sg2d.drawpipe = txPipe; sg2d.fillpipe = nonTxPipe; } else { sg2d.drawpipe = nonTxPipe; sg2d.fillpipe = nonTxPipe; } // Note that we use the transforming pipe here because it // will examine the shape and possibly perform an optimized // operation if it can be simplified. The simplifications // will be valid for all STROKE and TRANSFORM types. sg2d.shapepipe = txPipe; } else { if (!validated) { super.validatePipe(sg2d); } } // install the text pipe based on our earlier decision sg2d.textpipe = textpipe; // always override the image pipe with the specialized OGL pipe sg2d.imagepipe = oglImagePipe; } @Override protected MaskFill getMaskFill(SunGraphics2D sg2d) { if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) { /* * We can only accelerate non-Color MaskFill operations if * all of the following conditions hold true: * - there is an implementation for the given paintState * - the current Paint can be accelerated for this destination * - multitexturing is available (since we need to modulate * the alpha mask texture with the paint texture) * * In all other cases, we return null, in which case the * validation code will choose a more general software-based loop. */ if (!OGLPaints.isValid(sg2d) || !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE)) { return null; } } return super.getMaskFill(sg2d); } public boolean copyArea(SunGraphics2D sg2d, int x, int y, int w, int h, int dx, int dy) { if (sg2d.transformState < sg2d.TRANSFORM_TRANSLATESCALE && sg2d.compositeState < sg2d.COMP_XOR) { x += sg2d.transX; y += sg2d.transY; oglRenderPipe.copyArea(sg2d, x, y, w, h, dx, dy); return true; } return false; } public void flush() { invalidate(); OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { // make sure we have a current context before // disposing the native resources (e.g. texture object) OGLContext.setScratchSurface(graphicsConfig); RenderBuffer buf = rq.getBuffer(); rq.ensureCapacityAndAlignment(12, 4); buf.putInt(FLUSH_SURFACE); buf.putLong(getNativeOps()); // this call is expected to complete synchronously, so flush now rq.flushNow(); } finally { rq.unlock(); } } /** * Disposes the native resources associated with the given OGLSurfaceData * (referenced by the pData parameter). This method is invoked from * the native Dispose() method from the Disposer thread when the * Java-level OGLSurfaceData object is about to go away. Note that we * also pass a reference to the native GLX/WGLGraphicsConfigInfo * (pConfigInfo) for the purposes of making a context current. */ static void dispose(long pData, long pConfigInfo) { OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { // make sure we have a current context before // disposing the native resources (e.g. texture object) OGLContext.setScratchSurface(pConfigInfo); RenderBuffer buf = rq.getBuffer(); rq.ensureCapacityAndAlignment(12, 4); buf.putInt(DISPOSE_SURFACE); buf.putLong(pData); // this call is expected to complete synchronously, so flush now rq.flushNow(); } finally { rq.unlock(); } } static void swapBuffers(long window) { OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { RenderBuffer buf = rq.getBuffer(); rq.ensureCapacityAndAlignment(12, 4); buf.putInt(SWAP_BUFFERS); buf.putLong(window); rq.flushNow(); } finally { rq.unlock(); } } /** * Returns true if OpenGL textures can have non-power-of-two dimensions * when using the basic GL_TEXTURE_2D target. */ boolean isTexNonPow2Available() { return graphicsConfig.isCapPresent(CAPS_TEXNONPOW2); } /** * Returns true if OpenGL textures can have non-power-of-two dimensions * when using the GL_TEXTURE_RECTANGLE_ARB target (only available when the * GL_ARB_texture_rectangle extension is present). */ boolean isTexRectAvailable() { return graphicsConfig.isCapPresent(CAPS_EXT_TEXRECT); } public Rectangle getNativeBounds() { OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { return new Rectangle(nativeWidth, nativeHeight); } finally { rq.unlock(); } }}Lines 501–653 of 653. Previous lines
