98 lines · 3.3 KB · Java
RawDownload
/* * Copyright (c) 1999, 2002, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.audio; import java.io.*;import javax.sound.sampled.*;  /** * A clip of audio data. This data can be used to construct an * AudioDataStream, which can be played. <p> * * @author  Arthur van Hoff * @author  Kara Kytle * @see     AudioDataStream * @see     AudioPlayer */  /*  * the idea here is that the AudioData object encapsulates the  * data you need to play an audio clip based on a defined set  * of data.  to do this, you require the audio data (a byte  * array rather than an arbitrary input stream) and a format  * object.  */  public class AudioData {     private static final AudioFormat DEFAULT_FORMAT =        new AudioFormat(AudioFormat.Encoding.ULAW,                        8000,   // sample rate                        8,      // sample size in bits                        1,      // channels                        1,      // frame size in bytes                        8000,   // frame rate                        true ); // bigendian (irrelevant for 8-bit data)     AudioFormat format;   // carry forth the format array amusement    byte buffer[];     /**     * Constructor     */    public AudioData(byte buffer[]) {         this.buffer = buffer;        // if we cannot extract valid format information, we resort to assuming the data will be 8k mono u-law        // in order to provide maximal backwards compatibility....        this.format = DEFAULT_FORMAT;         // okay, we need to extract the format and the byte buffer of data        try {            AudioInputStream ais = AudioSystem.getAudioInputStream(new ByteArrayInputStream(buffer));            this.format = ais.getFormat();            ais.close();            // $$fb 2002-10-27: buffer contains the file header now!        } catch (IOException e) {            // use default format        } catch (UnsupportedAudioFileException e1 ) {            // use default format        }    }      /**     * Non-public constructor; this is the one we use in ADS and CADS     * constructors.     */    AudioData(AudioFormat format, byte[] buffer) {         this.format = format;        this.buffer = buffer;    }}