/* * Sample showing how to do an SCP upload. */ #include "libssh2_config.h"#include <libssh2.h> #ifdef HAVE_WINSOCK2_H# include <winsock2.h>#endif#ifdef HAVE_SYS_SOCKET_H# include <sys/socket.h>#endif#ifdef HAVE_NETINET_IN_H# include <netinet/in.h>#endif# ifdef HAVE_UNISTD_H#include <unistd.h>#endif#ifdef HAVE_ARPA_INET_H# include <arpa/inet.h>#endif#ifdef HAVE_SYS_TIME_H# include <sys/time.h>#endif #include <sys/types.h>#include <fcntl.h>#include <errno.h>#include <stdio.h>#include <ctype.h> int main(int argc, char *argv[]){ unsigned long hostaddr; int sock, i, auth_pw = 1; struct sockaddr_in sin; const char *fingerprint; LIBSSH2_SESSION *session = NULL; LIBSSH2_CHANNEL *channel; const char *username="username"; const char *password="password"; const char *loclfile="scp_write.c"; const char *scppath="/tmp/TEST"; FILE *local; int rc; char mem[1024]; size_t nread; char *ptr; struct stat fileinfo; #ifdef WIN32 WSADATA wsadata; WSAStartup(MAKEWORD(2,0), &wsadata);#endif if (argc > 1) { hostaddr = inet_addr(argv[1]); } else { hostaddr = htonl(0x7F000001); } if (argc > 2) { username = argv[2]; } if (argc > 3) { password = argv[3]; } if(argc > 4) { loclfile = argv[4]; } if (argc > 5) { scppath = argv[5]; } rc = libssh2_init (0); if (rc != 0) { fprintf (stderr, "libssh2 initialization failed (%d)\n", rc); return 1; } local = fopen(loclfile, "rb"); if (!local) { fprintf(stderr, "Can't open local file %s\n", loclfile); return -1; } stat(loclfile, &fileinfo); /* Ultra basic "connect to port 22 on localhost" * Your code is responsible for creating the socket establishing the * connection */ sock = socket(AF_INET, SOCK_STREAM, 0); if(-1 == sock) { fprintf(stderr, "failed to create socket!\n"); return -1; } sin.sin_family = AF_INET; sin.sin_port = htons(22); sin.sin_addr.s_addr = hostaddr; if (connect(sock, (struct sockaddr*)(&sin), sizeof(struct sockaddr_in)) != 0) { fprintf(stderr, "failed to connect!\n"); return -1; } /* Create a session instance */ session = libssh2_session_init(); if(!session) return -1; /* ... start it up. This will trade welcome banners, exchange keys, * and setup crypto, compression, and MAC layers */ rc = libssh2_session_handshake(session, sock); if(rc) { fprintf(stderr, "Failure establishing SSH session: %d\n", rc); return -1; } /* At this point we havn't yet authenticated. The first thing to do * is check the hostkey's fingerprint against our known hosts Your app * may have it hard coded, may go to a file, may present it to the * user, that's your call */ fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1); fprintf(stderr, "Fingerprint: "); for(i = 0; i < 20; i++) { fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]); } fprintf(stderr, "\n"); if (auth_pw) { /* We could authenticate via password */ if (libssh2_userauth_password(session, username, password)) { fprintf(stderr, "Authentication by password failed.\n"); goto shutdown; } } else { /* Or by public key */ if (libssh2_userauth_publickey_fromfile(session, username, "/home/username/.ssh/id_rsa.pub", "/home/username/.ssh/id_rsa", password)) { fprintf(stderr, "\tAuthentication by public key failed\n"); goto shutdown; } } /* Send a file via scp. The mode parameter must only have permissions! */ channel = libssh2_scp_send(session, scppath, fileinfo.st_mode & 0777, (unsigned long)fileinfo.st_size); if (!channel) { char *errmsg; int errlen; int err = libssh2_session_last_error(session, &errmsg, &errlen, 0); fprintf(stderr, "Unable to open a session: (%d) %s\n", err, errmsg); goto shutdown; } fprintf(stderr, "SCP session waiting to send file\n"); do { nread = fread(mem, 1, sizeof(mem), local); if (nread <= 0) { /* end of file */ break; } ptr = mem; do { /* write the same data over and over, until error or completion */ rc = libssh2_channel_write(channel, ptr, nread); if (rc < 0) { fprintf(stderr, "ERROR %d\n", rc); break; } else { /* rc indicates how many bytes were written this time */ ptr += rc; nread -= rc; } } while (nread); } while (1); fprintf(stderr, "Sending EOF\n"); libssh2_channel_send_eof(channel); fprintf(stderr, "Waiting for EOF\n"); libssh2_channel_wait_eof(channel); fprintf(stderr, "Waiting for channel to close\n"); libssh2_channel_wait_closed(channel); libssh2_channel_free(channel); channel = NULL; shutdown: if(session) { libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing"); libssh2_session_free(session); }#ifdef WIN32 closesocket(sock);#else close(sock);#endif if (local) fclose(local); fprintf(stderr, "all done\n"); libssh2_exit(); return 0;}
/*
* Sample showing how to do an SCP upload.
