable ic string ib*nc   3 -1 roll round cvi add 2 index 4 get mul		% Stack: rtable string index   2 index 4 get getinterval		% Stack: rtable bytesDOCIEDEBUG { (RenderTable values: ) print (<) print (%stdout) (w) file 1 index writehexstring (>) = } if } bind def /bpdefault [0 0 0] def /crmap		% <csdict> <crdict> <x> <y> <z> crmap <v1> ... {DOCIEDEBUG { (CIE XYZ = ) print3 } if   3 index /MatrixPQR .knownget { mmult3 } ifDOCIEDEBUG { (After MatrixPQR: ) print3 } if   4 index /WhitePoint get   5 index /BlackPoint .knownget not { bpdefault } if   5 index /WhitePoint get   6 index /BlackPoint .knownget not { bpdefault } if   4     { 4 -1 roll aload pop			% Stack: csdict crdict x y z pt pt pt px py pz       3 copy 12 index /MatrixPQR .knownget { mmult3 } if 6 array astore     }   repeat			% Stack: csdict crdict x y z wps+ bps+ wpd+ bpd+   9 -1 roll pop		% get rid of csdict   7 4 roll   7 index /TransformPQR get    {			% Stack: crdict wps+ bps+ wpd+ bpd+ u v w proc      8 copy exch pop exch pop      exec exch pop 4 -1 roll pop    }   forall   7 3 roll pop pop pop pop	% get rid of White/BlackPointsDOCIEDEBUG { (After TransformPQR: ) print3 } if   3 index /MatrixPQR .knownget { minvert3 mmult3 } ifDOCIEDEBUG { (After MatrixPQR': ) print3 } if   3 index /MatrixLMN .knownget { mmult3 } ifDOCIEDEBUG { (After MatrixLMN Encode: ) print3 } if   3 index /EncodeLMN .knownget { apply3 } ifDOCIEDEBUG { (After EncodeLMN Encode: ) print3 } if   3 index /RangeLMN .knownget not { r3default } if restrict3DOCIEDEBUG { (After RangeLMN Encode: ) print3 } if   3 index /MatrixABC .knownget { mmult3 } ifDOCIEDEBUG { (After MatrixABC Encode: ) print3 } if   3 index /EncodeABC .knownget { apply3 } ifDOCIEDEBUG { (After EncodeABC Encode: ) print3 } if   3 index /RangeABC .knownget not { r3default } if   5 -1 roll /RenderTable .knownget    {		% Stack: u v w ranges rtable      5 1 roll rescale3DOCIEDEBUG { (Rescaled ABC: ) print3 } if		% Stack: rtable a b c      lookup3		% Stack: rtable bytes      0 1 3 index 4 get 1 sub       {	% Stack: values rtable bytes c	 2 copy get 255 div		% Stack: values rtable bytes c v	 3 index 3 -1 roll 5 add get exec 3 1 roll       }      for pop popDOCIEDEBUG { (After RenderTableT: ) print ] dup == aload pop } if    }    { restrict3DOCIEDEBUG { (After RangeABC Encode: ) print3 } if    }   ifelse } bind def % ---------------- Top level control ---------------- % /mapdict mark  /CIEBasedA { 1 get exch csciea currentcolorrendering 4 1 roll crmap } bind  /CIEBasedABC { 1 get 4 1 roll cscieabc currentcolorrendering 4 1 roll crmap } bind.dicttomark def/mapcie		% <a> mapcie <v1> ...		% <a> <b> <c> mapcie <v1> ... { currentcolorspace dup 0 get //mapdict exch get exec } bind def