463 lines · 8.9 KB · Text
RawDownload
use sys use "die"use "extremum"use "memops"use "syswrap"use "threadhooks"use "types"use "units"use "result"use "slfill"use "backtrace" pkg std =	const startalloctrace	: (f : byte[:] -> void)	const endalloctrace	: (-> void) 	const bytealloc		: (sz:size -> byte#)	const zbytealloc	: (sz:size -> byte#)	const bytefree		: (m:byte#, sz:size -> void) 	/* null pointers. only used internally. */	pkglocal const Zslicep	= (0 : byte#)	pkglocal const Align	= 16	/* minimum allocation alignment */ 	pkglocal const align	: (m : std.size, align : std.size -> std.size)	pkglocal const allocsz	: (sz : std.size -> std.size) ;; const Zslab	= (0 : slab#)const Zchunk	= (0 : chunk#)const Slabsz 	= 512*KiBconst Cachemax	= 4const Bktmax	= 128*KiB	/* a balance between wasted space and falling back to mmap */const Pagesz	= 4*KiB var buckets	: bucket[32] /* excessive */var trace	: boolvar tracefd	: std.fdvar bigcache	: cacheelt[32] type bucket = struct	sz	: size	/* aligned size */	nper	: size	/* max number of elements per slab */	slabs	: slab#	/* partially filled or free slabs */	cache	: slab# /* cache of empty slabs, to prevent thrashing */	ncache	: size  /* size of cache */;; type slab = struct	head	: byte#	/* head of virtual addresses, so we don't leak address space */	next	: slab#	/* the next slab on the chain */	prev	: slab#	/* the prev slab on the chain */	freehd	: chunk#	/* the nodes we're allocating */	nfree	: size	/* the number of free nodes */	magic	: size	/* ensure we didn't index into the void */;; /* NB: must be smaller than sizeof(slab) */type chunk = struct	next	: chunk#	/* the next chunk in the free list */;; type cacheelt = struct	sz	: std.size	p	: byte#;; const __init__ = {	for var i = 0; i < buckets.len && (Align << i) <= Bktmax; i++		bktinit(&buckets[i], Align << i)	;;} const startalloctrace = {path	match openmode(path, Owrite | Ocreat, 0o644)	| `Ok fd:	tracefd = fd	| `Err e:	-> void	;;	trace = true} const endalloctrace = {	std.close(tracefd)	trace = false} const zbytealloc = {sz	var p 	p = bytealloc(sz)	memfill(p, 0, sz)	-> p} const tracealloc = {p, sz	var stk	: void#[23]	/* [type, addr, sz, 10 stack slots] */ 	slfill(stk[:], (0 : void#))	stk[0] = (0 : void#)	stk[1] = (p : void#)	stk[2] = (sz : void#)	backtrace(stk[3:])	writealloctrace(stk[:])} const tracefree = {p, sz	var stk	: void#[3] 	stk[0] = (1 : void#)	stk[1] = (p : void#)	stk[2] = (sz : void#)	writealloctrace(stk[:])} const writealloctrace = {sl	var len, p 	len = sl.len * sizeof(void#)	p = (sl : byte#)	write(tracefd, p[:len])} /* Allocates a blob that is 'sz' bytes long. Dies if the allocation fails */const bytealloc = {sz	var bkt, p 	if sz <= Bktmax		bkt = &buckets[bktnum(sz)]		lock(memlck)		p = bktalloc(bkt)		unlock(memlck)	else		p = bigalloc(sz)	;;	if trace		lock(memlck)		tracealloc(p, sz)		unlock(memlck)	;;	-> p} /* frees a blob that is 'sz' bytes long. */const bytefree = {p, sz	var bkt 	if p == (0 : byte#)		-> void	;;	if trace		lock(memlck)		tracefree(p, sz)		unlock(memlck)	;;	memfill(p, 0xa8, sz)	if (sz < Bktmax)		bkt = &buckets[bktnum(sz)]		lock(memlck)		bktfree(bkt, p)		unlock(memlck)	else		bigfree(p, sz)	;;} const bigalloc = {sz	var p 	p = Failmem	/*	 We need to round up to the page size so that unmapping	 doesn't end up taking out the tail of another allocation.	*/	sz = align(sz, Pagesz) 	/* check our cache */	lock(memlck)	for var i = 0; i < bigcache.len; i++		if sz < bigcache[i].sz			/*			While the allocator may never use a small chunk, we need			to keep it together so when unmapping it in the free call,			end up unmapping the whole thing. We can't return a larger			size here than requested, because we don't track the size. 			Eviction takes care of freeing it.			*/			p = bigcache[i].p			bigcache[i].sz -= sz			bigcache[i].p = ((p : intptr) + (sz : intptr) : byte#)			break		;;	;;	unlock(memlck)	if p != Failmem		-> p	;; 	/* ok, lets give up and get memory from the os */	p = getmem(sz)	if p != Failmem		-> p	;;	die("could not get memory\n")} const bigfree = {p, sz	var evictsz, evictp, evictidx	var endp, endblk 	sz = align(sz, Pagesz)	evictp = p	evictidx = -1	evictsz = sz	endp = ((p : intptr) + (sz : intptr) : byte#)	lock(memlck)	for var i = 0; i < bigcache.len; i++		endblk = ((bigcache[i].p : intptr) + (bigcache[i].sz : intptr) : byte#)		/* merge in front of existing block */		if bigcache[i].p == endp			bigcache[i].sz += sz			bigcache[i].p = p			evictidx = -1			evictsz = 0			break		/* merge in behind existing block */		elif endblk == p			bigcache[i].sz += sz			evictidx = -1			evictsz = 0			break		;;		/* evict */		if bigcache[i].sz < evictsz			evictidx = i			evictsz = bigcache[i].sz			evictp = bigcache[i].p		;;	;; 	if evictidx != -1		bigcache[evictidx].p = p		bigcache[evictidx].sz = sz	;;	unlock(memlck) 	/*	  Now that we've removed it, we can	  free it. It's not in the cache, so	  we don't need the lock held.	 */	if evictsz > 0		freemem(evictp, evictsz)	;;} /* Sets up a single empty bucket */const bktinit = {b, sz	b.sz = align(sz, Align)	b.nper = (Slabsz - sizeof(slab))/b.sz	b.slabs = Zslab	b.cache = Zslab	b.ncache = 0} /* Creates a slab for bucket 'bkt', and fills the chunk list */const mkslab = {bkt	var p, s	var b, bnext	var off /* offset of chunk head */ 	if bkt.ncache > 0		s = bkt.cache		bkt.cache = s.next		bkt.ncache--		s.next = Zslab		-> s	;; 	/*	tricky: we need power of two alignment, so we allocate double the	needed size, chop off the unaligned ends, and waste the address	space. Since the OS is "smart enough", this shouldn't actually	cost us memory, and 64 bits of address space means that we're not	going to have issues with running out of address space for a	while. On a 32 bit system this would be a bad idea.	*/	p = getmem(Slabsz*2)	if p == Failmem		die("Unable to get memory")	;; 	b = Zchunk	s = (align((p : size), Slabsz) : slab#)	s.head = p	s.nfree = bkt.nper	s.next = Zslab	s.prev = Zslab	s.magic = 0xfee1baff1ed	/* skip past the slab header */	off = align(sizeof(slab), Align)	bnext = nextchunk((s : chunk#), off)	s.freehd = bnext	for var i = 0; i < bkt.nper; i++		b = bnext		bnext = nextchunk(b, bkt.sz)		b.next = bnext	;;	b.next = Zchunk	-> s} /* Allocates a node from bucket 'bkt', crashing if theallocation cannot be satisfied. Will create a new slabif there are no slabs on the freelist.*/const bktalloc = {bkt	var s, c 	/* find a slab */	s = bkt.slabs	if s == Zslab		s = mkslab(bkt)		bkt.slabs = s		if s == Zslab			die("No memory left")		;;	;; 	/* grab the first chunk on the slab */	c = s.freehd	s.freehd = c.next	s.nfree--	if s.freehd == Zchunk		bkt.slabs = s.next		if s.next != Zslab			s.next.prev = Zslab		;;	;;	-> (c : byte#)} /*Frees a chunk of memory 'm' into bucket 'bkt'.Assumes that the memory already came from a slabthat was created for bucket 'bkt'. Will crashif this is not the case.*/const bktfree = {bkt, m	var s, c 	s = (mtrunc(m, Slabsz) : slab#)	iassert(s.magic == 0xfee1baff1ed, "bad free")	c = (m : chunk#)	if s.nfree == 0		if bkt.slabs != Zslab			bkt.slabs.prev = s		;;		s.next = bkt.slabs		s.prev = Zslab		bkt.slabs = s	elif s.nfree == bkt.nper - 1		/* unlink the slab from the list */		if s.next != Zslab			s.next.prev = s.prev		;;		if s.prev != Zslab			s.prev.next = s.next		;;		if bkt.slabs == s			bkt.slabs = s.next		;;		/*		HACK HACK HACK: if we can't unmap, keep an infinite cache per slab size.		We should solve this better somehow.		*/		if bkt.ncache < Cachemax || !Canunmap			s.next = bkt.cache			s.prev = Zslab			bkt.cache = s			bkt.ncache++		else			/* we mapped 2*Slabsz so we could align it,			 so we need to unmap the same */			freemem(s.head, Slabsz*2)		;;		-> void	;;	s.nfree++	c.next = s.freehd	s.freehd = c} /*Finds the correct bucket index to allocate fromfor allocations of size 'sz'*/const bitpos : byte[32] = [  0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,  8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31]const bktnum = {sz	var n, v 	v = (sz >> 3 : uint32)	v |= v >> 1	v |= v >> 2	v |= v >> 4	v |= v >> 8	v |= v >> 16 	n = bitpos[((v * 0x07c4acdd) & 0xffff_ffffui) >> 27]	-> (n : size)} /*returns the actual size we allocated for a givensize request*/const allocsz = {sz	var bktsz 	if sz <= Bktmax		bktsz = Align		for var i = 0; bktsz <= Bktmax; i++			if bktsz >= sz				-> bktsz			;;			bktsz *= 2		;;	else		-> align(sz, Pagesz)	;;	die("Size does not match any buckets")} /*aligns a size to a requested alignment.'align' must be a power of two*/const align = {v, align	-> (v + align - 1) & ~(align - 1)} /*chunks are variable sizes, so we can't justindex to get to the next one*/const nextchunk = {b, sz : size	-> ((b : intptr) + (sz : intptr) : chunk#)} /*truncates a pointer to 'align'. 'align' mustbe a power of two.*/const mtrunc = {m, align	-> ((m : intptr) & ~((align : intptr) - 1) : byte#)}