#include <u.h>#include <libc.h>#include <draw.h>#include <thread.h>#include <cursor.h>#include <mouse.h>#include <keyboard.h>#include <frame.h>#include <fcall.h>#include "dat.h"#include "fns.h" Cursor crosscursor = { {-7, -7}, {0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, }, {0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x7F, 0xFE, 0x7F, 0xFE, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00, }}; Cursor boxcursor = { {-7, -7}, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, }, {0x00, 0x00, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x00, 0x00, }}; Cursor sightcursor = { {-7, -7}, {0x1F, 0xF8, 0x3F, 0xFC, 0x7F, 0xFE, 0xFB, 0xDF, 0xF3, 0xCF, 0xE3, 0xC7, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xE3, 0xC7, 0xF3, 0xCF, 0x7B, 0xDF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8, }, {0x00, 0x00, 0x0F, 0xF0, 0x31, 0x8C, 0x21, 0x84, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x7F, 0xFE, 0x7F, 0xFE, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x21, 0x84, 0x31, 0x8C, 0x0F, 0xF0, 0x00, 0x00, }}; Cursor whitearrow = { {0, 0}, {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFC, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF8, 0xFF, 0xFC, 0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFC, 0xF3, 0xF8, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x40, }, {0xFF, 0xFF, 0xFF, 0xFF, 0xC0, 0x06, 0xC0, 0x1C, 0xC0, 0x30, 0xC0, 0x30, 0xC0, 0x38, 0xC0, 0x1C, 0xC0, 0x0E, 0xC0, 0x07, 0xCE, 0x0E, 0xDF, 0x1C, 0xD3, 0xB8, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x40, }}; Cursor query = { {-7,-7}, {0x0f, 0xf0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe, 0x7c, 0x7e, 0x78, 0x7e, 0x00, 0xfc, 0x01, 0xf8, 0x03, 0xf0, 0x07, 0xe0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, }, {0x00, 0x00, 0x0f, 0xf0, 0x1f, 0xf8, 0x3c, 0x3c, 0x38, 0x1c, 0x00, 0x3c, 0x00, 0x78, 0x00, 0xf0, 0x01, 0xe0, 0x03, 0xc0, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00, }}; Cursor tl = { {-4, -4}, {0xfe, 0x00, 0x82, 0x00, 0x8c, 0x00, 0x87, 0xff, 0xa0, 0x01, 0xb0, 0x01, 0xd0, 0x01, 0x11, 0xff, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x1f, 0x00, }, {0x00, 0x00, 0x7c, 0x00, 0x70, 0x00, 0x78, 0x00, 0x5f, 0xfe, 0x4f, 0xfe, 0x0f, 0xfe, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x00, 0x00, }}; Cursor t = { {-7, -8}, {0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x06, 0xc0, 0x1c, 0x70, 0x10, 0x10, 0x0c, 0x60, 0xfc, 0x7f, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x03, 0x80, 0x0f, 0xe0, 0x03, 0x80, 0x03, 0x80, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }}; Cursor tr = { {-11, -4}, {0x00, 0x7f, 0x00, 0x41, 0x00, 0x31, 0xff, 0xe1, 0x80, 0x05, 0x80, 0x0d, 0x80, 0x0b, 0xff, 0x88, 0x00, 0x88, 0x0, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0xf8, }, {0x00, 0x00, 0x00, 0x3e, 0x00, 0x0e, 0x00, 0x1e, 0x7f, 0xfa, 0x7f, 0xf2, 0x7f, 0xf0, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x00, }}; Cursor r = { {-8, -7}, {0x07, 0xc0, 0x04, 0x40, 0x04, 0x40, 0x04, 0x58, 0x04, 0x68, 0x04, 0x6c, 0x04, 0x06, 0x04, 0x02, 0x04, 0x06, 0x04, 0x6c, 0x04, 0x68, 0x04, 0x58, 0x04, 0x40, 0x04, 0x40, 0x04, 0x40, 0x07, 0xc0, }, {0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x90, 0x03, 0x90, 0x03, 0xf8, 0x03, 0xfc, 0x03, 0xf8, 0x03, 0x90, 0x03, 0x90, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00, }}; Cursor br = { {-11, -11}, {0x00, 