*/
#include "libssh2_config.h"
#include <libssh2.h>
#ifdef HAVE_WINSOCK2_H
# include <winsock2.h>
#endif
#ifdef HAVE_SYS_SOCKET_H
# include <sys/socket.h>
#endif
#ifdef HAVE_NETINET_IN_H
# include <netinet/in.h>
#endif
# ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
#ifdef HAVE_ARPA_INET_H
# include <arpa/inet.h>
#endif
#ifdef HAVE_SYS_TIME_H
# include <sys/time.h>
#endif
#include <sys/types.h>
#include <fcntl.h>
#include <errno.h>
#include <stdio.h>
#include <ctype.h>
int main(int argc, char *argv[])
{
unsigned long hostaddr;
int sock, i, auth_pw = 1;
struct sockaddr_in sin;
const char *fingerprint;
LIBSSH2_SESSION *session = NULL;
LIBSSH2_CHANNEL *channel;
const char *username="username";
const char *password="password";
const char *loclfile="scp_write.c";
const char *scppath="/tmp/TEST";
FILE *local;
int rc;
char mem[1024];
size_t nread;
char *ptr;
struct stat fileinfo;
#ifdef WIN32
WSADATA wsadata;
WSAStartup(MAKEWORD(2,0), &wsadata);
#endif
if (argc > 1) {
hostaddr = inet_addr(argv[1]);
} else {
hostaddr = htonl(0x7F000001);
}
if (argc > 2) {
username = argv[2];
}
if (argc > 3) {
password = argv[3];
}
if(argc > 4) {
loclfile = argv[4];
}
if (argc > 5) {
scppath = argv[5];
}
rc = libssh2_init (0);
if (rc != 0) {
fprintf (stderr, "libssh2 initialization failed (%d)\n", rc);
return 1;
}
local = fopen(loclfile, "rb");
if (!local) {
fprintf(stderr, "Can't open local file %s\n", loclfile);
return -1;
}
stat(loclfile, &fileinfo);
/* Ultra basic "connect to port 22 on localhost"
* Your code is responsible for creating the socket establishing the
* connection
*/
sock = socket(AF_INET, SOCK_STREAM, 0);
if(-1 == sock) {
fprintf(stderr, "failed to create socket!\n");
return -1;
}
sin.sin_family = AF_INET;
sin.sin_port = htons(22);
sin.sin_addr.s_addr = hostaddr;
if (connect(sock, (struct sockaddr*)(&sin),
sizeof(struct sockaddr_in)) != 0) {
fprintf(stderr, "failed to connect!\n");
return -1;
}
/* Create a session instance
*/
session = libssh2_session_init();
if(!session)
return -1;
/* ... start it up. This will trade welcome banners, exchange keys,
* and setup crypto, compression, and MAC layers
*/
rc = libssh2_session_handshake(session, sock);
if(rc) {
fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
return -1;
}
/* At this point we havn't yet authenticated. The first thing to do
* is check the hostkey's fingerprint against our known hosts Your app
* may have it hard coded, may go to a file, may present it to the
* user, that's your call
*/
fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
fprintf(stderr, "Fingerprint: ");
for(i = 0; i < 20; i++) {
fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
}
fprintf(stderr, "\n");
if (auth_pw) {
/* We could authenticate via password */
if (libssh2_userauth_password(session, username, password)) {
fprintf(stderr, "Authentication by password failed.\n");
goto shutdown;
}
} else {
/* Or by public key */
if (libssh2_userauth_publickey_fromfile(session, username,
"/home/username/.ssh/id_rsa.pub",
"/home/username/.ssh/id_rsa",
password)) {
fprintf(stderr, "\tAuthentication by public key failed\n");
goto shutdown;
}
}
/* Send a file via scp. The mode parameter must only have permissions! */
channel = libssh2_scp_send(session, scppath, fileinfo.st_mode & 0777,
(unsigned long)fileinfo.st_size);
if (!channel) {
char *errmsg;
int errlen;
int err = libssh2_session_last_error(session, &errmsg, &errlen, 0);
fprintf(stderr, "Unable to open a session: (%d) %s\n", err, errmsg);
goto shutdown;
}
fprintf(stderr, "SCP session waiting to send file\n");
do {
nread = fread(mem, 1, sizeof(mem), local);
if (nread <= 0) {
/* end of file */
break;
}
ptr = mem;
do {
/* write the same data over and over, until error or completion */
rc = libssh2_channel_write(channel, ptr, nread);
if (rc < 0) {
fprintf(stderr, "ERROR %d\n", rc);
break;
}
else {
/* rc indicates how many bytes were written this time */
ptr += rc;
nread -= rc;
}
} while (nread);
} while (1);
fprintf(stderr, "Sending EOF\n");
libssh2_channel_send_eof(channel);
fprintf(stderr, "Waiting for EOF\n");
libssh2_channel_wait_eof(channel);
fprintf(stderr, "Waiting for channel to close\n");
libssh2_channel_wait_closed(channel);
libssh2_channel_free(channel);
channel = NULL;
shutdown:
if(session) {
libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing");
libssh2_session_free(session);
}
#ifdef WIN32
closesocket(sock);
#else
close(sock);
#endif
if (local)
fclose(local);
fprintf(stderr, "all done\n");
libssh2_exit();
return 0;
}