# item database # weaponsitem="dagger" tile=411 type=weapon cost=5 weight=5 atk=1d4 stacksitem="longsword" tile=431 type=weapon cost=10 weight=10 atk=1d8item="runesword" tile=435 type=weapon cost=50 weight=10 atk=4d4 # armoritem="helmet" tile=472 type=helmet cost=5 weight=2 ac=1item="tattered cape" tile=521 type=cloak cost=5 weight=2 ac=1item="shield" tile=525 type=shield cost=5 weight=10 ac=1item="plate armor" tile=496 type=armor cost=50 weight=15 ac=4item="old gloves" tile=532 type=gloves cost=5 weight=1 ac=1item="walking shoes" tile=536 type=boots cost=5 weight=1 ac=1 # consumablesitem="orange" tile=645 type=consumable cost=5 weight=1 heal=5 # item listsitemlist="food" items="orange" itemlist="common" items="dagger" items="helmet" items="tattered cape" items="old gloves" items="walking shoes" items="food"itemlist="uncommon" items="longsword" items="shield"itemlist="rare" items="plate armor" items="runesword"
# item database
# weapons
item="dagger"
tile=411 type=weapon cost=5 weight=5 atk=1d4
stacks
item="longsword"
tile=431 type=weapon cost=10 weight=10 atk=1d8
item="runesword"
tile=435 type=weapon cost=50 weight=10 atk=4d4
# armor
item="helmet"
tile=472 type=helmet cost=5 weight=2 ac=1
item="tattered cape"
tile=521 type=cloak cost=5 weight=2 ac=1
item="shield"
tile=525 type=shield cost=5 weight=10 ac=1
item="plate armor"
tile=496 type=armor cost=50 weight=15 ac=4
item="old gloves"
tile=532 type=gloves cost=5 weight=1 ac=1
item="walking shoes"
tile=536 type=boots cost=5 weight=1 ac=1
# consumables
item="orange"
tile=645 type=consumable cost=5 weight=1 heal=5
# item lists
itemlist="food"
items="orange"
itemlist="common"
items="dagger"
items="helmet"
items="tattered cape"
items="old gloves"
items="walking shoes"
items="food"
itemlist="uncommon"
items="longsword"
items="shield"
itemlist="rare"
items="plate armor"
items="runesword"