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/* float.c: Glulxe code for floating-point operations    Designed by Andrew Plotkin <erkyrath@eblong.com>    http://eblong.com/zarf/glulx/index.html*/ #include "glk.h"#include "glulxe.h" #ifdef FLOAT_SUPPORT #include <math.h>#include <float.h> /* This entire file is compiled out if the FLOAT_SUPPORT option is off.   (Because we probably can't define a gfloat32 in that case.) */ #ifndef FLOAT_NOT_NATIVE int init_float() {    /* Check and make sure the native float format is really       IEEE-754 single-precision. */     if (sizeof(gfloat32) != 4) {        fatal_error("gfloat32 is not 32 bits.");        return FALSE;    }    if (encode_float((gfloat32)(-1)) != 0xBF800000) {        fatal_error("The gfloat32 format of -1 did not match.");        return FALSE;    }    return TRUE;} /* Encode and decode floats by reinterpret-casting. */ glui32 encode_float(gfloat32 val){    glui32 res;    *(gfloat32 *)(&res) = val;    return res;} gfloat32 decode_float(glui32 val){    gfloat32 res;    *(glui32 *)(&res) = val;    return res;} #else /* FLOAT_NOT_NATIVE */ int init_float() {    return TRUE;} /* Encode and decode floats by a lot of annoying bit manipulation.    The following functions are adapted from code in Python    (Objects/floatobject.c). */ glui32 encode_float(gfloat32 val){    gfloat32 absval;    glui32 sign;    int expo;    gfloat32 mant;    glui32 fbits;     if (signbit(val)) {        sign = 0x80000000;        absval = -val;    }    else {        sign = 0x0;        absval = val;    }     if (isinf(val)) {        return sign | 0x7f800000; /* infinity */    }     if (isnan(val)) {        return sign | 0x7fc00000;    }     mant = frexpf(absval, &expo);     /* Normalize mantissa to be in the range [1.0, 2.0) */    if (0.5 <= mant && mant < 1.0) {        mant *= 2.0;        expo--;    }    else if (mant == 0.0) {        expo = 0;    }    else {        return sign | 0x7f800000; /* infinity */    }     if (expo >= 128) {        return sign | 0x7f800000; /* infinity */    }    else if (expo < -126) {        /* Denormalized (very small) number */        mant = ldexpf(mant, 126 + expo);        expo = 0;    }    else if (!(expo == 0 && mant == 0.0)) {        expo += 127;        mant -= 1.0; /* Get rid of leading 1 */    }     mant *= 8388608.0; /* 2^23 */    fbits = (glui32)(mant + 0.5); /* round mant to nearest int */    if (fbits >> 23) {        /* The carry propagated out of a string of 23 1 bits. */        fbits = 0;        expo++;        if (expo >= 255) {            return sign | 0x7f800000; /* infinity */        }    }     return (sign) | ((glui32)(expo << 23)) | (fbits);} gfloat32 decode_float(glui32 val){    int sign;    int expo;    glui32 mant;    gfloat32 res;     /* First byte */    sign = ((val & 0x80000000) != 0);    expo = (val >> 23) & 0xFF;    mant = val & 0x7FFFFF;     if (expo == 255) {        if (mant == 0) {            /* Infinity */            return (sign ? (-INFINITY) : (INFINITY));        }        else {            /* Not a number */            return (sign ? (-NAN) : (NAN));        }    }     res = (gfloat32)mant / 8388608.0;     if (expo == 0) {        expo = -126;    }    else {        res += 1.0;        expo -= 127;    }    res = ldexpf(res, expo);     return (sign ? (-res) : (res));} #endif /* FLOAT_NOT_NATIVE */ #endif /* FLOAT_SUPPORT */