Code

History

Commits on master156
  1. update readme for p9p instructionsmischief committed 11 years agofce592c
  2. add mkfile for p9pmischief committed 11 years ago01c7024
  3. tweak monsters a bitmischief committed 11 years ago18cb989
  4. use priq instead of qsort for move ordermischief committed 11 years agoafe1f35
  5. make hp double, gain 1% hp per movemischief committed 11 years ago2818e60
  6. 'realtime' mode with A keymischief committed 11 years agocfbe089
  7. make gcc shut up about unnamed parametersmischief committed 11 years agob0d5f29
  8. use const in monsort to make glibc qsort happymischief committed 11 years agoa6d24c9
  9. implement movement speed; monster move priority sorts by move points; put player ui input inside monster loopmischief committed 11 years ago1683db7
  10. massively improved attack ai. so much improved, i had to slow all monsters down by 1/2 player speed to make it fair again.mischief committed 11 years agoef2c3c3
  11. hopefully fix spinning in stair placementmischief committed 11 years ago8970aa0
  12. install targetmischief committed 11 years ago1017860
  13. fix cols boundsmischief committed 11 years ago8bc1171
  14. add usagemischief committed 11 years agof91da35
  15. include the killer in kill messagemischief committed 11 years agob6ca459
  16. set space for level genmischief committed 11 years ago868d06e
  17. slightly better pathfinding; kill counter; resizeable log in ui; special level in debug mode; beginnings of "special" attackmischief committed 11 years ago3c5f675
  18. ai scans nearest first for attackmischief committed 11 years agoe2e438d
  19. only redraw ui on log updatemischief committed 11 years agod99f223
  20. better roll, miss, add crit, better map generation, portalsmischief committed 11 years ago878e3c2
  21. hooray! aimischief committed 11 years ago9b260ba
  22. ai becomes a stack automaton, idle state actually idles and waits for blocked pathsmischief committed 11 years agoa3fc693
  23. forgot one debug printmischief committed 11 years ago0c4c65f
  24. remove debugging stuffmischief committed 11 years ago7d7675b
  25. simple ai state machine with idle wander routinemischief committed 11 years ago5620815
  26. apparently getwindow before resize breaks plan9portmischief committed 11 years ago08c9802
  27. fix dup turn variable, remove use of aincmischief committed 11 years agof2d1091
  28. add util.c; attacks can missmischief committed 11 years ago91ba949
  29. random dice rolls for attacksmischief committed 11 years ago0a088ec
  30. better movement, ui, monsters attack player, game overmischief committed 11 years agoa499b84
  31. stop monsters from teleporting by building a list before moving themmischief committed 11 years ago212ed55
  32. bias to last direction in drunken walk; keep stairs off the wallsmischief committed 11 years ago0702a4a
  33. stop monsters attacking each other, give monsters random moves when not near playermischief committed 11 years agoc455f6c
  34. README.md edited online with Bitbucketmischief committed 11 years agoed3db10
  35. hooray, decent map generationmischief committed 11 years ago5040332