349 lines · 16.1 KB · Java
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/* * Copyright (c) 2003, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ /* * Portions Copyright IBM Corporation, 2001. All Rights Reserved. */package java.math; /** * Specifies a <i>rounding behavior</i> for numerical operations * capable of discarding precision. Each rounding mode indicates how * the least significant returned digit of a rounded result is to be * calculated.  If fewer digits are returned than the digits needed to * represent the exact numerical result, the discarded digits will be * referred to as the <i>discarded fraction</i> regardless the digits' * contribution to the value of the number.  In other words, * considered as a numerical value, the discarded fraction could have * an absolute value greater than one. * * <p>Each rounding mode description includes a table listing how * different two-digit decimal values would round to a one digit * decimal value under the rounding mode in question.  The result * column in the tables could be gotten by creating a * {@code BigDecimal} number with the specified value, forming a * {@link MathContext} object with the proper settings * ({@code precision} set to {@code 1}, and the * {@code roundingMode} set to the rounding mode in question), and * calling {@link BigDecimal#round round} on this number with the * proper {@code MathContext}.  A summary table showing the results * of these rounding operations for all rounding modes appears below. * *<p> *<table border> * <caption><b>Summary of Rounding Operations Under Different Rounding Modes</b></caption> * <tr><th></th><th colspan=8>Result of rounding input to one digit with the given *                           rounding mode</th> * <tr valign=top> * <th>Input Number</th>         <th>{@code UP}</th> *                                           <th>{@code DOWN}</th> *                                                        <th>{@code CEILING}</th> *                                                                       <th>{@code FLOOR}</th> *                                                                                    <th>{@code HALF_UP}</th> *                                                                                                   <th>{@code HALF_DOWN}</th> *                                                                                                                    <th>{@code HALF_EVEN}</th> *                                                                                                                                     <th>{@code UNNECESSARY}</th> * * <tr align=right><td>5.5</td>  <td>6</td>  <td>5</td>    <td>6</td>    <td>5</td>  <td>6</td>      <td>5</td>       <td>6</td>       <td>throw {@code ArithmeticException}</td> * <tr align=right><td>2.5</td>  <td>3</td>  <td>2</td>    <td>3</td>    <td>2</td>  <td>3</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td> * <tr align=right><td>1.6</td>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>2</td>      <td>2</td>       <td>2</td>       <td>throw {@code ArithmeticException}</td> * <tr align=right><td>1.1</td>  <td>2</td>  <td>1</td>    <td>2</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>throw {@code ArithmeticException}</td> * <tr align=right><td>1.0</td>  <td>1</td>  <td>1</td>    <td>1</td>    <td>1</td>  <td>1</td>      <td>1</td>       <td>1</td>       <td>1</td> * <tr align=right><td>-1.0</td> <td>-1</td> <td>-1</td>   <td>-1</td>   <td>-1</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>-1</td> * <tr align=right><td>-1.1</td> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-1</td>     <td>-1</td>      <td>-1</td>      <td>throw {@code ArithmeticException}</td> * <tr align=right><td>-1.6</td> <td>-2</td> <td>-1</td>   <td>-1</td>   <td>-2</td> <td>-2</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td> * <tr align=right><td>-2.5</td> <td>-3</td> <td>-2</td>   <td>-2</td>   <td>-3</td> <td>-3</td>     <td>-2</td>      <td>-2</td>      <td>throw {@code ArithmeticException}</td> * <tr align=right><td>-5.5</td> <td>-6</td> <td>-5</td>   <td>-5</td>   <td>-6</td> <td>-6</td>     <td>-5</td>      <td>-6</td>      <td>throw {@code ArithmeticException}</td> *</table> * * * <p>This {@code enum} is intended to replace the integer-based * enumeration of rounding mode constants in {@link BigDecimal} * ({@link BigDecimal#ROUND_UP}, {@link BigDecimal#ROUND_DOWN}, * etc. ). * * @see     BigDecimal * @see     MathContext * @author  Josh Bloch * @author  Mike Cowlishaw * @author  Joseph D. Darcy * @since 1.5 */public enum RoundingMode {         /**         * Rounding mode to round away from zero.  Always increments the         * digit prior to a non-zero discarded fraction.  Note that this         * rounding mode never decreases the magnitude of the calculated         * value.         *         *<p>Example:         *<table border>         *<tr valign=top><th>Input Number</th>         *    <th>Input rounded to one digit<br> with {@code UP} rounding         *<tr align=right><td>5.5</td>  <td>6</td>         *<tr align=right><td>2.5</td>  <td>3</td>         *<tr align=right><td>1.6</td>  <td>2</td>         *<tr align=right><td>1.1</td>  <td>2</td>         *<tr align=right><td>1.0</td>  <td>1</td>         *<tr align=right><td>-1.0</td> <td>-1</td>         *<tr align=right><td>-1.1</td> <td>-2</td>         *<tr align=right><td>-1.6</td> <td>-2</td>         *<tr align=right><td>-2.5</td> <td>-3</td>         *<tr align=right><td>-5.5</td> <td>-6</td>         *</table>         */    UP(BigDecimal.ROUND_UP),         /**         * Rounding mode to round towards zero.  Never increments the digit         * prior to a discarded fraction (i.e., truncates).  Note that this         * rounding mode never increases the magnitude of the calculated value.         *         *<p>Example:         *<table border>         *<tr valign=top><th>Input Number</th>         *    <th>Input rounded to one digit<br> with {@code DOWN} rounding         *<tr align=right><td>5.5</td>  <td>5</td>         *<tr align=right><td>2.5</td>  <td>2</td>         *<tr align=right><td>1.6</td>  <td>1</td>         *<tr align=right><td>1.1</td>  <td>1</td>         *<tr align=right><td>1.0</td>  <td>1</td>         *<tr align=right><td>-1.0</td> <td>-1</td>         *<tr align=right><td>-1.1</td> <td>-1</td>         *<tr align=right><td>-1.6</td> <td>-1</td>         *<tr align=right><td>-2.5</td> <td>-2</td>         *<tr align=right><td>-5.5</td> <td>-5</td>         *</table>         */    DOWN(BigDecimal.ROUND_DOWN),         /**         * Rounding mode to round towards positive infinity.  If the         * result is positive, behaves as for {@code RoundingMode.UP};         * if negative, behaves as for {@code RoundingMode.DOWN}.  Note         * that this rounding mode never decreases the calculated value.         *         *<p>Example:         *<table border>         *<tr valign=top><th>Input Number</th>         *    <th>Input rounded to one digit<br> with {@code CEILING} rounding         *<tr align=right><td>5.5</td>  <td>6</td>         *<tr align=right><td>2.5</td>  <td>3</td>         *<tr align=right><td>1.6</td>  <td>2</td>         *<tr align=right><td>1.1</td>  <td>2</td>         *<tr align=right><td>1.0</td>  <td>1</td>         *<tr align=right><td>-1.0</td> <td>-1</td>         *<tr align=right><td>-1.1</td> <td>-1</td>         *<tr align=right><td>-1.6</td> <td>-1</td>         *<tr align=right><td>-2.5</td> <td>-2</td>         *<tr align=right><td>-5.5</td> <td>-5</td>         *</table>         */    CEILING(BigDecimal.ROUND_CEILING),         /**         * Rounding mode to round towards negative infinity.  If the         * result is positive, behave as for {@code RoundingMode.DOWN};         * if negative, behave as for {@code RoundingMode.UP}.  Note that         * this rounding mode never increases the calculated value.         *         *<p>Example:         *<table border>         *<tr valign=top><th>Input Number</th>         *    <th>Input rounded to one digit<br> with {@code FLOOR} rounding         *<tr align=right><td>5.5</td>  <td>5</td>         *<tr align=right><td>2.5</td>  <td>2</td>         *<tr align=right><td>1.6</td>  <td>1</td>         *<tr align=right><td>1.1</td>  <td>1</td>         *<tr align=right><td>1.0</td>  <td>1</td>         *<tr align=right><td>-1.0</td> <td>-1</td>         *<tr align=right><td>-1.1</td> <td>-2</td>         *<tr align=right><td>-1.6</td> <td>-2</td>         *<tr align=right><td>-2.5</td> <td>-3</td>         *<tr align=right><td>-5.5</td> <td>-6</td>         *</table>         */    FLOOR(BigDecimal.ROUND_FLOOR),         /**         * Rounding mode to round towards {@literal "nearest neighbor"}         * unless both neighbors are equidistant, in which case round up.         * Behaves as for {@code RoundingMode.UP} if the discarded         * fraction is &ge; 0.5; otherwise, behaves as for         * {@code RoundingMode.DOWN}.  Note that this is the rounding         * mode commonly taught at school.         *         *<p>Example:         *<table border>         *<tr valign=top><th>Input Number</th>         *    <th>Input rounded to one digit<br> with {@code HALF_UP} rounding         *<tr align=right><td>5.5</td>  <td>6</td>         *<tr align=right><td>2.5</td>  <td>3</td>         *<tr align=right><td>1.6</td>  <td>2</td>         *<tr align=right><td>1.1</td>  <td>1</td>         *<tr align=right><td>1.0</td>  <td>1</td>         *<tr align=right><td>-1.0</td> <td>-1</td>         *<tr align=right><td>-1.1</td> <td>-1</td>         *<tr align=right><td>-1.6</td> <td>-2</td>         *<tr align=right><td>-2.5</td> <td>-3</td>         *<tr align=right><td>-5.5</td> <td>-6</td>         *</table>         */    HALF_UP(BigDecimal.ROUND_HALF_UP),         /**         * Rounding mode to round towards {@literal "nearest neighbor"}         * unless both neighbors are equidistant, in which case round         * down.  