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/* * Copyright (c) 1998, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation.  Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.print; import java.awt.Color;import java.awt.Font;import java.awt.Graphics;import java.awt.Graphics2D;import java.awt.Image;import java.awt.Shape;import java.awt.Transparency; import java.awt.font.FontRenderContext;import java.awt.font.TextLayout; import java.awt.geom.AffineTransform;import java.awt.geom.Area;import java.awt.geom.PathIterator;import java.awt.geom.Point2D;import java.awt.geom.Rectangle2D;import java.awt.geom.Line2D; import java.awt.image.BufferedImage;import sun.awt.image.ByteComponentRaster; import java.awt.print.PageFormat;import java.awt.print.Printable;import java.awt.print.PrinterException;import java.awt.print.PrinterJob; /** * This class converts paths into PostScript * by breaking all graphics into fills and * clips of paths. */ class PSPathGraphics extends PathGraphics {     /**     * For a drawing application the initial user space     * resolution is 72dpi.     */    private static final int DEFAULT_USER_RES = 72;     PSPathGraphics(Graphics2D graphics, PrinterJob printerJob,                   Printable painter, PageFormat pageFormat, int pageIndex,                   boolean canRedraw) {        super(graphics, printerJob, painter, pageFormat, pageIndex, canRedraw);    }     /**     * Creates a new <code>Graphics</code> object that is     * a copy of this <code>Graphics</code> object.     * @return     a new graphics context that is a copy of     *                       this graphics context.     * @since      JDK1.0     */    public Graphics create() {         return new PSPathGraphics((Graphics2D) getDelegate().create(),                                  getPrinterJob(),                                  getPrintable(),                                  getPageFormat(),                                  getPageIndex(),                                  canDoRedraws());    }      /**     * Override the inherited implementation of fill     * so that we can generate PostScript in user space     * rather than device space.     */    public void fill(Shape s, Color color) {        deviceFill(s.getPathIterator(new AffineTransform()), color);    }     /**     * Draws the text given by the specified string, using this     * graphics context's current font and color. The baseline of the     * first character is at position (<i>x</i>,&nbsp;<i>y</i>) in this     * graphics context's coordinate system.     * @param       str      the string to be drawn.     * @param       x        the <i>x</i> coordinate.     * @param       y        the <i>y</i> coordinate.     * @see         java.awt.Graphics#drawBytes     * @see         java.awt.Graphics#drawChars     * @since       JDK1.0     */    public void drawString(String str, int x, int y) {        drawString(str, (float) x, (float) y);    }     /**     * Renders the text specified by the specified <code>String</code>,     * using the current <code>Font</code> and <code>Paint</code> attributes     * in the <code>Graphics2D</code> context.     * The baseline of the first character is at position     * (<i>x</i>,&nbsp;<i>y</i>) in the User Space.     * The rendering attributes applied include the <code>Clip</code>,     * <code>Transform</code>, <code>Paint</code>, <code>Font</code> and     * <code>Composite</code> attributes. For characters in script systems     * such as Hebrew and Arabic, the glyphs can be rendered from right to     * left, in which case the coordinate supplied is the location of the     * leftmost character on the baseline.     * @param s the <code>String</code> to be rendered     * @param x,&nbsp;y the coordinates where the <code>String</code>     * should be rendered     * @see #setPaint     * @see java.awt.Graphics#setColor     * @see java.awt.Graphics#setFont     * @see #setTransform     * @see #setComposite     * @see #setClip     */     public void drawString(String str, float x, float y) {         drawString(str, x, y, getFont(), getFontRenderContext(), 0f);     }      protected boolean canDrawStringToWidth() {        return true;    }     protected int platformFontCount(Font font, String str) {        PSPrinterJob psPrinterJob = (PSPrinterJob) getPrinterJob();        return psPrinterJob.platformFontCount(font,  str);    }     protected void drawString(String str, float x, float y,                              Font font, FontRenderContext frc, float w) {        if (str.length() == 0) {            return;        }         /* If the Font has layout attributes we need to delegate to TextLayout.         * TextLayout renders text as GlyphVectors. We try to print those         * using printer fonts - ie using Postscript text operators so         * we may be reinvoked. In that case the "!printingGlyphVector" test         * prevents us recursing and instead sends us into the body of the         * method where we can safely ignore layout attributes as those         * are already handled by TextLayout.         */        if (font.hasLayoutAttributes() && !printingGlyphVector) {            TextLayout layout = new TextLayout(str, font, frc);            layout.draw(this, x, y);            return;        }         Font oldFont = getFont();        if (!oldFont.equals(font)) {            setFont(font);        } else {            oldFont = null;        }         boolean drawnWithPS = false;         float translateX = 0f, translateY = 0f;        boolean fontisTransformed = getFont().isTransformed();         if (fontisTransformed) {            AffineTransform fontTx = getFont().getTransform();            int transformType = fontTx.getType();            /* TYPE_TRANSLATION is a flag bit but we can do "==" here             * because we want to detect when its just that bit set and             *             */            if (transformType == AffineTransform.TYPE_TRANSLATION) {                translateX = (float)(fontTx.getTranslateX());                translateY = (float)(fontTx.getTranslateY());                if (Math.abs(translateX) < 0.00001) translateX = 0f;                if (Math.abs(translateY) < 0.00001) translateY = 0f;                fontisTransformed = false;            }        }         boolean directToPS = !fontisTransformed;         if (!PSPrinterJob.shapeTextProp && directToPS) {             PSPrinterJob psPrinterJob = (PSPrinterJob) getPrinterJob();            if (psPrinterJob.setFont(getFont())) {                 /* Set the text color.                 * We should not be in this shape printing path                 * if the application is drawing with non-solid                 * colors. We should be in the raster path. Because                 * we are here in the shape path, the cast of the                 * paint to a Color should be fine.                 */                try {                    psPrinterJob.setColor((Color)getPaint());                } catch (ClassCastException e) {                    if (oldFont != null) {                        setFont(oldFont);                    }                    throw new IllegalArgumentException(                                                "Expected a Color instance");                }                 psPrinterJob.setTransform(getTransform());                psPrinterJob.setClip(getClip());                 drawnWithPS = psPrinterJob.textOut(this, str,                                                   x+translateX, y+translateY,                                                   font, frc, w);            }        }         /* The text could not be converted directly to PS text         * calls so decompose the text into a shape.         */        if (drawnWithPS == false) {            if (oldFont != null) {                setFont(oldFont);                oldFont = null;            }            super.drawString(str, x, y, font, frc, w);        }         if (oldFont != null) {            setFont(oldFont);        }    }     /**     * The various <code>drawImage()</code> methods for     * <code>WPathGraphics</code> are all decomposed     * into an invocation of <code>drawImageToPlatform</code>.     * The portion of the passed in image defined by     * <code>srcX, srcY, srcWidth, and srcHeight</code>     * is transformed by the supplied AffineTransform and     * drawn using PS to the printer context.     *     * @param   img     The image to be drawn.     *                  This method does nothing if <code>img</code> is null.     * @param   xform   Used to tranform the image before drawing.     *                  This can be null.     * @param   bgcolor This color is drawn where the image has transparent     *                  pixels. If this parameter is null then the     *                  pixels already in the destination should show     *                  through.     * @param   srcX    With srcY this defines the upper-left corner     *                  of the portion of the image to be drawn.     *     * @param   srcY    With srcX this defines the upper-left corner     *                  of the portion of the image to be drawn.     * @param   srcWidth    The width of the portion of the image to     *                      be drawn.     * @param   srcHeight   The height of the portion of the image to     *                      be drawn.     * @param   handlingTransparency if being recursively called to     *                    print opaque region of transparent image     */    protected boolean drawImageToPlatform(Image image, AffineTransform xform,                                          Color bgcolor,                                          int srcX, int srcY,                                          int srcWidth, int srcHeight,                                          boolean handlingTransparency) {         BufferedImage img = getBufferedImage(image);        if (img == null) {            return true;        }         PSPrinterJob psPrinterJob = (PSPrinterJob) getPrinterJob();         /* The full transform to be applied to the image is the         * caller's transform concatenated on to the transform         * from user space to device space. If the caller didn't         * supply a transform then we just act as if they passed         * in the identify transform.         */        AffineTransform fullTransform = getTransform();        if (xform == null) {            xform = new AffineTransform();        }        fullTransform.concatenate(xform);         /* Split the full transform into a pair of         * transforms. The first transform holds effects         * such as rotation and shearing. The second transform         * is setup to hold only the scaling effects.         * These transforms are created such that a point,         * p, in user space, when transformed by 'fullTransform'         * lands in the same place as when it is transformed         * by 'rotTransform' and then 'scaleTransform'.         *         * The entire image transformation is not in Java in order         * to minimize the amount of memory needed in the VM. By         * dividing the transform in two, we rotate and shear         * the source image in its own space and only go to         * the, usually, larger, device space when we ask         * PostScript to perform the final scaling.         */        double[] fullMatrix = new double[6];        fullTransform.getMatrix(fullMatrix);         /* Calculate the amount of scaling in the x         * and y directions. This scaling is computed by         * transforming a unit vector along each axis         * and computing the resulting magnitude.         * The computed values 'scaleX' and 'scaleY'         * represent the amount of scaling PS will be asked         * to perform.         * Clamp this to the device scale for better quality printing.         */        Point2D.Float unitVectorX = new Point2D.Float(1, 0);        Point2D.Float unitVectorY = new Point2D.Float(0, 1);        fullTransform.deltaTransform(unitVectorX, unitVectorX);        fullTransform.deltaTransform(unitVectorY, unitVectorY);         Point2D.Float origin = new Point2D.Float(0, 0);        double scaleX = unitVectorX.distance(origin);        double scaleY = unitVectorY.distance(origin);         double devResX = psPrinterJob.getXRes();        double devResY = psPrinterJob.getYRes();        double devScaleX = devResX / DEFAULT_USER_RES;        double devScaleY = devResY / DEFAULT_USER_RES;         /* check if rotated or sheared */        int transformType = fullTransform.getType();        boolean clampScale = ((transformType &                               (AffineTransform.TYPE_GENERAL_ROTATION |                                AffineTransform.TYPE_GENERAL_TRANSFORM)) != 0);        if (clampScale) {            if (scaleX > devScaleX) scaleX = devScaleX;            if (scaleY > devScaleY) scaleY = devScaleY;        }         /* We do not need to draw anything if either scaling         * factor is zero.         */        if (scaleX != 0 && scaleY != 0) {             /* Here's the transformation we will do with Java2D,            */            AffineTransform rotTransform = new AffineTransform(                                        fullMatrix[0] / scaleX,  //m00                                        fullMatrix[1] / scaleY,  //m10                                        fullMatrix[2] / scaleX,  //m01                                        fullMatrix[3] / scaleY,  //m11                                        fullMatrix[4] / scaleX,  //m02                                        fullMatrix[5] / scaleY); //m12             /* The scale transform is not used directly: we instead             * directly multiply by scaleX and scaleY.             *             * Conceptually here is what the scaleTransform is:             *             * AffineTransform scaleTransform = new AffineTransform(             *                      scaleX,                     //m00             *                      0,                          //m10             *                      0,                          //m01             *                      scaleY,                     //m11             *                      0,                          //m02             *                      0);                         //m12             */             /* Convert the image source's rectangle into the rotated             * and sheared space. Once there, we calculate a rectangle             * that encloses the resulting shape. It is this rectangle             * which defines the size of the BufferedImage we need to             * create to hold the transformed image.             */            Rectangle2D.Float srcRect = new Rectangle2D.Float(srcX, srcY,                                                              srcWidth,                                                              srcHeight);             Shape rotShape = rotTransform.createTransformedShape(srcRect);            Rectangle2D rotBounds = rotShape.getBounds2D();             /* add a fudge factor as some fp precision problems have             * been observed which caused pixels to be rounded down and             * out of the image.             */            rotBounds.setRect(rotBounds.getX(), rotBounds.getY(),                              rotBounds.getWidth()+0.001,                              rotBounds.getHeight()+0.001);             int boundsWidth = (int) rotBounds.getWidth();            int boundsHeight = (int) rotBounds.getHeight();             if (boundsWidth > 0 && boundsHeight > 0) {                  /* If the image has transparent or semi-transparent                 * pixels then we'll have the application re-render                 * the portion of the page covered by the image.                 * This will be done in a later call to print using the                 * saved graphics state.                 * However several special cases can be handled otherwise:                 * - bitmask transparency with a solid background colour                 * - images which have transparency color models but no                 * transparent pixels                 * - images with bitmask transparency and an IndexColorModel                 * (the common transparent GIF case) can be handled by                 * rendering just the opaque pixels.                 */                boolean drawOpaque = true;                if (!handlingTransparency && hasTransparentPixels(img)) {                    drawOpaque = false;                    if (isBitmaskTransparency(img)) {                        if (bgcolor == null) {                            if (drawBitmaskImage(img, xform, bgcolor,                                                srcX, srcY,                                                 srcWidth, srcHeight)) {                                // image drawn, just return.                                return true;                            }                        } else if (bgcolor.getTransparency()                                   == Transparency.OPAQUE) {                            drawOpaque = true;                        }                    }                    if (!canDoRedraws()) {                        drawOpaque = true;                    }                } else {                    // if there's no transparent pixels there's no need                    // for a background colour. This can avoid edge artifacts                    // in rotation cases.                    bgcolor = null;                }                // if src region extends beyond the image, the "opaque" path                // may blit b/g colour (including white) where it shoudn't.                if ((srcX+srcWidth > img.getWidth(null) ||                     srcY+srcHeight > img.getHeight(null))                    && canDoRedraws()) {                    drawOpaque = false;                }                if (drawOpaque == false) {                     fullTransform.getMatrix(fullMatrix);                    AffineTransform tx =                        new AffineTransform(                                            fullMatrix[0] / devScaleX,  //m00                                            fullMatrix[1] / devScaleY,  //m10                                            fullMatrix[2] / devScaleX,  //m01                                            fullMatrix[3] / devScaleY,  //m11                                            fullMatrix[4] / devScaleX,  //m02                                            fullMatrix[5] / devScaleY); //m12                     Rectangle2D.Float rect =                        new Rectangle2D.Float(srcX, srcY, srcWidth, srcHeight);                     Shape shape = fullTransform.createTransformedShape(rect);                    // Region isn't user space because its potentially                    // been rotated for landscape.                    Rectangle2D region = shape.getBounds2D();                     region.setRect(region.getX(), region.getY(),                                   region.getWidth()+0.001,                                   region.getHeight()+0.001);                     // Try to limit the amount of memory used to 8Mb, so                    // if at device resolution this exceeds a certain                    // image size then scale down the region to fit in                    // that memory, but never to less than 72 dpi.                     int w = (int)region.getWidth();                    int h = (int)region.getHeight();                    int nbytes = w * h * 3;                    int maxBytes = 8 * 1024 * 1024;                    double origDpi = (devResX < devResY) ? devResX : devResY;                    int dpi = (int)origDpi;                    double scaleFactor = 1;                     double maxSFX = w/(double)boundsWidth;                    double maxSFY = h/(double)boundsHeight;                    double maxSF = (maxSFX > maxSFY) ? maxSFY : maxSFX;                    int minDpi = (int)(dpi/maxSF);                    if (minDpi < DEFAULT_USER_RES) minDpi = DEFAULT_USER_RES;                     while (nbytes > maxBytes && dpi > minDpi) {

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