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/* * Copyright (c) 1997, 2005, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.accessibility; import java.util.Locale;import java.util.MissingResourceException;import java.util.ResourceBundle; /** * <P>Class AccessibleRole determines the role of a component.  The role of a * component describes its generic function. (E.G.,* "push button," "table," or "list.") * <p>The toDisplayString method allows you to obtain the localized string * for a locale independent key from a predefined ResourceBundle for the * keys defined in this class. * <p>The constants in this class present a strongly typed enumeration * of common object roles.  A public constructor for this class has been * purposely omitted and applications should use one of the constants * from this class.  If the constants in this class are not sufficient * to describe the role of an object, a subclass should be generated * from this class and it should provide constants in a similar manner. * * @author      Willie Walker * @author      Peter Korn * @author      Lynn Monsanto */public class AccessibleRole extends AccessibleBundle { // If you add or remove anything from here, make sure you// update AccessibleResourceBundle.java.     /**     * Object is used to alert the user about something.     */    public static final AccessibleRole ALERT            = new AccessibleRole("alert");     /**     * The header for a column of data.     */    public static final AccessibleRole COLUMN_HEADER            = new AccessibleRole("columnheader");     /**     * Object that can be drawn into and is used to trap     * events.     * @see #FRAME     * @see #GLASS_PANE     * @see #LAYERED_PANE     */    public static final AccessibleRole CANVAS            = new AccessibleRole("canvas");     /**     * A list of choices the user can select from.  Also optionally     * allows the user to enter a choice of their own.     */    public static final AccessibleRole COMBO_BOX            = new AccessibleRole("combobox");     /**     * An iconified internal frame in a DESKTOP_PANE.     * @see #DESKTOP_PANE     * @see #INTERNAL_FRAME     */    public static final AccessibleRole DESKTOP_ICON            = new AccessibleRole("desktopicon");     /**     * An object containing a collection of <code>Accessibles</code> that     * together represents <code>HTML</code> content.  The child     * <code>Accessibles</code> would include objects implementing     * <code>AccessibleText</code>, <code>AccessibleHypertext</code>,     * <code>AccessibleIcon</code>, and other interfaces.     * @see #HYPERLINK     * @see AccessibleText     * @see AccessibleHypertext     * @see AccessibleHyperlink     * @see AccessibleIcon     * @since 1.6     */    public static final AccessibleRole HTML_CONTAINER            = new AccessibleRole("htmlcontainer");     /**     * A frame-like object that is clipped by a desktop pane.  The     * desktop pane, internal frame, and desktop icon objects are     * often used to create multiple document interfaces within an     * application.     * @see #DESKTOP_ICON     * @see #DESKTOP_PANE     * @see #FRAME     */    public static final AccessibleRole INTERNAL_FRAME            = new AccessibleRole("internalframe");     /**     * A pane that supports internal frames and     * iconified versions of those internal frames.     * @see #DESKTOP_ICON     * @see #INTERNAL_FRAME     */    public static final AccessibleRole DESKTOP_PANE            = new AccessibleRole("desktoppane");     /**     * A specialized pane whose primary use is inside a DIALOG     * @see #DIALOG     */    public static final AccessibleRole OPTION_PANE            = new AccessibleRole("optionpane");     /**     * A top level window with no title or border.     * @see #FRAME     * @see #DIALOG     */    public static final AccessibleRole WINDOW            = new AccessibleRole("window");     /**     * A top level window with a title bar, border, menu bar, etc.  It is     * often used as the primary window for an application.     * @see #DIALOG     * @see #CANVAS     * @see #WINDOW     */    public static final AccessibleRole FRAME            = new AccessibleRole("frame");     /**     * A top level window with title bar and a border.  A dialog is similar     * to a frame, but it has fewer properties and is often used as a     * secondary window for an application.     * @see #FRAME     * @see #WINDOW     */    public static final AccessibleRole DIALOG            = new AccessibleRole("dialog");     /**     * A specialized pane that lets the user choose a color.     */    public static final AccessibleRole COLOR_CHOOSER            = new AccessibleRole("colorchooser");      /**     * A pane that allows the user to navigate through     * and select the contents of a directory.  May be used     * by a file chooser.     * @see #FILE_CHOOSER     */    public static final AccessibleRole DIRECTORY_PANE            = new AccessibleRole("directorypane");     /**     * A specialized dialog that displays the files in the directory     * and lets the user select a file, browse a different directory,     * or specify a filename.  May use the directory pane to show the     * contents of a directory.     * @see #DIRECTORY_PANE     */    public static final AccessibleRole FILE_CHOOSER            = new AccessibleRole("filechooser");     /**     * An object that fills up space in a user interface.  It is often     * used in interfaces to tweak the spacing between components,     * but serves no other purpose.     */    public static final AccessibleRole FILLER            = new AccessibleRole("filler");     /**     * A hypertext anchor     */    public static final AccessibleRole HYPERLINK            = new AccessibleRole("hyperlink");     /**     * A small fixed size picture, typically used to decorate components.     */    public static final AccessibleRole ICON            = new AccessibleRole("icon");     /**     * An object used to present an icon or short string in an interface.     */    public static final AccessibleRole LABEL            = new AccessibleRole("label");     /**     * A specialized pane that has a glass pane and a layered pane as its     * children.     * @see #GLASS_PANE     * @see #LAYERED_PANE     */    public static final AccessibleRole ROOT_PANE            = new AccessibleRole("rootpane");     /**     * A pane that is guaranteed to be painted on top     * of all panes beneath it.     * @see #ROOT_PANE     * @see #CANVAS     */    public static final AccessibleRole GLASS_PANE            = new AccessibleRole("glasspane");     /**     * A specialized pane that allows its children to be drawn in layers,     * providing a form of stacking order.  This is usually the pane that     * holds the menu bar as well as the pane that contains most of the     * visual components in a window.     * @see #GLASS_PANE     * @see #ROOT_PANE     */    public static final AccessibleRole LAYERED_PANE            = new AccessibleRole("layeredpane");     /**     * An object that presents a list of objects to the user and allows the     * user to select one or more of them.  A list is usually contained     * within a scroll pane.     * @see #SCROLL_PANE     * @see #LIST_ITEM     */    public static final AccessibleRole LIST            = new AccessibleRole("list");     /**     * An object that presents an element in a list.  A list is usually     * contained within a scroll pane.     * @see #SCROLL_PANE     * @see #LIST     */    public static final AccessibleRole LIST_ITEM            = new AccessibleRole("listitem");     /**     * An object usually drawn at the top of the primary dialog box of     * an application that contains a list of menus the user can choose     * from.  For example, a menu bar might contain menus for "File,"     * "Edit," and "Help."     * @see #MENU     * @see #POPUP_MENU     * @see #LAYERED_PANE     */    public static final AccessibleRole MENU_BAR            = new AccessibleRole("menubar");     /**     * A temporary window that is usually used to offer the user a     * list of choices, and then hides when the user selects one of     * those choices.     * @see #MENU     * @see #MENU_ITEM     */    public static final AccessibleRole POPUP_MENU            = new AccessibleRole("popupmenu");     /**     * An object usually found inside a menu bar that contains a list     * of actions the user can choose from.  A menu can have any object     * as its children, but most often they are menu items, other menus,     * or rudimentary objects such as radio buttons, check boxes, or     * separators.  For example, an application may have an "Edit" menu     * that contains menu items for "Cut" and "Paste."     * @see #MENU_BAR     * @see #MENU_ITEM     * @see #SEPARATOR     * @see #RADIO_BUTTON     * @see #CHECK_BOX     * @see #POPUP_MENU     */    public static final AccessibleRole MENU            = new AccessibleRole("menu");     /**     * An object usually contained in a menu that presents an action     * the user can choose.  For example, the "Cut" menu item in an     * "Edit" menu would be an action the user can select to cut the     * selected area of text in a document.     * @see #MENU_BAR     * @see #SEPARATOR     * @see #POPUP_MENU     */    public static final AccessibleRole MENU_ITEM            = new AccessibleRole("menuitem");     /**     * An object usually contained in a menu to provide a visual     * and logical separation of the contents in a menu.  For example,     * the "File" menu of an application might contain menu items for     * "Open," "Close," and "Exit," and will place a separator between     * "Close" and "Exit" menu items.     * @see #MENU     * @see #MENU_ITEM     */    public static final AccessibleRole SEPARATOR            = new AccessibleRole("separator");     /**     * An object that presents a series of panels (or page tabs), one at a     * time, through some mechanism provided by the object.  The most common     * mechanism is a list of tabs at the top of the panel.  The children of     * a page tab list are all page tabs.     * @see #PAGE_TAB     */    public static final AccessibleRole PAGE_TAB_LIST            = new AccessibleRole("pagetablist");     /**     * An object that is a child of a page tab list.  Its sole child is     * the panel that is to be presented to the user when the user     * selects the page tab from the list of tabs in the page tab list.     * @see #PAGE_TAB_LIST     */    public static final AccessibleRole PAGE_TAB            = new AccessibleRole("pagetab");     /**     * A generic container that is often used to group objects.     */    public static final AccessibleRole PANEL            = new AccessibleRole("panel");     /**     * An object used to indicate how much of a task has been completed.     */    public static final AccessibleRole PROGRESS_BAR            = new AccessibleRole("progressbar");     /**     * A text object used for passwords, or other places where the     * text contents is not shown visibly to the user     */    public static final AccessibleRole PASSWORD_TEXT            = new AccessibleRole("passwordtext");     /**     * An object the user can manipulate to tell the application to do     * something.     * @see #CHECK_BOX     * @see #TOGGLE_BUTTON     * @see #RADIO_BUTTON     */    public static final AccessibleRole PUSH_BUTTON            = new AccessibleRole("pushbutton");     /**     * A specialized push button that can be checked or unchecked, but     * does not provide a separate indicator for the current state.     * @see #PUSH_BUTTON     * @see #CHECK_BOX     * @see #RADIO_BUTTON     */    public static final AccessibleRole TOGGLE_BUTTON            = new AccessibleRole("togglebutton");     /**     * A choice that can be checked or unchecked and provides a     * separate indicator for the current state.     * @see #PUSH_BUTTON     * @see #TOGGLE_BUTTON     * @see #RADIO_BUTTON     */    public static final AccessibleRole CHECK_BOX            = new AccessibleRole("checkbox");     /**     * A specialized check box that will cause other radio buttons in the     * same group to become unchecked when this one is checked.     * @see #PUSH_BUTTON     * @see #TOGGLE_BUTTON     * @see #CHECK_BOX     */    public static final AccessibleRole RADIO_BUTTON            = new AccessibleRole("radiobutton");     /**     * The header for a row of data.     */    public static final AccessibleRole ROW_HEADER            = new AccessibleRole("rowheader");     /**     * An object that allows a user to incrementally view a large amount     * of information.  Its children can include scroll bars and a viewport.     * @see #SCROLL_BAR     * @see #VIEWPORT     */    public static final AccessibleRole SCROLL_PANE            = new AccessibleRole("scrollpane");     /**     * An object usually used to allow a user to incrementally view a     * large amount of data.  Usually used only by a scroll pane.     * @see #SCROLL_PANE     */    public static final AccessibleRole SCROLL_BAR            = new AccessibleRole("scrollbar");     /**     * An object usually used in a scroll pane.  It represents the portion     * of the entire data that the user can see.  As the user manipulates     * the scroll bars, the contents of the viewport can change.     * @see #SCROLL_PANE     */    public static final AccessibleRole VIEWPORT            = new AccessibleRole("viewport");     /**     * An object that allows the user to select from a bounded range.  For     * example, a slider might be used to select a number between 0 and 100.     */    public static final AccessibleRole SLIDER            = new AccessibleRole("slider");     /**     * A specialized panel that presents two other panels at the same time.     * Between the two panels is a divider the user can manipulate to make     * one panel larger and the other panel smaller.     */    public static final AccessibleRole SPLIT_PANE            = new AccessibleRole("splitpane");     /**     * An object used to present information in terms of rows and columns.     * An example might include a spreadsheet application.     */    public static final AccessibleRole TABLE            = new AccessibleRole("table");     /**     * An object that presents text to the user.  The text is usually     * editable by the user as opposed to a label.     * @see #LABEL     */    public static final AccessibleRole TEXT            = new AccessibleRole("text");     /**     * An object used to present hierarchical information to the user.     * The individual nodes in the tree can be collapsed and expanded     * to provide selective disclosure of the tree's contents.     */    public static final AccessibleRole TREE            = new AccessibleRole("tree");     /**     * A bar or palette usually composed of push buttons or toggle buttons.     * It is often used to provide the most frequently used functions for an     * application.     */    public static final AccessibleRole TOOL_BAR            = new AccessibleRole("toolbar");     /**     * An object that provides information about another object.  The     * accessibleDescription property of the tool tip is often displayed     * to the user in a small "help bubble" when the user causes the     * mouse to hover over the object associated with the tool tip.     */    public static final AccessibleRole TOOL_TIP            = new AccessibleRole("tooltip");     /**     * An AWT component, but nothing else is known about it.     * @see #SWING_COMPONENT     * @see #UNKNOWN     */    public static final AccessibleRole AWT_COMPONENT            = new AccessibleRole("awtcomponent");     /**

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