/* derived from /netlib/fdlibm *//* @(#)k_cos.c 1.3 95/01/18 *//* * ==================================================== * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. * * Developed at SunSoft, a Sun Microsystems, Inc. business. * Permission to use, copy, modify, and distribute this * software is freely granted, provided that this notice * is preserved. * ==================================================== *//* * __kernel_cos( x, y ) * kernel cos function on [-pi/4, pi/4], pi/4 ~ 0.785398164 * Input x is assumed to be bounded by ~pi/4 in magnitude. * Input y is the tail of x. * * Algorithm * 1. Since cos(-x) = cos(x), we need only to consider positive x. * 2. if x < 2^-27 (hx<0x3e400000 0), return 1 with inexact if x!=0. * 3. cos(x) is approximated by a polynomial of degree 14 on * [0,pi/4] * 4 14 * cos(x) ~ 1 - x*x/2 + C1*x + ... + C6*x * where the remez error is * * | 2 4 6 8 10 12 14 | -58 * |cos(x)-(1-.5*x +C1*x +C2*x +C3*x +C4*x +C5*x +C6*x )| <= 2 * | | * * 4 6 8 10 12 14 * 4. let r = C1*x +C2*x +C3*x +C4*x +C5*x +C6*x , then * cos(x) = 1 - x*x/2 + r * since cos(x+y) ~ cos(x) - sin(x)*y * ~ cos(x) - x*y, * a correction term is necessary in cos(x) and hence * cos(x+y) = 1 - (x*x/2 - (r - x*y)) * For better accuracy when x > 0.3, let qx = |x|/4 with * the last 32 bits mask off, and if x > 0.78125, let qx = 0.28125. * Then * cos(x+y) = (1-qx) - ((x*x/2-qx) - (r-x*y)). * Note that 1-qx and (x*x/2-qx) is EXACT here, and the * magnitude of the latter is at least a quarter of x*x/2, * thus, reducing the rounding error in the subtraction. */#include "fdlibm.h"static const double one = 1.00000000000000000000e+00, /* 0x3FF00000, 0x00000000 */C1 = 4.16666666666666019037e-02, /* 0x3FA55555, 0x5555554C */C2 = -1.38888888888741095749e-03, /* 0xBF56C16C, 0x16C15177 */C3 = 2.48015872894767294178e-05, /* 0x3EFA01A0, 0x19CB1590 */C4 = -2.75573143513906633035e-07, /* 0xBE927E4F, 0x809C52AD */C5 = 2.08757232129817482790e-09, /* 0x3E21EE9E, 0xBDB4B1C4 */C6 = -1.13596475577881948265e-11; /* 0xBDA8FAE9, 0xBE8838D4 */ double __kernel_cos(double x, double y){ double a,hz,z,r,qx; int ix; ix = __HI(x)&0x7fffffff; /* ix = |x|'s high word*/ if(ix<0x3e400000) { /* if x < 2**27 */ if(((int)x)==0) return one; /* generate inexact */ } z = x*x; r = z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*C6))))); if(ix < 0x3FD33333) /* if |x| < 0.3 */ return one - (0.5*z - (z*r - x*y)); else { if(ix > 0x3fe90000) { /* x > 0.78125 */ qx = 0.28125; } else { __HI(qx) = ix-0x00200000; /* x/4 */ __LO(qx) = 0; } hz = 0.5*z-qx; a = one-qx; return a - (hz - (z*r-x*y)); }}
/* derived from /netlib/fdlibm */
/* @(#)k_cos.c 1.3 95/01/18 */
/*
* ====================================================
* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
*
* Developed at SunSoft, a Sun Microsystems, Inc. business.
* Permission to use, copy, modify, and distribute this
* software is freely granted, provided that this notice
* is preserved.
* ====================================================
*/
/*
* __kernel_cos( x, y )
* kernel cos function on [-pi/4, pi/4], pi/4 ~ 0.785398164
* Input x is assumed to be bounded by ~pi/4 in magnitude.
* Input y is the tail of x.
*
* Algorithm
* 1. Since cos(-x) = cos(x), we need only to consider positive x.
* 2. if x < 2^-27 (hx<0x3e400000 0), return 1 with inexact if x!=0.
* 3. cos(x) is approximated by a polynomial of degree 14 on
* [0,pi/4]
* 4 14
* cos(x) ~ 1 - x*x/2 + C1*x + ... + C6*x
* where the remez error is
*
* | 2 4 6 8 10 12 14 | -58
* |cos(x)-(1-.5*x +C1*x +C2*x +C3*x +C4*x +C5*x +C6*x )| <= 2
* | |
*
* 4 6 8 10 12 14
* 4. let r = C1*x +C2*x +C3*x +C4*x +C5*x +C6*x , then
* cos(x) = 1 - x*x/2 + r
* since cos(x+y) ~ cos(x) - sin(x)*y
* ~ cos(x) - x*y,
* a correction term is necessary in cos(x) and hence
* cos(x+y) = 1 - (x*x/2 - (r - x*y))
* For better accuracy when x > 0.3, let qx = |x|/4 with
* the last 32 bits mask off, and if x > 0.78125, let qx = 0.28125.
* Then
* cos(x+y) = (1-qx) - ((x*x/2-qx) - (r-x*y)).
* Note that 1-qx and (x*x/2-qx) is EXACT here, and the
* magnitude of the latter is at least a quarter of x*x/2,
* thus, reducing the rounding error in the subtraction.
*/
#include "fdlibm.h"
static const double
one = 1.00000000000000000000e+00, /* 0x3FF00000, 0x00000000 */
C1 = 4.16666666666666019037e-02, /* 0x3FA55555, 0x5555554C */
C2 = -1.38888888888741095749e-03, /* 0xBF56C16C, 0x16C15177 */
C3 = 2.48015872894767294178e-05, /* 0x3EFA01A0, 0x19CB1590 */
C4 = -2.75573143513906633035e-07, /* 0xBE927E4F, 0x809C52AD */
C5 = 2.08757232129817482790e-09, /* 0x3E21EE9E, 0xBDB4B1C4 */
C6 = -1.13596475577881948265e-11; /* 0xBDA8FAE9, 0xBE8838D4 */
double __kernel_cos(double x, double y)
{
double a,hz,z,r,qx;
int ix;
ix = __HI(x)&0x7fffffff; /* ix = |x|'s high word*/
if(ix<0x3e400000) { /* if x < 2**27 */
if(((int)x)==0) return one; /* generate inexact */
}
z = x*x;
r = z*(C1+z*(C2+z*(C3+z*(C4+z*(C5+z*C6)))));
if(ix < 0x3FD33333) /* if |x| < 0.3 */
return one - (0.5*z - (z*r - x*y));
else {
if(ix > 0x3fe90000) { /* x > 0.78125 */
qx = 0.28125;
} else {
__HI(qx) = ix-0x00200000; /* x/4 */
__LO(qx) = 0;
}
hz = 0.5*z-qx;
a = one-qx;
return a - (hz - (z*r-x*y));
}
}