<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dli"><html> <head> <title>drawterm</title> </head> <body> <script>var canv</script> <script src="cons.js" type="text/javascript"></script> <script src="des.js" type="text/javascript"></script> <script src="9p.js" type="text/javascript"></script> <script src="auth.js" type="text/javascript"></script> <script src="draw.js" type="text/javascript"></script> <script src="memdraw.js" type="text/javascript"></script> <textarea id="terminal" readonly="readonly" onkeypress="addchar(event.which)" onkeydown="if(event.which == 46) {addchar(127); return false;} if(event.which >= 65 && event.which <= 91 && event.ctrlKey){addchar(event.which - 64); return false;} if(event.which == 32 || event.which == 9 || event.which == 8 || event.which == 27) {addchar(event.which); return false;}"> </textarea> <canvas id="draw" width="640" height="480" onmousemove="mousechange(0, event)" onmousedown="mousechange(1, event); return false" onmouseup="mousechange(2, event); return false" oncontextmenu="return false"> lol no html5 </canvas> <script> onerror = writeterminal; window.onunload = function() { note("hangup"); }; startauth(); </script> </body></html>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dli">
<html>
<head>
<title>drawterm</title>
</head>
<body>
<script>var canv</script>
<script src="cons.js" type="text/javascript"></script>
<script src="des.js" type="text/javascript"></script>
<script src="9p.js" type="text/javascript"></script>
<script src="auth.js" type="text/javascript"></script>
<script src="draw.js" type="text/javascript"></script>
<script src="memdraw.js" type="text/javascript"></script>
<textarea id="terminal" readonly="readonly" onkeypress="addchar(event.which)" onkeydown="if(event.which == 46) {addchar(127); return false;} if(event.which >= 65 && event.which <= 91 && event.ctrlKey){addchar(event.which - 64); return false;} if(event.which == 32 || event.which == 9 || event.which == 8 || event.which == 27) {addchar(event.which); return false;}"> </textarea>
<canvas id="draw" width="640" height="480" onmousemove="mousechange(0, event)" onmousedown="mousechange(1, event); return false" onmouseup="mousechange(2, event); return false" oncontextmenu="return false">
lol no html5
</canvas>
<script>
onerror = writeterminal;
window.onunload = function() { note("hangup"); };
startauth();
</script>
</body>
</html>