/* * Copyright (c) 1994, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package java.lang;import java.util.Random; /** * The class {@code Math} contains methods for performing basic * numeric operations such as the elementary exponential, logarithm, * square root, and trigonometric functions. * * <p>Unlike some of the numeric methods of class * {@code StrictMath}, all implementations of the equivalent * functions of class {@code Math} are not defined to return the * bit-for-bit same results. This relaxation permits * better-performing implementations where strict reproducibility is * not required. * * <p>By default many of the {@code Math} methods simply call * the equivalent method in {@code StrictMath} for their * implementation. Code generators are encouraged to use * platform-specific native libraries or microprocessor instructions, * where available, to provide higher-performance implementations of * {@code Math} methods. Such higher-performance * implementations still must conform to the specification for * {@code Math}. * * <p>The quality of implementation specifications concern two * properties, accuracy of the returned result and monotonicity of the * method. Accuracy of the floating-point {@code Math} methods * is measured in terms of <i>ulps</i>, units in the last place. For * a given floating-point format, an ulp of a specific real number * value is the distance between the two floating-point values * bracketing that numerical value. When discussing the accuracy of a * method as a whole rather than at a specific argument, the number of * ulps cited is for the worst-case error at any argument. If a * method always has an error less than 0.5 ulps, the method always * returns the floating-point number nearest the exact result; such a * method is <i>correctly rounded</i>. A correctly rounded method is * generally the best a floating-point approximation can be; however, * it is impractical for many floating-point methods to be correctly * rounded. Instead, for the {@code Math} class, a larger error * bound of 1 or 2 ulps is allowed for certain methods. Informally, * with a 1 ulp error bound, when the exact result is a representable * number, the exact result should be returned as the computed result; * otherwise, either of the two floating-point values which bracket * the exact result may be returned. For exact results large in * magnitude, one of the endpoints of the bracket may be infinite. * Besides accuracy at individual arguments, maintaining proper * relations between the method at different arguments is also * important. Therefore, most methods with more than 0.5 ulp errors * are required to be <i>semi-monotonic</i>: whenever the mathematical * function is non-decreasing, so is the floating-point approximation, * likewise, whenever the mathematical function is non-increasing, so * is the floating-point approximation. Not all approximations that * have 1 ulp accuracy will automatically meet the monotonicity * requirements. * * @author unascribed * @author Joseph D. Darcy * @since JDK1.0 */ public final class Math { /** * Don't let anyone instantiate this class. */ private Math() {} /** * The {@code double} value that is closer than any other to * <i>e</i>, the base of the natural logarithms. */ public static final double E = 2.7182818284590452354; /** * The {@code double} value that is closer than any other to * <i>pi</i>, the ratio of the circumference of a circle to its * diameter. */ public static final double PI = 3.14159265358979323846; /** * Returns the trigonometric sine of an angle. Special cases: * <ul><li>If the argument is NaN or an infinity, then the * result is NaN. * <li>If the argument is zero, then the result is a zero with the * same sign as the argument.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a an angle, in radians. * @return the sine of the argument. */ public static double sin(double a) { return StrictMath.sin(a); // default impl. delegates to StrictMath } /** * Returns the trigonometric cosine of an angle. Special cases: * <ul><li>If the argument is NaN or an infinity, then the * result is NaN.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a an angle, in radians. * @return the cosine of the argument. */ public static double cos(double a) { return StrictMath.cos(a); // default impl. delegates to StrictMath } /** * Returns the trigonometric tangent of an angle. Special cases: * <ul><li>If the argument is NaN or an infinity, then the result * is NaN. * <li>If the argument is zero, then the result is a zero with the * same sign as the argument.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a an angle, in radians. * @return the tangent of the argument. */ public static double tan(double a) { return StrictMath.tan(a); // default impl. delegates to StrictMath } /** * Returns the arc sine of a value; the returned angle is in the * range -<i>pi</i>/2 through <i>pi</i>/2. Special cases: * <ul><li>If the argument is NaN or its absolute value is greater * than 1, then the result is NaN. * <li>If the argument is zero, then the result is a zero with the * same sign as the argument.