0xf8, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0xff, 0x88, 0x80, 0x0b, 0x80, 0x0d, 0x80, 0x05, 0xff, 0xe1, 0x00, 0x31, 0x00, 0x41, 0x00, 0x7f, }, {0x00, 0x00, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x0, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x7f, 0xf0, 0x7f, 0xf2, 0x7f, 0xfa, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x3e, 0x00, 0x00, }}; Cursor b = { {-7, -7}, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xfc, 0x7f, 0x0c, 0x60, 0x10, 0x10, 0x1c, 0x70, 0x06, 0xc0, 0x03, 0x80, 0x00, 0x00, 0x00, 0x00, }, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x03, 0x80, 0x03, 0x80, 0x0f, 0xe0, 0x03, 0x80, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }}; Cursor bl = { {-4, -11}, {0x1f, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0xff, 0xd0, 0x01, 0xb0, 0x01, 0xa0, 0x01, 0x87, 0xff, 0x8c, 0x00, 0x82, 0x00, 0xfe, 0x00, }, {0x00, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0f, 0xfe, 0x4f, 0xfe, 0x5f, 0xfe, 0x78, 0x00, 0x70, 0x00, 0x7c, 0x00, 0x00, 0x0, }}; Cursor l = { {-7, -7}, {0x03, 0xe0, 0x02, 0x20, 0x02, 0x20, 0x1a, 0x20, 0x16, 0x20, 0x36, 0x20, 0x60, 0x20, 0x40, 0x20, 0x60, 0x20, 0x36, 0x20, 0x16, 0x20, 0x1a, 0x20, 0x02, 0x20, 0x02, 0x20, 0x02, 0x20, 0x03, 0xe0, }, {0x00, 0x00, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x09, 0xc0, 0x09, 0xc0, 0x1f, 0xc0, 0x3f, 0xc0, 0x1f, 0xc0, 0x09, 0xc0, 0x09, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x00, 0x00, }}; Cursor *corners[9] = { &tl, &t, &tr, &l, nil, &r, &bl, &b, &br,}; voidiconinit(void){ background = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x282828FF); /* greys are multiples of 0x11111100+0xFF, 14* being palest */ cols[BACK] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x383838FF^reverse); cols[BORD] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x383838FF^reverse); cols[TEXT] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xC8C8C8FF^reverse); cols[HTEXT] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xC8C8C8FF); if(!reverse) { cols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x000000FF); titlecol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x303030FF); lighttitlecol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x303030FF); } else { cols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x000000FF); titlecol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x303030FF); lighttitlecol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x303030FF); } dholdcol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x555555FF); lightholdcol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x555555FF); paleholdcol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xC8C8C8FF); paletextcol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x666666FF^reverse); sizecol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DRed); if(reverse == 0) holdcol = dholdcol; else holdcol = paleholdcol;}
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <thread.h>
#include <cursor.h>
#include <mouse.h>
#include <keyboard.h>
#include <frame.h>
#include <fcall.h>
#include "dat.h"
#include "fns.h"
Cursor crosscursor = {
{-7, -7},
{0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0,
0x03, 0xC0, 0x03, 0xC0, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0x03, 0xC0, 0x03, 0xC0,
0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, 0x03, 0xC0, },
