/* * Low level input */#include "art.h"Mouse mouse;/* * Get a new mouse position * Process any intervening typein, as a side-effect */void getmouse(void){ Event e; for(;;){ switch(event(&e)){ case Emouse: mouse=e.mouse; return; case Ekeyboard: typein(e.kbdc); break; } }}int button1(void){ return mouse.buttons&1;}int button2(void){ return mouse.buttons&2;}int button3(void){ return mouse.buttons&4;}int button123(void){ return mouse.buttons&7;}int button23(void){ return mouse.buttons&6;}int button(int n){ return mouse.buttons&(1<<(n-1));}
/*
* Low level input
*/
#include "art.h"
Mouse mouse;
/*
* Get a new mouse position
* Process any intervening typein, as a side-effect
*/
void getmouse(void){
Event e;
for(;;){
switch(event(&e)){
case Emouse:
mouse=e.mouse;
return;
case Ekeyboard:
typein(e.kbdc);
break;
}
}
}
int button1(void){
return mouse.buttons&1;
}
int button2(void){
return mouse.buttons&2;
}
int button3(void){
return mouse.buttons&4;
}
int button123(void){
return mouse.buttons&7;
}
int button23(void){
return mouse.buttons&6;
}
int button(int n){
return mouse.buttons&(1<<(n-1));
}