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a the value whose arc sine is to be returned. * @return the arc sine of the argument. */ public static double asin(double a) { return StrictMath.asin(a); // default impl. delegates to StrictMath } /** * Returns the arc cosine of a value; the returned angle is in the * range 0.0 through <i>pi</i>. Special case: * <ul><li>If the argument is NaN or its absolute value is greater * than 1, then the result is NaN.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a the value whose arc cosine is to be returned. * @return the arc cosine of the argument. */ public static double acos(double a) { return StrictMath.acos(a); // default impl. delegates to StrictMath } /** * Returns the arc tangent of a value; the returned angle is in the * range -<i>pi</i>/2 through <i>pi</i>/2. Special cases: * <ul><li>If the argument is NaN, then the result is NaN. * <li>If the argument is zero, then the result is a zero with the * same sign as the argument.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a the value whose arc tangent is to be returned. * @return the arc tangent of the argument. */ public static double atan(double a) { return StrictMath.atan(a); // default impl. delegates to StrictMath } /** * Converts an angle measured in degrees to an approximately * equivalent angle measured in radians. The conversion from * degrees to radians is generally inexact. * * @param angdeg an angle, in degrees * @return the measurement of the angle {@code angdeg} * in radians. * @since 1.2 */ public static double toRadians(double angdeg) { return angdeg / 180.0 * PI; } /** * Converts an angle measured in radians to an approximately * equivalent angle measured in degrees. The conversion from * radians to degrees is generally inexact; users should * <i>not</i> expect {@code cos(toRadians(90.0))} to exactly * equal {@code 0.0}. * * @param angrad an angle, in radians * @return the measurement of the angle {@code angrad} * in degrees. * @since 1.2 */ public static double toDegrees(double angrad) { return angrad * 180.0 / PI; } /** * Returns Euler's number <i>e</i> raised to the power of a * {@code double} value. Special cases: * <ul><li>If the argument is NaN, the result is NaN. * <li>If the argument is positive infinity, then the result is * positive infinity. * <li>If the argument is negative infinity, then the result is * positive zero.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a the exponent to raise <i>e</i> to. * @return the value <i>e</i><sup>{@code a}</sup>, * where <i>e</i> is the base of the natural logarithms. */ public static double exp(double a) { return StrictMath.exp(a); // default impl. delegates to StrictMath } /** * Returns the natural logarithm (base <i>e</i>) of a {@code double} * value. Special cases: * <ul><li>If the argument is NaN or less than zero, then the result * is NaN. * <li>If the argument is positive infinity, then the result is * positive infinity. * <li>If the argument is positive zero or negative zero, then the * result is negative infinity.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a a value * @return the value ln {@code a}, the natural logarithm of * {@code a}. */ public static double log(double a) { return StrictMath.log(a); // default impl. delegates to StrictMath } /** * Returns the base 10 logarithm of a {@code double} value. * Special cases: * * <ul><li>If the argument is NaN or less than zero, then the result * is NaN. * <li>If the argument is positive infinity, then the result is * positive infinity. * <li>If the argument is positive zero or negative zero, then the * result is negative infinity. * <li> If the argument is equal to 10<sup><i>n</i></sup> for * integer <i>n</i>, then the result is <i>n</i>. * </ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a a value * @return the base 10 logarithm of {@code a}. * @since 1.5 */ public static double log10(double a) { return StrictMath.log10(a); // default impl. delegates to StrictMath } /** * Returns the correctly rounded positive square root of a * {@code double} value. * Special cases: * <ul><li>If the argument is NaN or less than zero, then the result * is NaN. * <li>If the argument is positive infinity, then the result is positive * infinity. * <li>If the argument is positive zero or negative zero, then the * result is the same as the argument.