{0x00, 0x00, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x7F, 0xFE,
0x7F, 0xFE, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x00, 0x00, }
};
Cursor boxcursor = {
{-7, -7},
{0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F,
0xF8, 0x1F, 0xF8, 0x1F, 0xF8, 0x1F, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, },
{0x00, 0x00, 0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE,
0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E,
0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E, 0x70, 0x0E,
0x7F, 0xFE, 0x7F, 0xFE, 0x7F, 0xFE, 0x00, 0x00, }
};
Cursor sightcursor = {
{-7, -7},
{0x1F, 0xF8, 0x3F, 0xFC, 0x7F, 0xFE, 0xFB, 0xDF,
0xF3, 0xCF, 0xE3, 0xC7, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xE3, 0xC7, 0xF3, 0xCF,
0x7B, 0xDF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8, },
{0x00, 0x00, 0x0F, 0xF0, 0x31, 0x8C, 0x21, 0x84,
0x41, 0x82, 0x41, 0x82, 0x41, 0x82, 0x7F, 0xFE,
0x7F, 0xFE, 0x41, 0x82, 0x41, 0x82, 0x41, 0x82,
0x21, 0x84, 0x31, 0x8C, 0x0F, 0xF0, 0x00, 0x00, }
};
Cursor whitearrow = {
{0, 0},
{0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFC,
0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF8, 0xFF, 0xFC,
0xFF, 0xFE, 0xFF, 0xFF, 0xFF, 0xFE, 0xFF, 0xFC,
0xF3, 0xF8, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x40, },
{0xFF, 0xFF, 0xFF, 0xFF, 0xC0, 0x06, 0xC0, 0x1C,
0xC0, 0x30, 0xC0, 0x30, 0xC0, 0x38, 0xC0, 0x1C,
0xC0, 0x0E, 0xC0, 0x07, 0xCE, 0x0E, 0xDF, 0x1C,
0xD3, 0xB8, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x40, }
};
Cursor query = {
{-7,-7},
{0x0f, 0xf0, 0x1f, 0xf8, 0x3f, 0xfc, 0x7f, 0xfe,
0x7c, 0x7e, 0x78, 0x7e, 0x00, 0xfc, 0x01, 0xf8,
0x03, 0xf0, 0x07, 0xe0, 0x07, 0xc0, 0x07, 0xc0,
0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, 0x07, 0xc0, },
{0x00, 0x00, 0x0f, 0xf0, 0x1f, 0xf8, 0x3c, 0x3c,
0x38, 0x1c, 0x00, 0x3c, 0x00, 0x78, 0x00, 0xf0,
0x01, 0xe0, 0x03, 0xc0, 0x03, 0x80, 0x03, 0x80,
0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00, }
};
Cursor tl = {
{-4, -4},
{0xfe, 0x00, 0x82, 0x00, 0x8c, 0x00, 0x87, 0xff,
0xa0, 0x01, 0xb0, 0x01, 0xd0, 0x01, 0x11, 0xff,
0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00,
0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x1f, 0x00, },
{0x00, 0x00, 0x7c, 0x00, 0x70, 0x00, 0x78, 0x00,
0x5f, 0xfe, 0x4f, 0xfe, 0x0f, 0xfe, 0x0e, 0x00,
0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00,
0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x00, 0x00, }
};
Cursor t = {
{-7, -8},
{0x00, 0x00, 0x00, 0x00, 0x03, 0x80, 0x06, 0xc0,
0x1c, 0x70, 0x10, 0x10, 0x0c, 0x60, 0xfc, 0x7f,
0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, },
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x03, 0x80, 0x0f, 0xe0, 0x03, 0x80, 0x03, 0x80,
0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }
};
Cursor tr = {
{-11, -4},
{0x00, 0x7f, 0x00, 0x41, 0x00, 0x31, 0xff, 0xe1,
0x80, 0x05, 0x80, 0x0d, 0x80, 0x0b, 0xff, 0x88,
0x00, 0x88, 0x0, 0x88, 0x00, 0x88, 0x00, 0x88,
0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0xf8, },
{0x00, 0x00, 0x00, 0x3e, 0x00, 0x0e, 0x00, 0x1e,
0x7f, 0xfa, 0x7f, 0xf2, 0x7f, 0xf0, 0x00, 0x70,
0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70,
0x00, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x00, }
};
Cursor r = {
{-8, -7},
{0x07, 0xc0, 0x04, 0x40, 0x04, 0x40, 0x04, 0x58,
0x04, 0x68, 0x04, 0x6c, 0x04, 0x06, 0x04, 0x02,
0x04, 0x06, 0x04, 0x6c, 0x04, 0x68, 0x04, 0x58,
0x04, 0x40, 0x04, 0x40, 0x04, 0x40, 0x07, 0xc0, },
