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/* * Copyright (c) 2007, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d.pipe; import java.awt.AlphaComposite;import java.awt.Composite;import sun.java2d.SunGraphics2D;import sun.java2d.SurfaceData;import sun.java2d.loops.CompositeType;import sun.java2d.loops.MaskFill;import sun.java2d.loops.SurfaceType;import static sun.java2d.pipe.BufferedOpCodes.*; /** * The MaskFill operation is expressed as: *   dst = ((src <MODE> dst) * pathA) + (dst * (1 - pathA)) * * The OGL/D3D implementation of the MaskFill operation differs from the above * equation because it is not possible to perform such a complex operation in * OpenGL/Direct3D (without the use of advanced techniques like fragment * shaders and multitexturing).  Therefore, the BufferedMaskFill operation * is expressed as: *   dst = (src * pathA) <SrcOver> dst * * This simplified formula is only equivalent to the "true" MaskFill equation * in the following situations: *   - <MODE> is SrcOver *   - <MODE> is Src, extra alpha == 1.0, and the source paint is opaque * * Therefore, we register BufferedMaskFill primitives for only the SurfaceType * and CompositeType restrictions mentioned above.  In addition, for the * SrcNoEa case we must override the incoming composite with a SrcOver (no * extra alpha) instance, so that we set up the OpenGL/Direct3D blending * mode to match the BufferedMaskFill equation. */public abstract class BufferedMaskFill extends MaskFill {     protected final RenderQueue rq;     protected BufferedMaskFill(RenderQueue rq,                               SurfaceType srcType,                               CompositeType compType,                               SurfaceType dstType)    {        super(srcType, compType, dstType);        this.rq = rq;    }     @Override    public void MaskFill(SunGraphics2D sg2d, SurfaceData sData,                         Composite comp,                         final int x, final int y, final int w, final int h,                         final byte[] mask,                         final int maskoff, final int maskscan)    {        AlphaComposite acomp = (AlphaComposite)comp;        if (acomp.getRule() != AlphaComposite.SRC_OVER) {            comp = AlphaComposite.SrcOver;        }         rq.lock();        try {            validateContext(sg2d, comp, BufferedContext.USE_MASK);             // we adjust the mask length so that the mask ends on a            // 4-byte boundary            int maskBytesRequired;            if (mask != null) {                // we adjust the mask length so that the mask ends on a                // 4-byte boundary                maskBytesRequired = (mask.length + 3) & (~3);            } else {                // mask not needed                maskBytesRequired = 0;            }            int totalBytesRequired = 32 + maskBytesRequired;             RenderBuffer buf = rq.getBuffer();            if (totalBytesRequired <= buf.capacity()) {                if (totalBytesRequired > buf.remaining()) {                    // process the queue first and then enqueue the mask                    rq.flushNow();                }                 buf.putInt(MASK_FILL);                // enqueue parameters                buf.putInt(x).putInt(y).putInt(w).putInt(h);                buf.putInt(maskoff);                buf.putInt(maskscan);                buf.putInt(maskBytesRequired);                if (mask != null) {                    // enqueue the mask                    int padding = maskBytesRequired - mask.length;                    buf.put(mask);                    if (padding != 0) {                        buf.position(buf.position() + padding);                    }                }            } else {                // queue is too small to accomodate entire mask; perform                // the operation directly on the queue flushing thread                rq.flushAndInvokeNow(new Runnable() {                    public void run() {                        maskFill(x, y, w, h,                                 maskoff, maskscan, mask.length, mask);                    }                });            }        } finally {            rq.unlock();        }    }     /**     * Called as a separate Runnable when the operation is too large to fit     * on the RenderQueue.  The OGL/D3D pipelines each have their own (small)     * native implementation of this method.     */    protected abstract void maskFill(int x, int y, int w, int h,                                     int maskoff, int maskscan, int masklen,                                     byte[] mask);     /**     * Validates the state in the provided SunGraphics2D object and sets up     * any special resources for this operation (e.g. enabling gradient     * shading).     */    protected abstract void validateContext(SunGraphics2D sg2d,                                            Composite comp, int ctxflags);}