</ul> * Otherwise, the result is the {@code double} value closest to * the true mathematical square root of the argument value. * * @param a a value. * @return the positive square root of {@code a}. * If the argument is NaN or less than zero, the result is NaN. */ public static double sqrt(double a) { return StrictMath.sqrt(a); // default impl. delegates to StrictMath // Note that hardware sqrt instructions // frequently can be directly used by JITs // and should be much faster than doing // Math.sqrt in software. } /** * Returns the cube root of a {@code double} value. For * positive finite {@code x}, {@code cbrt(-x) == * -cbrt(x)}; that is, the cube root of a negative value is * the negative of the cube root of that value's magnitude. * * Special cases: * * <ul> * * <li>If the argument is NaN, then the result is NaN. * * <li>If the argument is infinite, then the result is an infinity * with the same sign as the argument. * * <li>If the argument is zero, then the result is a zero with the * same sign as the argument. * * </ul> * * <p>The computed result must be within 1 ulp of the exact result. * * @param a a value. * @return the cube root of {@code a}. * @since 1.5 */ public static double cbrt(double a) { return StrictMath.cbrt(a); } /** * Computes the remainder operation on two arguments as prescribed * by the IEEE 754 standard. * The remainder value is mathematically equal to * <code>f1 - f2</code> × <i>n</i>, * where <i>n</i> is the mathematical integer closest to the exact * mathematical value of the quotient {@code f1/f2}, and if two * mathematical integers are equally close to {@code f1/f2}, * then <i>n</i> is the integer that is even. If the remainder is * zero, its sign is the same as the sign of the first argument. * Special cases: * <ul><li>If either argument is NaN, or the first argument is infinite, * or the second argument is positive zero or negative zero, then the * result is NaN. * <li>If the first argument is finite and the second argument is * infinite, then the result is the same as the first argument.</ul> * * @param f1 the dividend. * @param f2 the divisor. * @return the remainder when {@code f1} is divided by * {@code f2}. */ public static double IEEEremainder(double f1, double f2) { return StrictMath.IEEEremainder(f1, f2); // delegate to StrictMath } /** * Returns the smallest (closest to negative infinity) * {@code double} value that is greater than or equal to the * argument and is equal to a mathematical integer. Special cases: * <ul><li>If the argument value is already equal to a * mathematical integer, then the result is the same as the * argument. <li>If the argument is NaN or an infinity or * positive zero or negative zero, then the result is the same as * the argument. <li>If the argument value is less than zero but * greater than -1.0, then the result is negative zero.</ul> Note * that the value of {@code Math.ceil(x)} is exactly the * value of {@code -Math.floor(-x)}. * * * @param a a value. * @return the smallest (closest to negative infinity) * floating-point value that is greater than or equal to * the argument and is equal to a mathematical integer. */ public static double ceil(double a) { return StrictMath.ceil(a); // default impl. delegates to StrictMath } /** * Returns the largest (closest to positive infinity) * {@code double} value that is less than or equal to the * argument and is equal to a mathematical integer. Special cases: * <ul><li>If the argument value is already equal to a * mathematical integer, then the result is the same as the * argument. <li>If the argument is NaN or an infinity or * positive zero or negative zero, then the result is the same as * the argument.</ul> * * @param a a value. * @return the largest (closest to positive infinity) * floating-point value that less than or equal to the argument * and is equal to a mathematical integer. */ public static double floor(double a) { return StrictMath.floor(a); // default impl. delegates to StrictMath } /** * Returns the {@code double} value that is closest in value * to the argument and is equal to a mathematical integer. If two * {@code double} values that are mathematical integers are * equally close, the result is the integer value that is * even. Special cases: * <ul><li>If the argument value is already equal to a mathematical * integer, then the result is the same as the argument. * <li>If the argument is NaN or an infinity or positive zero or negative * zero, then the result is the same as the argument.