#include <u.h>#include <libc.h>#include <draw.h>#include <event.h> Image *hrhand, *minhand;Image *dots, *back; Pointcirclept(Point c, int r, int degrees){ double rad; rad = (double) degrees * PI/180.0; c.x += cos(rad)*r; c.y -= sin(rad)*r; return c;} voidredraw(Image *screen){ static int tm, ntm; static Rectangle r; static Point c; static int rad; static Image *im; int i; int anghr, angmin; static Tm tms; static Tm ntms; ntm = time(0); if(ntm == tm && eqrect(screen->r, r)) return; ntms = *localtime(ntm); anghr = 90-(ntms.hour*5 + ntms.min/12)*6; angmin = 90-ntms.min*6; tm = ntm; tms = ntms; r = screen->r; c = divpt(addpt(r.min, r.max), 2); rad = Dx(r) < Dy(r) ? Dx(r) : Dy(r); rad /= 2; rad -= 8; draw(screen, screen->r, back, nil, ZP); for(i=0; i<12; i++) fillellipse(screen, circlept(c, rad, i*(360/12)), 2, 2, dots, ZP); line(screen, c, circlept(c, (rad*3)/4, angmin), 0, 0, 1, minhand, ZP); line(screen, c, circlept(c, rad/2, anghr), 0, 0, 1, hrhand, ZP); flushimage(display, 1);} voideresized(int new){ if(new && getwindow(display, Refnone) < 0) fprint(2,"can't reattach to window"); redraw(screen);} voidmain(int, char**){ Event e; Mouse m; Menu menu; char *mstr[] = {"exit", 0}; int key, timer; int t; if (initdraw(0, 0, "clock") < 0) sysfatal("initdraw failed"); back = allocimagemix(display, DPalebluegreen, DWhite); hrhand = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DDarkblue); minhand = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DPaleblue); dots = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DBlue); redraw(screen); einit(Emouse); t = (30*1000); timer = etimer(0, t); menu.item = mstr; menu.lasthit = 0; for(;;) { key = event(&e); if(key == Emouse) { m = e.mouse; if(m.buttons & 4) { if(emenuhit(3, &m, &menu) == 0) exits(0); } } else if(key == timer) { redraw(screen); } } }
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>
Image *hrhand, *minhand;
Image *dots, *back;
Point
circlept(Point c, int r, int degrees)
{
double rad;
rad = (double) degrees * PI/180.0;
c.x += cos(rad)*r;
c.y -= sin(rad)*r;
return c;
}
void
redraw(Image *screen)
{
static int tm, ntm;
static Rectangle r;
static Point c;
static int rad;
static Image *im;
int i;
int anghr, angmin;
static Tm tms;
static Tm ntms;
ntm = time(0);
if(ntm == tm && eqrect(screen->r, r))
return;
ntms = *localtime(ntm);
anghr = 90-(ntms.hour*5 + ntms.min/12)*6;
angmin = 90-ntms.min*6;
tm = ntm;
tms = ntms;
r = screen->r;
c = divpt(addpt(r.min, r.max), 2);
rad = Dx(r) < Dy(r) ? Dx(r) : Dy(r);
rad /= 2;
rad -= 8;
draw(screen, screen->r, back, nil, ZP);
for(i=0; i<12; i++)
fillellipse(screen, circlept(c, rad, i*(360/12)), 2, 2, dots, ZP);
line(screen, c, circlept(c, (rad*3)/4, angmin), 0, 0, 1, minhand, ZP);
line(screen, c, circlept(c, rad/2, anghr), 0, 0, 1, hrhand, ZP);
flushimage(display, 1);
}
void
eresized(int new)
{
if(new && getwindow(display, Refnone) < 0)
fprint(2,"can't reattach to window");
redraw(screen);
}
void
main(int, char**)
{
Event e;
Mouse m;
Menu menu;
char *mstr[] = {"exit", 0};
int key, timer;
int t;
if (initdraw(0, 0, "clock") < 0)
sysfatal("initdraw failed");
back = allocimagemix(display, DPalebluegreen, DWhite);
hrhand = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DDarkblue);
minhand = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DPaleblue);
dots = allocimage(display, Rect(0,0,1,1), CMAP8, 1, DBlue);
redraw(screen);
einit(Emouse);
t = (30*1000);
timer = etimer(0, t);
menu.item = mstr;
menu.lasthit = 0;
for(;;) {
key = event(&e);
if(key == Emouse) {
m = e.mouse;
if(m.buttons & 4) {
if(emenuhit(3, &m, &menu) == 0)
exits(0);
}
} else if(key == timer) {
redraw(screen);
}
}
}