// dope storm// using arrays as UGen busses// author: Spencer Salazar - spencer@ccrma.stanford.edu// date: May 2013 // patch mixing arrays of mono and stereo UGensSndBuf buf[32] => Pan2 pan[32] => NRev reverb[2] => dac; // set reverb mix0.1 => reverb[0].mix;0.11 => reverb[1].mix; // load soundfor( int i; i < buf.size(); i++ ){ // load dope sound "special:dope" => buf[i].read; // set to end buf[i].samples() => buf[i].pos;} // index0 => int i; while(true){ // randomize pan Math.random2f(-0.5,0.5) => pan[i%pan.size()].pan; // Math.pow(2, Math.random2f(-1.5, 1.5)) => buf[i%buf.size()].rate; // reset playback position for a buf 0 => buf[i%buf.size()].pos; // randomize time Math.random2f(0.075, 0.125)::second => now; //0.5::second => now; // increment i++;}
// dope storm
// using arrays as UGen busses
// author: Spencer Salazar - spencer@ccrma.stanford.edu
// date: May 2013
// patch mixing arrays of mono and stereo UGens
SndBuf buf[32] => Pan2 pan[32] => NRev reverb[2] => dac;
// set reverb mix
0.1 => reverb[0].mix;
0.11 => reverb[1].mix;
// load sound
for( int i; i < buf.size(); i++ )
{
// load dope sound
"special:dope" => buf[i].read;
// set to end
buf[i].samples() => buf[i].pos;
}
// index
0 => int i;
while(true)
{
// randomize pan
Math.random2f(-0.5,0.5) => pan[i%pan.size()].pan;
// Math.pow(2, Math.random2f(-1.5, 1.5)) => buf[i%buf.size()].rate;
// reset playback position for a buf
0 => buf[i%buf.size()].pos;
// randomize time
Math.random2f(0.075, 0.125)::second => now;
//0.5::second => now;
// increment
i++;
}