</ul> * * @param a a {@code double} value. * @return the closest floating-point value to {@code a} that is * equal to a mathematical integer. */ public static double rint(double a) { return StrictMath.rint(a); // default impl. delegates to StrictMath } /** * Returns the angle <i>theta</i> from the conversion of rectangular * coordinates ({@code x}, {@code y}) to polar * coordinates (r, <i>theta</i>). * This method computes the phase <i>theta</i> by computing an arc tangent * of {@code y/x} in the range of -<i>pi</i> to <i>pi</i>. Special * cases: * <ul><li>If either argument is NaN, then the result is NaN. * <li>If the first argument is positive zero and the second argument * is positive, or the first argument is positive and finite and the * second argument is positive infinity, then the result is positive * zero. * <li>If the first argument is negative zero and the second argument * is positive, or the first argument is negative and finite and the * second argument is positive infinity, then the result is negative zero. * <li>If the first argument is positive zero and the second argument * is negative, or the first argument is positive and finite and the * second argument is negative infinity, then the result is the * {@code double} value closest to <i>pi</i>. * <li>If the first argument is negative zero and the second argument * is negative, or the first argument is negative and finite and the * second argument is negative infinity, then the result is the * {@code double} value closest to -<i>pi</i>. * <li>If the first argument is positive and the second argument is * positive zero or negative zero, or the first argument is positive * infinity and the second argument is finite, then the result is the * {@code double} value closest to <i>pi</i>/2. * <li>If the first argument is negative and the second argument is * positive zero or negative zero, or the first argument is negative * infinity and the second argument is finite, then the result is the * {@code double} value closest to -<i>pi</i>/2. * <li>If both arguments are positive infinity, then the result is the * {@code double} value closest to <i>pi</i>/4. * <li>If the first argument is positive infinity and the second argument * is negative infinity, then the result is the {@code double} * value closest to 3*<i>pi</i>/4. * <li>If the first argument is negative infinity and the second argument * is positive infinity, then the result is the {@code double} value * closest to -<i>pi</i>/4. * <li>If both arguments are negative infinity, then the result is the * {@code double} value closest to -3*<i>pi</i>/4.</ul> * * <p>The computed result must be within 2 ulps of the exact result. * Results must be semi-monotonic. * * @param y the ordinate coordinate * @param x the abscissa coordinate * @return the <i>theta</i> component of the point * (<i>r</i>, <i>theta</i>) * in polar coordinates that corresponds to the point * (<i>x</i>, <i>y</i>) in Cartesian coordinates. */ public static double atan2(double y, double x) { return StrictMath.atan2(y, x); // default impl. delegates to StrictMath }Lines 1–500 of 1526. 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/* * Copyright (c) 1994, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package java.lang; import java.util.Random; /** * The class {@code Math} contains methods for performing basic * numeric operations such as the elementary exponential, logarithm, * square root, and trigonometric functions. * * <p>Unlike some of the numeric methods of class * {@code StrictMath}, all implementations of the equivalent * functions of class {@code Math} are not defined to return the * bit-for-bit same results. This relaxation permits * better-performing implementations where strict reproducibility is * not required. * * <p>By default many of the {@code Math} methods simply call * the equivalent method in {@code StrictMath} for their * implementation. Code generators are encouraged to use * platform-specific native libraries or microprocessor instructions, * where available, to provide higher-performance implementations of * {@code Math} methods. Such higher-performance * implementations still must conform to the specification for * {@code Math}. * * <p>The quality of implementation specifications concern two * properties, accuracy of the returned result and monotonicity of the * method. Accuracy of the floating-point {@code Math} methods * is measured in terms of <i>ulps</i>, units in the last place. For * a given floating-point format, an ulp of a specific real number * value is the distance between the two floating-point values * bracketing that numerical value. When discussing the accuracy of a * method as a whole rather than at a specific argument, the number of * ulps cited is for the worst-case error at any argument. If a * method always has an error less than 0.5 ulps, the method always * returns the floating-point number nearest the exact result; such a * method is <i>correctly rounded</i>. A correctly rounded method is * generally the best a floating-point approximation can be; however, * it is impractical for many floating-point methods to be correctly * rounded. Instead, for the {@code Math} class, a larger error * bound of 1 or 2 ulps is allowed for certain methods. Informally, * with a 1 ulp error bound, when the exact result is a representable * number, the exact result should be returned as the computed result; * otherwise, either of the two floating-point values which bracket * the exact result may be returned. For exact results large in * magnitude, one of the endpoints of the bracket may be