typedef enum Vis{ None=0, Some, All,}Vis; enum{ Clicktime=1000, /* one second */}; typedef struct Flayer Flayer; struct Flayer{ Frame f; long origin; /* offset of first char in flayer */ long p0, p1; long click; /* time at which selection click occurred, in HZ */ Rune *(*textfn)(Flayer*, long, ulong*); int user0; void *user1; Rectangle entire; Rectangle scroll; Rectangle lastsr; /* geometry of scrollbar when last drawn */ Vis visible;}; void flborder(Flayer*, int);void flclose(Flayer*);void fldelete(Flayer*, long, long);void flfp0p1(Flayer*, ulong*, ulong*);void flinit(Flayer*, Rectangle, Font*, Image**);void flinsert(Flayer*, Rune*, Rune*, long);void flnew(Flayer*, Rune *(*fn)(Flayer*, long, ulong*), int, void*);int flprepare(Flayer*);Rectangle flrect(Flayer*, Rectangle);void flrefresh(Flayer*, Rectangle, int);void flresize(Rectangle);int flselect(Flayer*);void flsetselect(Flayer*, long, long);void flstart(Rectangle);void flupfront(Flayer*);Flayer *flwhich(Point); #define FLMARGIN 4#define FLSCROLLWID 12#define FLGAP 4 extern Image *maincols[NCOL];extern Image *cmdcols[NCOL];
typedef enum Vis{
None=0,
Some,
All,
}Vis;
enum{
Clicktime=1000, /* one second */
};
typedef struct Flayer Flayer;
struct Flayer
{
Frame f;
long origin; /* offset of first char in flayer */
long p0, p1;
long click; /* time at which selection click occurred, in HZ */
Rune *(*textfn)(Flayer*, long, ulong*);
int user0;
void *user1;
Rectangle entire;
Rectangle scroll;
Rectangle lastsr; /* geometry of scrollbar when last drawn */
Vis visible;
};
void flborder(Flayer*, int);
void flclose(Flayer*);
void fldelete(Flayer*, long, long);
void flfp0p1(Flayer*, ulong*, ulong*);
void flinit(Flayer*, Rectangle, Font*, Image**);
void flinsert(Flayer*, Rune*, Rune*, long);
void flnew(Flayer*, Rune *(*fn)(Flayer*, long, ulong*), int, void*);
int flprepare(Flayer*);
Rectangle flrect(Flayer*, Rectangle);
void flrefresh(Flayer*, Rectangle, int);
void flresize(Rectangle);
int flselect(Flayer*);
void flsetselect(Flayer*, long, long);
void flstart(Rectangle);
void flupfront(Flayer*);
Flayer *flwhich(Point);
#define FLMARGIN 4
#define FLSCROLLWID 12
#define FLGAP 4
extern Image *maincols[NCOL];
extern Image *cmdcols[NCOL];