Behaves as for {@code RoundingMode.UP} if the discarded         * fraction is &gt; 0.5; otherwise, behaves as for         * {@code RoundingMode.DOWN}.         *         *<p>Example:         *<table border>         *<tr valign=top><th>Input Number</th>         *    <th>Input rounded to one digit<br> with {@code HALF_DOWN} rounding         *<tr align=right><td>5.5</td>  <td>5</td>         *<tr align=right><td>2.5</td>  <td>2</td>         *<tr align=right><td>1.6</td>  <td>2</td>         *<tr align=right><td>1.1</td>  <td>1</td>         *<tr align=right><td>1.0</td>  <td>1</td>         *<tr align=right><td>-1.0</td> <td>-1</td>         *<tr align=right><td>-1.1</td> <td>-1</td>         *<tr align=right><td>-1.6</td> <td>-2</td>         *<tr align=right><td>-2.5</td> <td>-2</td>         *<tr align=right><td>-5.5</td> <td>-5</td>         *</table>         */    HALF_DOWN(BigDecimal.ROUND_HALF_DOWN),         /**         * Rounding mode to round towards the {@literal "nearest neighbor"}         * unless both neighbors are equidistant, in which case, round         * towards the even neighbor.  Behaves as for         * {@code RoundingMode.HALF_UP} if the digit to the left of the         * discarded fraction is odd; behaves as for         * {@code RoundingMode.HALF_DOWN} if it's even.  Note that this         * is the rounding mode that statistically minimizes cumulative         * error when applied repeatedly over a sequence of calculations.         * It is sometimes known as {@literal "Banker's rounding,"} and is         * chiefly used in the USA.  This rounding mode is analogous to         * the rounding policy used for {@code float} and {@code double}         * arithmetic in Java.         *         *<p>Example:         *<table border>         *<tr valign=top><th>Input Number</th>         *    <th>Input rounded to one digit<br> with {@code HALF_EVEN} rounding         *<tr align=right><td>5.5</td>  <td>6</td>         *<tr align=right><td>2.5</td>  <td>2</td>         *<tr align=right><td>1.6</td>  <td>2</td>         *<tr align=right><td>1.1</td>  <td>1</td>         *<tr align=right><td>1.0</td>  <td>1</td>         *<tr align=right><td>-1.0</td> <td>-1</td>         *<tr align=right><td>-1.1</td> <td>-1</td>         *<tr align=right><td>-1.6</td> <td>-2</td>         *<tr align=right><td>-2.5</td> <td>-2</td>         *<tr align=right><td>-5.5</td> <td>-6</td>         *</table>         */    HALF_EVEN(BigDecimal.ROUND_HALF_EVEN),         /**         * Rounding mode to assert that the requested operation has an exact         * result, hence no rounding is necessary.  If this rounding mode is         * specified on an operation that yields an inexact result, an         * {@code ArithmeticException} is thrown.         *<p>Example:         *<table border>         *<tr valign=top><th>Input Number</th>         *    <th>Input rounded to one digit<br> with {@code UNNECESSARY} rounding         *<tr align=right><td>5.5</td>  <td>throw {@code ArithmeticException}</td>         *<tr align=right><td>2.5</td>  <td>throw {@code ArithmeticException}</td>         *<tr align=right><td>1.6</td>  <td>throw {@code ArithmeticException}</td>         *<tr align=right><td>1.1</td>  <td>throw {@code ArithmeticException}</td>         *<tr align=right><td>1.0</td>  <td>1</td>         *<tr align=right><td>-1.0</td> <td>-1</td>         *<tr align=right><td>-1.1</td> <td>throw {@code ArithmeticException}</td>         *<tr align=right><td>-1.6</td> <td>throw {@code ArithmeticException}</td>         *<tr align=right><td>-2.5</td> <td>throw {@code ArithmeticException}</td>         *<tr align=right><td>-5.5</td> <td>throw {@code ArithmeticException}</td>         *</table>         */    UNNECESSARY(BigDecimal.ROUND_UNNECESSARY);     // Corresponding BigDecimal rounding constant    final int oldMode;     /**     * Constructor     *     * @param oldMode The {@code BigDecimal} constant corresponding to     *        this mode     */    private RoundingMode(int oldMode) {        this.oldMode = oldMode;    }     /**     * Returns the {@code RoundingMode} object corresponding to a     * legacy integer rounding mode constant in {@link BigDecimal}.     *     * @param  rm legacy integer rounding mode to convert     * @return {@code RoundingMode} corresponding to the given integer.     * @throws IllegalArgumentException integer is out of range     */    public static RoundingMode valueOf(int rm) {        switch(rm) {         case BigDecimal.ROUND_UP:            return UP;         case BigDecimal.ROUND_DOWN:            return DOWN;         case BigDecimal.ROUND_CEILING:            return CEILING;         case BigDecimal.ROUND_FLOOR:            return FLOOR;         case BigDecimal.ROUND_HALF_UP:            return HALF_UP;         case BigDecimal.ROUND_HALF_DOWN:            return HALF_DOWN;         case BigDecimal.ROUND_HALF_EVEN:            return HALF_EVEN;         case BigDecimal.ROUND_UNNECESSARY:            return UNNECESSARY;         default:            throw new IllegalArgumentException("argument out of range");        }    }}