infinite. * Besides accuracy at individual arguments, maintaining proper * relations between the method at different arguments is also * important. Therefore, most methods with more than 0.5 ulp errors * are required to be <i>semi-monotonic</i>: whenever the mathematical * function is non-decreasing, so is the floating-point approximation, * likewise, whenever the mathematical function is non-increasing, so * is the floating-point approximation. Not all approximations that * have 1 ulp accuracy will automatically meet the monotonicity * requirements. * * @author unascribed * @author Joseph D. Darcy * @since JDK1.0 */ public final class Math { /** * Don't let anyone instantiate this class. */ private Math() {} /** * The {@code double} value that is closer than any other to * <i>e</i>, the base of the natural logarithms. */ public static final double E = 2.7182818284590452354; /** * The {@code double} value that is closer than any other to * <i>pi</i>, the ratio of the circumference of a circle to its * diameter. */ public static final double PI = 3.14159265358979323846; /** * Returns the trigonometric sine of an angle. Special cases: * <ul><li>If the argument is NaN or an infinity, then the * result is NaN. * <li>If the argument is zero, then the result is a zero with the * same sign as the argument.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a an angle, in radians. * @return the sine of the argument. */ public static double sin(double a) { return StrictMath.sin(a); // default impl. delegates to StrictMath } /** * Returns the trigonometric cosine of an angle. Special cases: * <ul><li>If the argument is NaN or an infinity, then the * result is NaN.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a an angle, in radians. * @return the cosine of the argument. */ public static double cos(double a) { return StrictMath.cos(a); // default impl. delegates to StrictMath } /** * Returns the trigonometric tangent of an angle. Special cases: * <ul><li>If the argument is NaN or an infinity, then the result * is NaN. * <li>If the argument is zero, then the result is a zero with the * same sign as the argument.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a an angle, in radians. * @return the tangent of the argument. */ public static double tan(double a) { return StrictMath.tan(a); // default impl. delegates to StrictMath } /** * Returns the arc sine of a value; the returned angle is in the * range -<i>pi</i>/2 through <i>pi</i>/2. Special cases: * <ul><li>If the argument is NaN or its absolute value is greater * than 1, then the result is NaN. * <li>If the argument is zero, then the result is a zero with the * same sign as the argument.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a the value whose arc sine is to be returned. * @return the arc sine of the argument. */ public static double asin(double a) { return StrictMath.asin(a); // default impl. delegates to StrictMath } /** * Returns the arc cosine of a value; the returned angle is in the * range 0.0 through <i>pi</i>. Special case: * <ul><li>If the argument is NaN or its absolute value is greater * than 1, then the result is NaN.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a the value whose arc cosine is to be returned. * @return the arc cosine of the argument. */ public static double acos(double a) { return StrictMath.acos(a); // default impl. delegates to StrictMath } /** * Returns the arc tangent of a value; the returned angle is in the * range -<i>pi</i>/2 through <i>pi</i>/2. Special cases: * <ul><li>If the argument is NaN, then the result is NaN. * <li>If the argument is zero, then the result is a zero with the * same sign as the argument.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a the value whose arc tangent is to be returned. * @return the arc tangent of the argument. */ public static double atan(double a) { return StrictMath.atan(a); // default impl. delegates to StrictMath } /** * Converts an angle measured in degrees to an approximately * equivalent angle measured in radians. The conversion from * degrees to radians is generally inexact. * * @param angdeg an angle, in degrees * @return the measurement of the angle {@code angdeg} * in radians. * @since 1.2 */ public static double toRadians(double angdeg) { return angdeg / 180.0 * PI; } /** * Converts an angle measured in radians to an approximately * equivalent angle measured in degrees. The conversion from * radians to degrees is generally inexact; users should * <i>not</i> expect {@code cos(toRadians(90.0))} to exactly * equal {@code 0.0}. * * @param angrad an angle, in radians * @return the measurement of the angle {@code angrad} * in degrees. * @since 1.2 */ public static double toDegrees(double angrad) { return angrad * 180.0 / PI; } /** * Returns Euler's number <i>e</i> raised to the power of a * {@code double} value. Special cases: * <ul><li>If the argument is NaN, the result is NaN. * <li>If the argument is positive infinity, then the result is * positive infinity. * <li>If the argument is negative infinity, then the result is * positive zero.