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/* * Maintaining a stack of files / scripts. *  * The Hugs 98 system is Copyright (c) Mark P Jones, Alastair Reid, the * Yale Haskell Group, and the OGI School of Science & Engineering at OHSU, * 1994-2003, All rights reserved.  It is distributed as free software under * the license in the file "License", which is included in the distribution. * */#ifndef __SCRIPT_H__#define __SCRIPT_H__ /* * The Script module handles the management of the stack of scripts * known to the interpreter.  * * When the interpreter processes a module, it adds the module's * imports to the script stack which are then subsequently loaded in. * Assuming the imported modules were all found and loaded without error, * the original module and its imports is then processed again,  * but this time all the imports are found on the stack of scripts * already loaded in. * */ extern Void initScripts         Args((Void));extern Void stopScripts         Args((Void));extern Void setScriptStableMark Args((Void)); extern String getScriptName     Args((Script));extern String getScriptRealName Args((Script));extern Int    getScriptHwMark   Args((Void));extern Int    numLoadedScripts  Args((Void)); extern Void addScriptName       Args((String,Bool));extern Bool chase               Args((List));extern Void addScriptsFromArgs  Args((Int,String [])); extern Void forgetScriptsFrom Args((Script));extern Void forgetAllScripts  Args((Void));extern Void forgetAScript     Args((Script)); extern String scriptFile; extern Void whatScripts       Args((Void));extern Void readScripts       Args((Int)); extern Void script     Args((int)); #if HUGS_FOR_WINDOWSextern Void setNumLoadedScripts Args((Script));extern Void setScriptHwMark     Args((Script));extern Void setScriptName       Args((Script,String));extern Void setScriptRealName   Args((Script,String));#endif  #endif /* __SCRIPT_H__ */