CodeHistory
Commits on master156
- MIupdate readme for p9p instructionsmischief committed 11 years ago
fce592c - MIadd mkfile for p9pmischief committed 11 years ago
01c7024 - MItweak monsters a bitmischief committed 11 years ago
18cb989 - MIuse priq instead of qsort for move ordermischief committed 11 years ago
afe1f35 - MImake hp double, gain 1% hp per movemischief committed 11 years ago
2818e60 - MI'realtime' mode with A keymischief committed 11 years ago
cfbe089 - MImake gcc shut up about unnamed parametersmischief committed 11 years ago
b0d5f29 - MIuse const in monsort to make glibc qsort happymischief committed 11 years ago
a6d24c9 - MIimplement movement speed; monster move priority sorts by move points; put player ui input inside monster loopmischief committed 11 years ago
1683db7 - MImassively improved attack ai. so much improved, i had to slow all monsters down by 1/2 player speed to make it fair again.mischief committed 11 years ago
ef2c3c3 - MIhopefully fix spinning in stair placementmischief committed 11 years ago
8970aa0 - MIinstall targetmischief committed 11 years ago
1017860 - MIfix cols boundsmischief committed 11 years ago
8bc1171 - MIadd usagemischief committed 11 years ago
f91da35 - MIinclude the killer in kill messagemischief committed 11 years ago
b6ca459 - MIset space for level genmischief committed 11 years ago
868d06e - MIslightly better pathfinding; kill counter; resizeable log in ui; special level in debug mode; beginnings of "special" attackmischief committed 11 years ago
3c5f675 - MIai scans nearest first for attackmischief committed 11 years ago
e2e438d - MIonly redraw ui on log updatemischief committed 11 years ago
d99f223 - MIbetter roll, miss, add crit, better map generation, portalsmischief committed 11 years ago
878e3c2 - MIhooray! aimischief committed 11 years ago
9b260ba - MIai becomes a stack automaton, idle state actually idles and waits for blocked pathsmischief committed 11 years ago
a3fc693 - MIforgot one debug printmischief committed 11 years ago
0c4c65f - MIremove debugging stuffmischief committed 11 years ago
7d7675b - MIsimple ai state machine with idle wander routinemischief committed 11 years ago
5620815 - MIapparently getwindow before resize breaks plan9portmischief committed 11 years ago
08c9802 - MIfix dup turn variable, remove use of aincmischief committed 11 years ago
f2d1091 - MIadd util.c; attacks can missmischief committed 11 years ago
91ba949 - MIrandom dice rolls for attacksmischief committed 11 years ago
0a088ec - MIbetter movement, ui, monsters attack player, game overmischief committed 11 years ago
a499b84 - MIstop monsters from teleporting by building a list before moving themmischief committed 11 years ago
212ed55 - MIbias to last direction in drunken walk; keep stairs off the wallsmischief committed 11 years ago
0702a4a - MIstop monsters attacking each other, give monsters random moves when not near playermischief committed 11 years ago
c455f6c - MIREADME.md edited online with Bitbucketmischief committed 11 years ago
ed3db10 - MIhooray, decent map generationmischief committed 11 years ago
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