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a the exponent to raise <i>e</i> to. * @return the value <i>e</i><sup>{@code a}</sup>, * where <i>e</i> is the base of the natural logarithms. */ public static double exp(double a) { return StrictMath.exp(a); // default impl. delegates to StrictMath } /** * Returns the natural logarithm (base <i>e</i>) of a {@code double} * value. Special cases: * <ul><li>If the argument is NaN or less than zero, then the result * is NaN. * <li>If the argument is positive infinity, then the result is * positive infinity. * <li>If the argument is positive zero or negative zero, then the * result is negative infinity.</ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a a value * @return the value ln {@code a}, the natural logarithm of * {@code a}. */ public static double log(double a) { return StrictMath.log(a); // default impl. delegates to StrictMath } /** * Returns the base 10 logarithm of a {@code double} value. * Special cases: * * <ul><li>If the argument is NaN or less than zero, then the result * is NaN. * <li>If the argument is positive infinity, then the result is * positive infinity. * <li>If the argument is positive zero or negative zero, then the * result is negative infinity. * <li> If the argument is equal to 10<sup><i>n</i></sup> for * integer <i>n</i>, then the result is <i>n</i>. * </ul> * * <p>The computed result must be within 1 ulp of the exact result. * Results must be semi-monotonic. * * @param a a value * @return the base 10 logarithm of {@code a}. * @since 1.5 */ public static double log10(double a) { return StrictMath.log10(a); // default impl. delegates to StrictMath } /** * Returns the correctly rounded positive square root of a * {@code double} value. * Special cases: * <ul><li>If the argument is NaN or less than zero, then the result * is NaN. * <li>If the argument is positive infinity, then the result is positive * infinity. * <li>If the argument is positive zero or negative zero, then the * result is the same as the argument.</ul> * Otherwise, the result is the {@code double} value closest to * the true mathematical square root of the argument value. * * @param a a value. * @return the positive square root of {@code a}. * If the argument is NaN or less than zero, the result is NaN. */ public static double sqrt(double a) { return StrictMath.sqrt(a); // default impl. delegates to StrictMath // Note that hardware sqrt instructions // frequently can be directly used by JITs // and should be much faster than doing // Math.sqrt in software. } /** * Returns the cube root of a {@code double} value. For * positive finite {@code x}, {@code cbrt(-x) == * -cbrt(x)}; that is, the cube root of a negative value is * the negative of the cube root of that value's magnitude. * * Special cases: * * <ul> * * <li>If the argument is NaN, then the result is NaN. * * <li>If the argument is infinite, then the result is an infinity * with the same sign as the argument. * * <li>If the argument is zero, then the result is a zero with the * same sign as the argument. * * </ul> * * <p>The computed result must be within 1 ulp of the exact result. * * @param a a value. * @return the cube root of {@code a}. * @since 1.5 */ public static double cbrt(double a) { return StrictMath.cbrt(a); } /** * Computes the remainder operation on two arguments as prescribed * by the IEEE 754 standard. * The remainder value is mathematically equal to * <code>f1 - f2</code> × <i>n</i>, * where <i>n</i> is the mathematical integer closest to the exact * mathematical value of the quotient {@code f1/f2}, and if two * mathematical integers are equally close to {@code f1/f2}, * then <i>n</i> is the integer that is even. If the remainder is * zero, its sign is the same as the sign of the first argument. * Special cases: * <ul><li>If either argument is NaN, or the first argument is infinite, * or the second argument is positive zero or negative zero, then the * result is NaN. * <li>If the first argument is finite and the second argument is * infinite, then the result is the same as the first argument.</ul> * * @param f1 the dividend. * @param f2 the divisor. * @return the remainder when {@code f1} is divided by * {@code f2}. */ public static double IEEEremainder(double f1, double f2) { return StrictMath.IEEEremainder(f1, f2); // delegate to StrictMath } /** * Returns the smallest (closest to negative infinity) * {@code double} value that is greater than or equal to the * argument and is equal to a mathematical integer. Special cases: * <ul><li>If the argument value is already equal to a * mathematical integer, then the result is the same as the * argument. <li>If the argument is NaN or an infinity or * positive zero or negative zero, then the result is the same as * the argument. <li>If the argument value is less than zero but * greater than -1.0, then the result is negative zero.