/* _______ ____ __ ___ ___ * \ _ \ \ / \ / \ \ / / ' ' ' * | | \ \ | | || | \/ | . . * | | | | | | || ||\ /| | * | | | | | | || || \/ | | ' ' ' * | | | | | | || || | | . . * | |_/ / \ \__// || | | * /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque * / \ * / . \ * loadasy2.c - Code to read an ASYLUM Music Format / / \ \ * module file, opening and closing it | < / \_ * for you, and do an initial run- | \/ /\ / * through. \_ / > / * | \ / / * By Christopher Snowhill. | ' / * \__/ */ #include "dumb.h"#include "internal/it.h" /* dumb_load_asy(): loads a AMF file into a DUH struct, returning a pointer * to the DUH struct. When you have finished with it, you must pass the * pointer to unload_duh() so that the memory can be freed. */DUH *dumb_load_asy(const char *filename) { DUH *duh = dumb_load_asy_quick(filename); dumb_it_do_initial_runthrough(duh); return duh;}
/* _______ ____ __ ___ ___
* \ _ \ \ / \ / \ \ / / ' ' '
* | | \ \ | | || | \/ | . .
* | | | | | | || ||\ /| |
* | | | | | | || || \/ | | ' ' '
* | | | | | | || || | | . .
* | |_/ / \ \__// || | |
* /_______/ynamic \____/niversal /__\ /____\usic /| . . ibliotheque
* / \
* / . \
* loadasy2.c - Code to read an ASYLUM Music Format / / \ \
* module file, opening and closing it | < / \_
* for you, and do an initial run- | \/ /\ /
* through. \_ / > /
* | \ / /
* By Christopher Snowhill. | ' /
* \__/
*/
#include "dumb.h"
#include "internal/it.h"
/* dumb_load_asy(): loads a AMF file into a DUH struct, returning a pointer
* to the DUH struct. When you have finished with it, you must pass the
* pointer to unload_duh() so that the memory can be freed.
*/
DUH *dumb_load_asy(const char *filename) {
DUH *duh = dumb_load_asy_quick(filename);
dumb_it_do_initial_runthrough(duh);
return duh;
}