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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dli"><html>	<head>		<title>drawterm</title>	</head>	<body>		<script>var canv</script>		<script src="cons.js" type="text/javascript"></script>		<script src="des.js" type="text/javascript"></script>		<script src="9p.js" type="text/javascript"></script>		<script src="auth.js" type="text/javascript"></script>		<script src="draw.js" type="text/javascript"></script>		<script src="memdraw.js" type="text/javascript"></script> 		<textarea id="terminal" readonly="readonly" onkeypress="addchar(event.which)" onkeydown="if(event.which == 46) {addchar(127); return false;} if(event.which >= 65 && event.which <= 91 && event.ctrlKey){addchar(event.which - 64); return false;} if(event.which == 32 || event.which == 9 || event.which == 8 || event.which == 27) {addchar(event.which); return false;}"> </textarea>		<canvas id="draw" width="640" height="480" onmousemove="mousechange(0, event)" onmousedown="mousechange(1, event); return false" onmouseup="mousechange(2, event); return false" oncontextmenu="return false">		lol no html5		</canvas> 		<script>			onerror = writeterminal;			window.onunload = function() { note("hangup"); };			startauth();		</script>	</body></html>