</ul> Note * that the value of {@code Math.ceil(x)} is exactly the * value of {@code -Math.floor(-x)}. * * * @param a a value. * @return the smallest (closest to negative infinity) * floating-point value that is greater than or equal to * the argument and is equal to a mathematical integer. */ public static double ceil(double a) { return StrictMath.ceil(a); // default impl. delegates to StrictMath } /** * Returns the largest (closest to positive infinity) * {@code double} value that is less than or equal to the * argument and is equal to a mathematical integer. Special cases: * <ul><li>If the argument value is already equal to a * mathematical integer, then the result is the same as the * argument. <li>If the argument is NaN or an infinity or * positive zero or negative zero, then the result is the same as * the argument.</ul> * * @param a a value. * @return the largest (closest to positive infinity) * floating-point value that less than or equal to the argument * and is equal to a mathematical integer. */ public static double floor(double a) { return StrictMath.floor(a); // default impl. delegates to StrictMath } /** * Returns the {@code double} value that is closest in value * to the argument and is equal to a mathematical integer. If two * {@code double} values that are mathematical integers are * equally close, the result is the integer value that is * even. Special cases: * <ul><li>If the argument value is already equal to a mathematical * integer, then the result is the same as the argument. * <li>If the argument is NaN or an infinity or positive zero or negative * zero, then the result is the same as the argument.</ul> * * @param a a {@code double} value. * @return the closest floating-point value to {@code a} that is * equal to a mathematical integer. */ public static double rint(double a) { return StrictMath.rint(a); // default impl. delegates to StrictMath } /** * Returns the angle <i>theta</i> from the conversion of rectangular * coordinates ({@code x}, {@code y}) to polar * coordinates (r, <i>theta</i>). * This method computes the phase <i>theta</i> by computing an arc tangent * of {@code y/x} in the range of -<i>pi</i> to <i>pi</i>. Special * cases: * <ul><li>If either argument is NaN, then the result is NaN. * <li>If the first argument is positive zero and the second argument * is positive, or the first argument is positive and finite and the * second argument is positive infinity, then the result is positive * zero. * <li>If the first argument is negative zero and the second argument * is positive, or the first argument is negative and finite and the * second argument is positive infinity, then the result is negative zero. * <li>If the first argument is positive zero and the second argument * is negative, or the first argument is positive and finite and the * second argument is negative infinity, then the result is the * {@code double} value closest to <i>pi</i>. * <li>If the first argument is negative zero and the second argument * is negative, or the first argument is negative and finite and the * second argument is negative infinity, then the result is the * {@code double} value closest to -<i>pi</i>. * <li>If the first argument is positive and the second argument is * positive zero or negative zero, or the first argument is positive * infinity and the second argument is finite, then the result is the * {@code double} value closest to <i>pi</i>/2. * <li>If the first argument is negative and the second argument is * positive zero or negative zero, or the first argument is negative * infinity and the second argument is finite, then the result is the * {@code double} value closest to -<i>pi</i>/2. * <li>If both arguments are positive infinity, then the result is the * {@code double} value closest to <i>pi</i>/4. * <li>If the first argument is positive infinity and the second argument * is negative infinity, then the result is the {@code double} * value closest to 3*<i>pi</i>/4. * <li>If the first argument is negative infinity and the second argument * is positive infinity, then the result is the {@code double} value * closest to -<i>pi</i>/4. * <li>If both arguments are negative infinity, then the result is the * {@code double} value closest to -3*<i>pi</i>/4.</ul> * * <p>The computed result must be within 2 ulps of the exact result. * Results must be semi-monotonic. * * @param y the ordinate coordinate * @param x the abscissa coordinate * @return the <i>theta</i> component of the point * (<i>r</i>, <i>theta</i>) * in polar coordinates that corresponds to the point * (<i>x</i>, <i>y</i>) in Cartesian coordinates. */ public static double atan2(double y, double x) { return StrictMath.atan2(y, x); // default impl. delegates to StrictMath }