sg2d.drawpipe = txPipe; sg2d.fillpipe = nonTxPipe; } else { sg2d.drawpipe = nonTxPipe; sg2d.fillpipe = nonTxPipe; } // Note that we use the transforming pipe here because it // will examine the shape and possibly perform an optimized // operation if it can be simplified. The simplifications // will be valid for all STROKE and TRANSFORM types. sg2d.shapepipe = txPipe; } else { if (!validated) { super.validatePipe(sg2d); } } // install the text pipe based on our earlier decision sg2d.textpipe = textpipe; // always override the image pipe with the specialized OGL pipe sg2d.imagepipe = oglImagePipe; } @Override protected MaskFill getMaskFill(SunGraphics2D sg2d) { if (sg2d.paintState > sg2d.PAINT_ALPHACOLOR) { /* * We can only accelerate non-Color MaskFill operations if * all of the following conditions hold true: * - there is an implementation for the given paintState * - the current Paint can be accelerated for this destination * - multitexturing is available (since we need to modulate * the alpha mask texture with the paint texture) * * In all other cases, we return null, in which case the * validation code will choose a more general software-based loop. */ if (!OGLPaints.isValid(sg2d) || !graphicsConfig.isCapPresent(CAPS_MULTITEXTURE)) { return null; } } return super.getMaskFill(sg2d); } public boolean copyArea(SunGraphics2D sg2d, int x, int y, int w, int h, int dx, int dy) { if (sg2d.transformState < sg2d.TRANSFORM_TRANSLATESCALE && sg2d.compositeState < sg2d.COMP_XOR) { x += sg2d.transX; y += sg2d.transY; oglRenderPipe.copyArea(sg2d, x, y, w, h, dx, dy); return true; } return false; } public void flush() { invalidate(); OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { // make sure we have a current context before // disposing the native resources (e.g. texture object) OGLContext.setScratchSurface(graphicsConfig); RenderBuffer buf = rq.getBuffer(); rq.ensureCapacityAndAlignment(12, 4); buf.putInt(FLUSH_SURFACE); buf.putLong(getNativeOps()); // this call is expected to complete synchronously, so flush now rq.flushNow(); } finally { rq.unlock(); } } /** * Disposes the native resources associated with the given OGLSurfaceData * (referenced by the pData parameter). This method is invoked from * the native Dispose() method from the Disposer thread when the * Java-level OGLSurfaceData object is about to go away. Note that we * also pass a reference to the native GLX/WGLGraphicsConfigInfo * (pConfigInfo) for the purposes of making a context current. */ static void dispose(long pData, long pConfigInfo) { OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { // make sure we have a current context before // disposing the native resources (e.g. texture object) OGLContext.setScratchSurface(pConfigInfo); RenderBuffer buf = rq.getBuffer(); rq.ensureCapacityAndAlignment(12, 4); buf.putInt(DISPOSE_SURFACE); buf.putLong(pData); // this call is expected to complete synchronously, so flush now rq.flushNow(); } finally { rq.unlock(); } } static void swapBuffers(long window) { OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { RenderBuffer buf = rq.getBuffer(); rq.ensureCapacityAndAlignment(12, 4); buf.putInt(SWAP_BUFFERS); buf.putLong(window); rq.flushNow(); } finally { rq.unlock(); } } /** * Returns true if OpenGL textures can have non-power-of-two dimensions * when using the basic GL_TEXTURE_2D target. */ boolean isTexNonPow2Available() { return graphicsConfig.isCapPresent(CAPS_TEXNONPOW2); } /** * Returns true if OpenGL textures can have non-power-of-two dimensions * when using the GL_TEXTURE_RECTANGLE_ARB target (only available when the * GL_ARB_texture_rectangle extension is present). */ boolean isTexRectAvailable() { return graphicsConfig.isCapPresent(CAPS_EXT_TEXRECT); } public Rectangle getNativeBounds() { OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { return new Rectangle(nativeWidth, nativeHeight); } finally { rq.unlock(); } } }