Code

History

Commits on master156
  1. clean up and move level generation to levelgen.cmischief committed 11 years ago7cf66ce
  2. make level display more visible on tiles with white pixelsmischief committed 11 years ago770e6ae
  3. fix roll parsing, level up monsters according to base levelmischief committed 11 years ago27148d9
  4. open tileset file in cwd firstmischief committed 11 years agoacbaedb
  5. fix db open goofmischief committed 11 years ago3674a47
  6. convert monstdata array to ndb file, make monsters by name. make some types more consistentmischief committed 11 years ago4bbc7bc
  7. remove asserts inserted during debuggingmischief committed 11 years agoc99276c
  8. implement xp. gain maxhp when you get a level. various cleanup.mischief committed 11 years agocca5e33
  9. fix ref count for player on revivemischief committed 11 years ago0ca63d0
  10. player needs another ref, so that we dont get deleted when we diemischief committed 11 years ago487c993
  11. remove redundant handling of delmischief committed 11 years ago9a7974f
  12. reset gameover when you revivemischief committed 11 years agoea972ee
  13. add revive to debug menumischief committed 11 years agof9406ad
  14. add debug menumischief committed 11 years ago5694187
  15. increase attack rangemischief committed 11 years agoa9053b7
  16. def can be negativemischief committed 11 years ago7547d88
  17. cancel attack after walking failsmischief committed 11 years agob52c6a2
  18. fix README.md for plan9portmischief committed 11 years agod102a7a
  19. fix special directionsmischief committed 11 years agoac8fac8
  20. hopefully fix aimischief committed 11 years ago7481151
  21. update README.mdmischief committed 11 years ago9612b94
  22. dont use embedded Mouse for plan9port.mischief committed 11 years agocd40546
  23. use 0x7f instead of Kdel until plan9port is fixedmischief committed 11 years agofac767b
  24. dont embed ref so gcc/clang work under plan9port.mischief committed 11 years ago3a44e7b
  25. add some comments to level.c for potential hackersmischief committed 11 years agoe3c3b1d
  26. special is broken.mischief committed 11 years ago7f35d71
  27. swap forest/graveyard generation parameters. this seems a bit more appropriate.mischief committed 11 years ago8e91ea5
  28. implement a menumischief committed 11 years agof89b5e5
  29. remove const nonsensemischief committed 11 years ago04330a0
  30. add spawns for levelsmischief committed 11 years ago89bd42a
  31. bigger stack for tickprocmischief committed 11 years ago3313575
  32. even bigger stack!mischief committed 11 years agoc721c7d
  33. increase tmsg thread stackmischief committed 11 years ago2116c9a
  34. fix ui size initmischief committed 11 years ago1cea931
  35. move ui code into ui.cmischief committed 11 years ago068d80d