{0x00, 0x00, 0x03, 0x80, 0x03, 0x80, 0x03, 0x80,
0x03, 0x90, 0x03, 0x90, 0x03, 0xf8, 0x03, 0xfc,
0x03, 0xf8, 0x03, 0x90, 0x03, 0x90, 0x03, 0x80,
0x03, 0x80, 0x03, 0x80, 0x03, 0x80, 0x00, 0x00, }
};
Cursor br = {
{-11, -11},
{0x00, 0xf8, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88,
0x00, 0x88, 0x00, 0x88, 0x00, 0x88, 0x00, 0x88,
0xff, 0x88, 0x80, 0x0b, 0x80, 0x0d, 0x80, 0x05,
0xff, 0xe1, 0x00, 0x31, 0x00, 0x41, 0x00, 0x7f, },
{0x00, 0x00, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70,
0x0, 0x70, 0x00, 0x70, 0x00, 0x70, 0x00, 0x70,
0x00, 0x70, 0x7f, 0xf0, 0x7f, 0xf2, 0x7f, 0xfa,
0x00, 0x1e, 0x00, 0x0e, 0x00, 0x3e, 0x00, 0x00, }
};
Cursor b = {
{-7, -7},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
0xfc, 0x7f, 0x0c, 0x60, 0x10, 0x10, 0x1c, 0x70,
0x06, 0xc0, 0x03, 0x80, 0x00, 0x00, 0x00, 0x00, },
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe,
0x03, 0x80, 0x03, 0x80, 0x0f, 0xe0, 0x03, 0x80,
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }
};
Cursor bl = {
{-4, -11},
{0x1f, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00,
0x11, 0x00, 0x11, 0x00, 0x11, 0x00, 0x11, 0x00,
0x11, 0xff, 0xd0, 0x01, 0xb0, 0x01, 0xa0, 0x01,
0x87, 0xff, 0x8c, 0x00, 0x82, 0x00, 0xfe, 0x00, },
{0x00, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00,
0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00, 0x0e, 0x00,
0x0e, 0x00, 0x0f, 0xfe, 0x4f, 0xfe, 0x5f, 0xfe,
0x78, 0x00, 0x70, 0x00, 0x7c, 0x00, 0x00, 0x0, }
};
Cursor l = {
{-7, -7},
{0x03, 0xe0, 0x02, 0x20, 0x02, 0x20, 0x1a, 0x20,
0x16, 0x20, 0x36, 0x20, 0x60, 0x20, 0x40, 0x20,
0x60, 0x20, 0x36, 0x20, 0x16, 0x20, 0x1a, 0x20,
0x02, 0x20, 0x02, 0x20, 0x02, 0x20, 0x03, 0xe0, },
{0x00, 0x00, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
0x09, 0xc0, 0x09, 0xc0, 0x1f, 0xc0, 0x3f, 0xc0,
0x1f, 0xc0, 0x09, 0xc0, 0x09, 0xc0, 0x01, 0xc0,
0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x00, 0x00, }
};
Cursor *corners[9] = {
&tl, &t, &tr,
&l, nil, &r,
&bl, &b, &br,
};
void
iconinit(void)
{
background = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x282828FF);
/* greys are multiples of 0x11111100+0xFF, 14* being palest */
cols[BACK] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x383838FF^reverse);
cols[BORD] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x383838FF^reverse);
cols[TEXT] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xC8C8C8FF^reverse);
cols[HTEXT] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xC8C8C8FF);
if(!reverse) {
cols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x000000FF);
titlecol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x303030FF);
lighttitlecol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x303030FF);
} else {
cols[HIGH] = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x000000FF);
titlecol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x303030FF);
lighttitlecol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x303030FF);
}
dholdcol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x555555FF);
lightholdcol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x555555FF);
paleholdcol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xC8C8C8FF);
paletextcol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x666666FF^reverse);
sizecol = allocimage(display, Rect(0,0,1,1), screen->chan, 1, DRed);
if(reverse == 0)
holdcol = dholdcol;
else
holdcol = paleholdcol;
}