henesyinit from p9fce6d0435 years agoHistory
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/* * Low level input */#include "art.h"Mouse mouse;/* * Get a new mouse position * Process any intervening typein, as a side-effect */void getmouse(void){	Event e;	for(;;){		switch(event(&e)){		case Emouse:			mouse=e.mouse;			return;		case Ekeyboard:			typein(e.kbdc);			break;		}	}}int button1(void){	return mouse.buttons&1;}int button2(void){	return mouse.buttons&2;}int button3(void){	return mouse.buttons&4;}int button123(void){	return mouse.buttons&7;}int button23(void){	return mouse.buttons&6;}int button(int n){	return mouse.buttons&(1<<(n-1));}